Turn timer + auto-play, disconnect/reconnect, cosmetics, queue & paid plan

- Turn timer (20s) for play/trump; system auto-plays a smart move on timeout
- Disconnect handling (mock): wait-for-return countdown, system covers turns
- Cosmetics: titles, card-back styles, custom profile-image upload, badges;
  pickers in Profile; shop sells card styles; reward modal shows new titles
- Paid plan (pro): free players queue when server busy, pro skips; upgrade flow
- OnlineService extended (upgradePlan, richer profile patch); mock implements
  queue + plans; gamification adds TITLES + CARD_STYLES

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
soroush.asadi
2026-06-04 10:49:54 +03:30
parent 5776036d78
commit 13ec0d4300
16 changed files with 682 additions and 61 deletions
+95 -22
View File
@@ -2,7 +2,7 @@
// Simulates remote players, friends presence, room invites and matchmaking
// with timers, and computes rewards via gamification.ts.
import { applyMatchResult, dailyRewardFor } from "./gamification";
import { CARD_STYLES, applyMatchResult, dailyRewardFor } from "./gamification";
import {
CreateRoomOptions,
MatchmakingOptions,
@@ -94,7 +94,7 @@ function defaultProfile(session: AuthSession): UserProfile {
username: "player_" + session.userId.slice(-4),
displayName: "بازیکن",
avatar: AVATARS[0].id,
phone: session.method === "phone" ? undefined : undefined,
plan: "free",
level: 1,
xp: 0,
coins: 1000,
@@ -110,13 +110,29 @@ function defaultProfile(session: AuthSession): UserProfile {
currentWinStreak: 0,
},
ownedAvatars: [AVATARS[0].id, AVATARS[1].id],
ownedThemes: ["royal"],
ownedCardStyles: ["classic"],
ownedTitles: ["novice"],
title: "novice",
cardStyle: "classic",
achievements: {},
unlocked: [],
createdAt: Date.now(),
};
}
/** Backfill fields on older persisted profiles so the app never crashes. */
function migrateProfile(p: UserProfile): UserProfile {
return {
...p,
plan: p.plan ?? "free",
ownedAvatars: p.ownedAvatars ?? [AVATARS[0].id],
ownedCardStyles: p.ownedCardStyles ?? ["classic"],
ownedTitles: p.ownedTitles ?? ["novice"],
title: p.title ?? "novice",
cardStyle: p.cardStyle ?? "classic",
};
}
function makeFriend(status?: PresenceStatus): Friend {
return {
id: rid("fr"),
@@ -147,6 +163,7 @@ export class MockOnlineService implements OnlineService {
| null = null;
private currentOppRating = 1000;
private lastOtp = "";
private mmOpts: MatchmakingOptions | null = null;
private messages: Record<string, ChatMessage[]> = {};
private unread: Record<string, number> = {};
@@ -159,7 +176,8 @@ export class MockOnlineService implements OnlineService {
constructor() {
this.session = load<AuthSession>(LS.session);
this.profile = load<UserProfile>(LS.profile);
const loaded = load<UserProfile>(LS.profile);
this.profile = loaded ? migrateProfile(loaded) : null;
this.messages = load<Record<string, ChatMessage[]>>(LS.chats) ?? {};
this.seedFriends();
}
@@ -282,27 +300,40 @@ export class MockOnlineService implements OnlineService {
async getProfile() {
if (!this.profile) {
// guest fallback profile (not persisted as session)
this.profile =
load<UserProfile>(LS.profile) ??
defaultProfile({
userId: rid("guest"),
token: "",
method: "guest",
createdAt: Date.now(),
});
const loaded = load<UserProfile>(LS.profile);
this.profile = loaded
? migrateProfile(loaded)
: defaultProfile({
userId: rid("guest"),
token: "",
method: "guest",
createdAt: Date.now(),
});
this.saveProfile();
}
return this.profile;
}
async updateProfile(patch: Partial<Pick<UserProfile, "displayName" | "avatar">>) {
async updateProfile(
patch: Partial<
Pick<UserProfile, "displayName" | "avatar" | "avatarImage" | "title" | "cardStyle">
>
) {
const p = await this.getProfile();
this.profile = { ...p, ...patch };
this.saveProfile();
return this.profile;
}
async upgradePlan(): Promise<UserProfile> {
const p = await this.getProfile();
this.profile = { ...p, plan: "pro", planUntil: Date.now() + 30 * 864e5 };
this.saveProfile();
// pro players skip the queue immediately
if (this.matchmaking.phase === "queued") this.beginSearch();
return this.profile;
}
/* ----------------------------- friends ----------------------------- */
async listFriends() {
@@ -536,6 +567,44 @@ export class MockOnlineService implements OnlineService {
async startMatchmaking(opts: MatchmakingOptions) {
await this.getProfile();
this.mmOpts = opts;
const me = this.profile!;
const pro = me.plan === "pro";
const busy = Math.random() < 0.7;
if (!pro && busy) {
// server is busy and the player is on the free plan → queue them
let pos = randInt(3, 8);
this.matchmaking = {
phase: "queued",
players: [{ id: me.id, displayName: me.displayName, avatar: me.avatar, level: me.level, rating: me.rating }],
elapsedMs: 0,
ranked: opts.ranked,
stake: opts.stake,
queuePosition: pos,
};
this.emitMM();
const tick = () =>
this.after(1100, () => {
if (this.matchmaking.phase !== "queued") return;
pos -= 1;
if (pos <= 0) {
this.beginSearch();
} else {
this.matchmaking.queuePosition = pos;
this.emitMM();
tick();
}
});
tick();
return;
}
this.beginSearch();
}
private beginSearch() {
const opts = this.mmOpts!;
const me = this.profile!;
this.matchmaking = {
phase: "searching",
@@ -646,12 +715,15 @@ export class MockOnlineService implements OnlineService {
price: 500 + i * 150,
preview: a.emoji,
}));
const themes: ShopItem[] = [
{ id: "midnight", kind: "theme", nameFa: "تم نیمه‌شب", nameEn: "Midnight", price: 1200, preview: "#0a142e" },
{ id: "emerald", kind: "theme", nameFa: "تم زمرد", nameEn: "Emerald", price: 1500, preview: "#0d6b6b" },
{ id: "crimson", kind: "theme", nameFa: "تم یاقوت", nameEn: "Crimson", price: 1800, preview: "#7f1d2e" },
];
return [...avatarItems, ...themes];
const cardItems: ShopItem[] = CARD_STYLES.filter((c) => c.price > 0).map((c) => ({
id: c.id,
kind: "cardstyle",
nameFa: c.nameFa,
nameEn: c.nameEn,
price: c.price,
preview: c.accent,
}));
return [...avatarItems, ...cardItems];
}
async buyItem(id: string) {
@@ -660,7 +732,7 @@ export class MockOnlineService implements OnlineService {
const item = items.find((i) => i.id === id);
if (!item) return { ok: false, messageFa: "آیتم یافت نشد", messageEn: "Item not found" };
const owned =
item.kind === "avatar" ? p.ownedAvatars.includes(id) : p.ownedThemes.includes(id);
item.kind === "avatar" ? p.ownedAvatars.includes(id) : p.ownedCardStyles.includes(id);
if (owned) return { ok: false, messageFa: "قبلاً خریداری شده", messageEn: "Already owned" };
if (p.coins < item.price)
return { ok: false, messageFa: "سکه کافی نیست", messageEn: "Not enough coins" };
@@ -669,7 +741,8 @@ export class MockOnlineService implements OnlineService {
...p,
coins: p.coins - item.price,
ownedAvatars: item.kind === "avatar" ? [...p.ownedAvatars, id] : p.ownedAvatars,
ownedThemes: item.kind === "theme" ? [...p.ownedThemes, id] : p.ownedThemes,
ownedCardStyles:
item.kind === "cardstyle" ? [...p.ownedCardStyles, id] : p.ownedCardStyles,
};
this.saveProfile();
return { ok: true, profile: this.profile, messageFa: "خرید انجام شد", messageEn: "Purchased" };