100 gated gifts (level/rating-locked) + requirement system
CI/CD / CI - API (dotnet build + engine sim) (push) Has been cancelled
CI/CD / CI - Web (tsc + next build) (push) Has been cancelled
CI/CD / Deploy - local stack (db + server + web) (push) Has been cancelled

Adds ~100 new purchasable gifts that are LOCKED until a level/rating gate is met,
then buyable with coins — value scales with the gate:
- 45 gift avatars (types.ts), 35 gift titles + 20 gift card backs (gamification.ts),
  all reusing existing renderers. Tier (1-5) encoded in the id (-t<n>-).
- Gate model: GIFT_TIERS (shared) → reqLevel/reqRating on AvatarDef/TitleDef/
  CardBackDef + ShopItem. Tiers: t1 free, t2 Lv10, t3 Lv20, t4 Lv35, t5 Rating1700.
- Shop UI: locked cards dim + show the requirement (Lock + "Level 20"), buy
  disabled until met; mock buyItem enforces it offline.
- Server enforces generically — ProfileService parses the tier from the id and
  checks the player's level/rating (no 100-entry mirror). Mirrors GIFT_TIERS.
- i18n shop.reqLevel/reqRating (fa+en).

Verified: tsc + sim + next build + dotnet build all pass.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
soroush.asadi
2026-06-07 00:02:28 +03:30
parent e49df07c0f
commit 38ac8b06d1
6 changed files with 166 additions and 6 deletions
+29 -6
View File
@@ -1,7 +1,7 @@
"use client";
import { AnimatePresence, motion } from "framer-motion";
import { Check, Coins, Sparkles, X } from "lucide-react";
import { Check, Coins, Lock, Sparkles, X } from "lucide-react";
import { useEffect, useState } from "react";
import { ScreenHeader, ScreenShell } from "@/components/online/ScreenHeader";
import { Sticker } from "@/components/online/Sticker";
@@ -94,6 +94,13 @@ export function ShopScreen() {
}
};
// Requirement gate: returns a label while LOCKED, else null.
const lockLabel = (item: ShopItem): string | null => {
if (item.reqLevel && profile.level < item.reqLevel) return `${t("shop.reqLevel")} ${item.reqLevel}`;
if (item.reqRating && profile.rating < item.reqRating) return `${t("shop.reqRating")} ${item.reqRating}`;
return null;
};
const buy = async (item: ShopItem) => {
const before = profile;
const res = await getService().buyItem(item.id);
@@ -179,7 +186,7 @@ export function ShopScreen() {
<Section key={sec.kind} title={sec.title} hint={sec.hint}>
<div className="grid grid-cols-3 gap-3">
{list.map((item) => (
<ItemCard key={item.id} item={item} owned={owns(item)} onOpen={() => setDetail(item)} />
<ItemCard key={item.id} item={item} owned={owns(item)} reqLabel={lockLabel(item)} onOpen={() => setDetail(item)} />
))}
</div>
</Section>
@@ -192,6 +199,7 @@ export function ShopScreen() {
item={detail}
owned={owns(detail)}
coins={profile.coins}
reqLabel={lockLabel(detail)}
onBuy={() => buy(detail)}
onClose={() => setDetail(null)}
/>
@@ -212,10 +220,11 @@ function Section({ title, hint, children }: { title: string; hint?: string; chil
);
}
function ItemCard({ item, owned, onOpen }: { item: ShopItem; owned: boolean; onOpen: () => void }) {
function ItemCard({ item, owned, reqLabel, onOpen }: { item: ShopItem; owned: boolean; reqLabel: string | null; onOpen: () => void }) {
const { locale, t } = useI18n();
const count = item.contents?.length;
const luxury = item.price >= 2000; // premium "luxury" tier
const locked = !owned && !!reqLabel;
return (
<motion.button
whileTap={{ scale: 0.96 }}
@@ -235,7 +244,7 @@ function ItemCard({ item, owned, onOpen }: { item: ShopItem; owned: boolean; onO
<Check className="size-3.5" strokeWidth={3} />
</span>
)}
<div className="h-12 flex items-center justify-center">
<div className={cn("h-12 flex items-center justify-center", locked && "opacity-40 grayscale")}>
<Preview item={item} size={44} />
</div>
<span className="text-[11px] font-semibold text-cream/90 truncate max-w-full">
@@ -254,11 +263,16 @@ function ItemCard({ item, owned, onOpen }: { item: ShopItem; owned: boolean; onO
<span
className={cn(
"w-full rounded-lg py-1.5 text-xs font-bold flex items-center justify-center gap-1",
owned ? "bg-navy-900/60 text-teal-300" : "btn-gold"
owned ? "bg-navy-900/60 text-teal-300" : locked ? "bg-navy-900/70 text-cream/55" : "btn-gold"
)}
>
{owned ? (
<Check className="size-3.5" />
) : locked ? (
<>
<Lock className="size-3" />
<span className="text-[10px] truncate">{reqLabel}</span>
</>
) : (
<>
<Coins className="size-3.5" />
@@ -274,18 +288,21 @@ function DetailSheet({
item,
owned,
coins,
reqLabel,
onBuy,
onClose,
}: {
item: ShopItem;
owned: boolean;
coins: number;
reqLabel: string | null;
onBuy: () => void;
onClose: () => void;
}) {
const { t, locale } = useI18n();
const name = locale === "fa" ? item.nameFa : item.nameEn;
const desc = locale === "fa" ? item.descFa : item.descEn;
const locked = !owned && !!reqLabel;
const canAfford = coins >= item.price;
return (
@@ -346,11 +363,13 @@ function DetailSheet({
{/* buy */}
<button
onClick={onBuy}
disabled={owned || !canAfford}
disabled={owned || locked || !canAfford}
className={cn(
"press-3d w-full rounded-2xl py-3.5 mt-6 font-black flex items-center justify-center gap-2",
owned
? "bg-navy-900/60 text-teal-300"
: locked
? "bg-navy-900/60 text-cream/60"
: canAfford
? "btn-gold"
: "bg-navy-900/60 text-rose-300"
@@ -360,6 +379,10 @@ function DetailSheet({
<>
<Check className="size-4" /> {t("shop.owned")}
</>
) : locked ? (
<>
<Lock className="size-4" /> {reqLabel}
</>
) : canAfford ? (
<>
<Coins className="size-4" /> {t("shop.buy")} · {item.price.toLocaleString()}