UX batch: lobby trim, private stake, coin shop, minimal toast
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- Lobby: remove private-room CTA (it's on Home now) → fits without scroll.
- Home: private rooms now cost 150 coins/player (stake 150).
- Buy Coins: drop the "secure payment" note; redesign packs as game-shop coin
  boxes (coin pile + amount + gold buy-price CTA), 2/3/4-col responsive.
- Notifications: minimal single-line corner toast, explicit ✕ close, hidden
  during play so it never disturbs the game.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
soroush.asadi
2026-06-11 13:09:19 +03:30
parent 3d3241b976
commit 494683b63b
4 changed files with 66 additions and 72 deletions
+18 -43
View File
@@ -1,7 +1,7 @@
"use client";
import { motion } from "framer-motion";
import { Coins, Lock, Trophy, Users } from "lucide-react";
import { Coins, Lock, Trophy } from "lucide-react";
import { useState } from "react";
import { ScreenHeader, ScreenShell } from "@/components/online/ScreenHeader";
import { CoinsPill } from "@/components/online/CoinsPill";
@@ -32,7 +32,6 @@ function guardActiveMatch(): boolean {
export function OnlineLobbyScreen() {
const { t, locale } = useI18n();
const createRoom = useOnlineStore((s) => s.createRoom);
const startMatchmaking = useOnlineStore((s) => s.startMatchmaking);
const go = useUIStore((s) => s.go);
const profile = useSessionStore((s) => s.profile);
@@ -43,13 +42,6 @@ export function OnlineLobbyScreen() {
const entry = league.entry;
const lockedLeague = level < league.minLevel;
// Private rooms with friends are free.
const onCreate = async () => {
if (guardActiveMatch()) return;
await createRoom({ targetScore: 7, stake: 0, ranked: false });
go("room");
};
// Ranked random always costs the entry (you stake it).
const onRandom = async () => {
if (guardActiveMatch()) return;
@@ -123,40 +115,23 @@ export function OnlineLobbyScreen() {
)}
</div>
<div className="grid gap-3 sm:grid-cols-2">
<motion.button
whileTap={{ scale: 0.985 }}
onClick={onRandom}
className="btn-gold w-full rounded-3xl p-5 flex items-center gap-4 text-start"
>
<span className="grid size-12 place-items-center rounded-2xl bg-black/15 text-[#2a1f04]">
<Trophy className="size-6" />
</span>
<span className="flex-1">
<span className="block text-lg font-black text-[#2a1f04]">{t("lobby.random")}</span>
<span className="block text-xs text-[#2a1f04]/70">{t("lobby.randomDesc")}</span>
</span>
<span className="flex items-center gap-1 text-[#2a1f04] font-black">
{entry}
<Coins className="size-4" />
</span>
</motion.button>
<motion.button
whileTap={{ scale: 0.985 }}
onClick={onCreate}
className="press-3d panel w-full rounded-3xl p-5 flex items-center gap-4 text-start"
>
<span className="grid size-12 place-items-center rounded-2xl bg-teal-500/15 text-teal-300">
<Users className="size-6" />
</span>
<span className="flex-1">
<span className="block text-lg font-black text-cream">{t("lobby.createRoom")}</span>
<span className="block text-xs text-cream/55">{t("lobby.createDesc")}</span>
</span>
<span className="text-teal-300 font-bold text-sm">{t("lobby.free")}</span>
</motion.button>
</div>
<motion.button
whileTap={{ scale: 0.985 }}
onClick={onRandom}
className="btn-gold w-full rounded-3xl p-5 flex items-center gap-4 text-start"
>
<span className="grid size-12 place-items-center rounded-2xl bg-black/15 text-[#2a1f04]">
<Trophy className="size-6" />
</span>
<span className="flex-1">
<span className="block text-lg font-black text-[#2a1f04]">{t("lobby.random")}</span>
<span className="block text-xs text-[#2a1f04]/70">{t("lobby.randomDesc")}</span>
</span>
<span className="flex items-center gap-1 text-[#2a1f04] font-black">
{entry}
<Coins className="size-4" />
</span>
</motion.button>
</ScreenShell>
);
}