fix(signalr): skip negotiate, connect WebSockets-only (CDN 404s the POST)
WCDN rejects the SignalR negotiate POST (404, wcdn-nfc-reason: Http_Method), so the hub never connects and online matchmaking never starts. Connect directly via WebSockets with skipNegotiation so there's no negotiate POST; the JWT rides the ?access_token query the server already accepts for /hub. The proper fix remains bypassing the CDN for api.bargevasat.ir. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@@ -141,7 +141,15 @@ export class SignalrService implements OnlineService {
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private async connect(): Promise<void> {
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private async connect(): Promise<void> {
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if (this.conn || !this.token) return;
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if (this.conn || !this.token) return;
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const conn = new signalR.HubConnectionBuilder()
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const conn = new signalR.HubConnectionBuilder()
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.withUrl(`${SERVER}/hub/game`, { accessTokenFactory: () => this.token ?? "" })
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// Connect straight over WebSockets and SKIP the negotiate POST — some CDNs
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// (WCDN) 404 the negotiate POST by method. The JWT rides the WS query
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// string (server reads ?access_token for /hub). Real fix is to bypass the
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// CDN for api.bargevasat.ir; this is a best-effort fallback.
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.withUrl(`${SERVER}/hub/game`, {
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accessTokenFactory: () => this.token ?? "",
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skipNegotiation: true,
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transport: signalR.HttpTransportType.WebSockets,
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})
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.withAutomaticReconnect()
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.withAutomaticReconnect()
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.configureLogging(signalR.LogLevel.Warning)
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.configureLogging(signalR.LogLevel.Warning)
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.build();
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.build();
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