Turn timer + auto-play, disconnect/reconnect, cosmetics, queue & paid plan
- Turn timer (20s) for play/trump; system auto-plays a smart move on timeout - Disconnect handling (mock): wait-for-return countdown, system covers turns - Cosmetics: titles, card-back styles, custom profile-image upload, badges; pickers in Profile; shop sells card styles; reward modal shows new titles - Paid plan (pro): free players queue when server busy, pro skips; upgrade flow - OnlineService extended (upgradePlan, richer profile patch); mock implements queue + plans; gamification adds TITLES + CARD_STYLES Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
@@ -4,12 +4,15 @@
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import {
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AchievementDef,
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AchievementUnlock,
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CardStyleDef,
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LeagueInfo,
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MatchSummary,
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PlayerStats,
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RankTier,
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RankTierId,
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RewardResult,
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TitleDef,
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TitleUnlock,
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UserProfile,
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} from "./types";
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@@ -176,6 +179,55 @@ export function achievementProgress(
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}
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}
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/* ------------------------------ Titles ------------------------------- */
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export const TITLES: TitleDef[] = [
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{ id: "novice", nameFa: "تازهکار", nameEn: "Novice", hintFa: "پیشفرض", hintEn: "Default" },
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{ id: "winner", nameFa: "برنده", nameEn: "Winner", hintFa: "۱۰ برد", hintEn: "10 wins" },
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{ id: "kot_master", nameFa: "استاد کُت", nameEn: "Kot Master", hintFa: "۱۰ کُت", hintEn: "10 kots" },
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{ id: "veteran", nameFa: "کهنهکار", nameEn: "Veteran", hintFa: "سطح ۲۰", hintEn: "Level 20" },
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{ id: "champion", nameFa: "قهرمان", nameEn: "Champion", hintFa: "لیگ طلا", hintEn: "Gold league" },
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{ id: "legend", nameFa: "اسطوره", nameEn: "Legend", hintFa: "لیگ استاد", hintEn: "Master league" },
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];
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export function titleUnlocked(
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id: string,
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stats: PlayerStats,
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rating: number,
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level: number
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): boolean {
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switch (id) {
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case "novice":
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return true;
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case "winner":
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return stats.wins >= 10;
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case "kot_master":
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return stats.kotsFor >= 10;
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case "veteran":
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return level >= 20;
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case "champion":
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return rating >= tierById("gold").floor;
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case "legend":
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return rating >= tierById("master").floor;
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default:
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return false;
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}
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}
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/* ---------------------------- Card styles ---------------------------- */
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export const CARD_STYLES: CardStyleDef[] = [
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{ id: "classic", nameFa: "کلاسیک", nameEn: "Classic", c1: "#14274f", c2: "#0a142e", accent: "#d4af37", price: 0 },
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{ id: "sapphire", nameFa: "یاقوت کبود", nameEn: "Sapphire", c1: "#0b3a82", c2: "#06173a", accent: "#6aa6ff", price: 800 },
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{ id: "ruby", nameFa: "یاقوت", nameEn: "Ruby", c1: "#7f1d2e", c2: "#2b0a12", accent: "#ff7a90", price: 800 },
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{ id: "emerald", nameFa: "زمرد", nameEn: "Emerald", c1: "#0d6b5e", c2: "#062420", accent: "#2dd4bf", price: 1000 },
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{ id: "royal", nameFa: "سلطنتی", nameEn: "Royal", c1: "#4a1d7f", c2: "#1a0a2e", accent: "#c77dff", price: 1500 },
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];
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export function cardStyleById(id: string): CardStyleDef {
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return CARD_STYLES.find((c) => c.id === id) ?? CARD_STYLES[0];
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}
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/* ---------------------- Apply a match result ------------------------- */
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function applyStats(stats: PlayerStats, summary: MatchSummary): PlayerStats {
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@@ -239,6 +291,19 @@ export function applyMatchResult(
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const coinsAfter = Math.max(0, coinsBefore + cDelta + achievementCoins);
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// Titles unlocked by the new state.
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const ownedTitles = [...(profile.ownedTitles ?? [])];
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const newTitles: TitleUnlock[] = [];
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for (const tdef of TITLES) {
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if (
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titleUnlocked(tdef.id, stats, ratingAfter, lvl.level) &&
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!ownedTitles.includes(tdef.id)
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) {
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ownedTitles.push(tdef.id);
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newTitles.push({ id: tdef.id, nameFa: tdef.nameFa, nameEn: tdef.nameEn });
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}
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}
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const leagueBefore = getLeagueInfo(ratingBefore);
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const leagueAfter = getLeagueInfo(ratingAfter);
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const tierIndex = (id: RankTierId) => RANK_TIERS.findIndex((t) => t.id === id);
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@@ -256,6 +321,7 @@ export function applyMatchResult(
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stats,
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achievements,
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unlocked,
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ownedTitles,
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};
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const reward: RewardResult = {
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@@ -270,6 +336,7 @@ export function applyMatchResult(
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levelAfter: lvl.level,
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leveledUp: lvl.level > levelBefore,
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newAchievements,
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newTitles,
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promoted,
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demoted,
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};
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@@ -2,7 +2,7 @@
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// Simulates remote players, friends presence, room invites and matchmaking
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// with timers, and computes rewards via gamification.ts.
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import { applyMatchResult, dailyRewardFor } from "./gamification";
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import { CARD_STYLES, applyMatchResult, dailyRewardFor } from "./gamification";
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import {
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CreateRoomOptions,
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MatchmakingOptions,
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@@ -94,7 +94,7 @@ function defaultProfile(session: AuthSession): UserProfile {
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username: "player_" + session.userId.slice(-4),
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displayName: "بازیکن",
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avatar: AVATARS[0].id,
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phone: session.method === "phone" ? undefined : undefined,
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plan: "free",
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level: 1,
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xp: 0,
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coins: 1000,
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@@ -110,13 +110,29 @@ function defaultProfile(session: AuthSession): UserProfile {
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currentWinStreak: 0,
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},
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ownedAvatars: [AVATARS[0].id, AVATARS[1].id],
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ownedThemes: ["royal"],
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ownedCardStyles: ["classic"],
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ownedTitles: ["novice"],
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title: "novice",
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cardStyle: "classic",
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achievements: {},
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unlocked: [],
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createdAt: Date.now(),
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};
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}
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/** Backfill fields on older persisted profiles so the app never crashes. */
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function migrateProfile(p: UserProfile): UserProfile {
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return {
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...p,
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plan: p.plan ?? "free",
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ownedAvatars: p.ownedAvatars ?? [AVATARS[0].id],
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ownedCardStyles: p.ownedCardStyles ?? ["classic"],
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ownedTitles: p.ownedTitles ?? ["novice"],
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title: p.title ?? "novice",
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cardStyle: p.cardStyle ?? "classic",
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};
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}
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function makeFriend(status?: PresenceStatus): Friend {
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return {
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id: rid("fr"),
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@@ -147,6 +163,7 @@ export class MockOnlineService implements OnlineService {
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| null = null;
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private currentOppRating = 1000;
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private lastOtp = "";
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private mmOpts: MatchmakingOptions | null = null;
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private messages: Record<string, ChatMessage[]> = {};
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private unread: Record<string, number> = {};
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@@ -159,7 +176,8 @@ export class MockOnlineService implements OnlineService {
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constructor() {
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this.session = load<AuthSession>(LS.session);
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this.profile = load<UserProfile>(LS.profile);
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const loaded = load<UserProfile>(LS.profile);
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this.profile = loaded ? migrateProfile(loaded) : null;
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this.messages = load<Record<string, ChatMessage[]>>(LS.chats) ?? {};
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this.seedFriends();
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}
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@@ -282,27 +300,40 @@ export class MockOnlineService implements OnlineService {
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async getProfile() {
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if (!this.profile) {
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// guest fallback profile (not persisted as session)
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this.profile =
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load<UserProfile>(LS.profile) ??
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defaultProfile({
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userId: rid("guest"),
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token: "",
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method: "guest",
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createdAt: Date.now(),
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});
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const loaded = load<UserProfile>(LS.profile);
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this.profile = loaded
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? migrateProfile(loaded)
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: defaultProfile({
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userId: rid("guest"),
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token: "",
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method: "guest",
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createdAt: Date.now(),
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});
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this.saveProfile();
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}
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return this.profile;
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}
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async updateProfile(patch: Partial<Pick<UserProfile, "displayName" | "avatar">>) {
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async updateProfile(
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patch: Partial<
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Pick<UserProfile, "displayName" | "avatar" | "avatarImage" | "title" | "cardStyle">
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>
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) {
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const p = await this.getProfile();
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this.profile = { ...p, ...patch };
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this.saveProfile();
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return this.profile;
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}
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async upgradePlan(): Promise<UserProfile> {
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const p = await this.getProfile();
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this.profile = { ...p, plan: "pro", planUntil: Date.now() + 30 * 864e5 };
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this.saveProfile();
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// pro players skip the queue immediately
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if (this.matchmaking.phase === "queued") this.beginSearch();
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return this.profile;
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}
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/* ----------------------------- friends ----------------------------- */
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async listFriends() {
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@@ -536,6 +567,44 @@ export class MockOnlineService implements OnlineService {
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async startMatchmaking(opts: MatchmakingOptions) {
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await this.getProfile();
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this.mmOpts = opts;
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const me = this.profile!;
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const pro = me.plan === "pro";
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const busy = Math.random() < 0.7;
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if (!pro && busy) {
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// server is busy and the player is on the free plan → queue them
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let pos = randInt(3, 8);
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this.matchmaking = {
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phase: "queued",
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players: [{ id: me.id, displayName: me.displayName, avatar: me.avatar, level: me.level, rating: me.rating }],
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elapsedMs: 0,
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ranked: opts.ranked,
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stake: opts.stake,
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queuePosition: pos,
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};
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this.emitMM();
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const tick = () =>
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this.after(1100, () => {
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if (this.matchmaking.phase !== "queued") return;
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pos -= 1;
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if (pos <= 0) {
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this.beginSearch();
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} else {
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this.matchmaking.queuePosition = pos;
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this.emitMM();
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tick();
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}
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});
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tick();
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return;
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}
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this.beginSearch();
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}
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private beginSearch() {
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const opts = this.mmOpts!;
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const me = this.profile!;
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this.matchmaking = {
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phase: "searching",
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@@ -646,12 +715,15 @@ export class MockOnlineService implements OnlineService {
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price: 500 + i * 150,
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preview: a.emoji,
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}));
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const themes: ShopItem[] = [
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{ id: "midnight", kind: "theme", nameFa: "تم نیمهشب", nameEn: "Midnight", price: 1200, preview: "#0a142e" },
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{ id: "emerald", kind: "theme", nameFa: "تم زمرد", nameEn: "Emerald", price: 1500, preview: "#0d6b6b" },
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{ id: "crimson", kind: "theme", nameFa: "تم یاقوت", nameEn: "Crimson", price: 1800, preview: "#7f1d2e" },
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];
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return [...avatarItems, ...themes];
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const cardItems: ShopItem[] = CARD_STYLES.filter((c) => c.price > 0).map((c) => ({
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id: c.id,
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kind: "cardstyle",
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nameFa: c.nameFa,
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nameEn: c.nameEn,
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price: c.price,
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preview: c.accent,
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}));
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return [...avatarItems, ...cardItems];
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}
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async buyItem(id: string) {
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@@ -660,7 +732,7 @@ export class MockOnlineService implements OnlineService {
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const item = items.find((i) => i.id === id);
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if (!item) return { ok: false, messageFa: "آیتم یافت نشد", messageEn: "Item not found" };
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const owned =
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item.kind === "avatar" ? p.ownedAvatars.includes(id) : p.ownedThemes.includes(id);
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item.kind === "avatar" ? p.ownedAvatars.includes(id) : p.ownedCardStyles.includes(id);
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if (owned) return { ok: false, messageFa: "قبلاً خریداری شده", messageEn: "Already owned" };
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if (p.coins < item.price)
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return { ok: false, messageFa: "سکه کافی نیست", messageEn: "Not enough coins" };
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@@ -669,7 +741,8 @@ export class MockOnlineService implements OnlineService {
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...p,
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coins: p.coins - item.price,
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ownedAvatars: item.kind === "avatar" ? [...p.ownedAvatars, id] : p.ownedAvatars,
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ownedThemes: item.kind === "theme" ? [...p.ownedThemes, id] : p.ownedThemes,
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ownedCardStyles:
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item.kind === "cardstyle" ? [...p.ownedCardStyles, id] : p.ownedCardStyles,
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};
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this.saveProfile();
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return { ok: true, profile: this.profile, messageFa: "خرید انجام شد", messageEn: "Purchased" };
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@@ -44,7 +44,12 @@ export interface OnlineService {
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/* ----- profile ----- */
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getProfile(): Promise<UserProfile>;
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updateProfile(patch: Partial<Pick<UserProfile, "displayName" | "avatar">>): Promise<UserProfile>;
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updateProfile(
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patch: Partial<
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Pick<UserProfile, "displayName" | "avatar" | "avatarImage" | "title" | "cardStyle">
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>
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): Promise<UserProfile>;
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upgradePlan(): Promise<UserProfile>;
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/* ----- friends ----- */
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listFriends(): Promise<Friend[]>;
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+46
-2
@@ -28,22 +28,35 @@ export interface PlayerStats {
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currentWinStreak: number;
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}
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export type PlanId = "free" | "pro";
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export interface UserProfile {
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id: string;
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username: string;
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displayName: string;
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avatar: string; // avatar id (see AVATARS)
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avatarImage?: string; // custom uploaded image (data URL); overrides avatar
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phone?: string;
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email?: string;
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plan: PlanId;
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/** epoch ms when a pro plan expires (mock: far future) */
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planUntil?: number;
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level: number;
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xp: number; // xp within the current level
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coins: number;
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rating: number; // competitive rating
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stats: PlayerStats;
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// cosmetics
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ownedAvatars: string[];
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ownedThemes: string[];
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ownedCardStyles: string[];
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ownedTitles: string[];
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title: string | null; // equipped title id
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cardStyle: string; // equipped card-back style id
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achievements: Record<string, number>; // achievementId -> progress count
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unlocked: string[]; // achievementId list already unlocked
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@@ -98,6 +111,27 @@ export interface AchievementView extends AchievementDef {
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unlocked: boolean;
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}
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/* ----------------------- Titles & card styles ------------------------ */
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export interface TitleDef {
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id: string;
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nameFa: string;
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nameEn: string;
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/** how it's unlocked (for display) */
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hintFa: string;
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hintEn: string;
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}
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export interface CardStyleDef {
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id: string;
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nameFa: string;
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nameEn: string;
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c1: string; // back gradient start
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c2: string; // back gradient end
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accent: string; // pattern/border accent
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price: number; // 0 = free/default
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}
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/* ------------------------------ Friends ------------------------------ */
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export type PresenceStatus = "online" | "offline" | "in-game";
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@@ -152,6 +186,7 @@ export interface Room {
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export type MatchmakingPhase =
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| "idle"
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| "queued" // server busy, free plan waiting in line
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| "searching"
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| "found"
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| "ready"
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@@ -170,6 +205,8 @@ export interface MatchmakingState {
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elapsedMs: number;
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ranked: boolean;
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stake: number;
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/** position in the queue when phase === "queued" */
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queuePosition?: number;
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}
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/* ------------------------- Match + Rewards --------------------------- */
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@@ -193,6 +230,12 @@ export interface AchievementUnlock {
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coinReward: number;
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}
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export interface TitleUnlock {
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id: string;
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nameFa: string;
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nameEn: string;
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}
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export interface RewardResult {
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ratingBefore: number;
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ratingAfter: number;
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@@ -205,6 +248,7 @@ export interface RewardResult {
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levelAfter: number;
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leveledUp: boolean;
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newAchievements: AchievementUnlock[];
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newTitles: TitleUnlock[];
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promoted: boolean;
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demoted: boolean;
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}
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@@ -223,7 +267,7 @@ export interface LeaderboardEntry {
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/* ------------------------------- Shop -------------------------------- */
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export type ShopItemKind = "avatar" | "theme";
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export type ShopItemKind = "avatar" | "cardstyle";
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export interface ShopItem {
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id: string;
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Reference in New Issue
Block a user