Show live online-players count on the home screen

- OnlineService.getOnlineCount(); mock random-walks a believable number,
  SignalrService reads GET /api/stats/online (server tracks hub connections)
- Home screen badge with pulsing dot, polls every 8s, localized digits

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
soroush.asadi
2026-06-04 13:20:51 +03:30
parent ceccf70de7
commit 292dedd843
7 changed files with 75 additions and 1 deletions
+10 -1
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@@ -135,9 +135,18 @@ public sealed class GameManager
public void ChooseTrump(string userId, string suit) => RoomOf(userId)?.HumanChooseTrump(userId, suit);
public void SendReaction(string userId, string reaction) => RoomOf(userId)?.Reaction(userId, reaction);
public void OnConnected(string userId) => RoomOf(userId)?.SetConnected(userId, true);
private int _online;
public int OnlineCount => Volatile.Read(ref _online);
public void OnConnected(string userId)
{
Interlocked.Increment(ref _online);
RoomOf(userId)?.SetConnected(userId, true);
}
public void OnDisconnected(string userId)
{
if (Interlocked.Decrement(ref _online) < 0) Interlocked.Exchange(ref _online, 0);
CancelMatchmaking(userId);
RoomOf(userId)?.SetConnected(userId, false);
}
+1
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@@ -71,6 +71,7 @@ app.UseAuthentication();
app.UseAuthorization();
app.MapGet("/", () => Results.Json(new { service = "Hokm SignalR server", status = "ok" }));
app.MapGet("/api/stats/online", (GameManager m) => Results.Json(new { online = m.OnlineCount }));
// --- dev auth (mock OTP + email). Replace with the V2 Identity Service later. ---
app.MapPost("/api/auth/otp/request", (OtpRequest req) =>