UX batch: lobby trim, private stake, coin shop, minimal toast
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- Lobby: remove private-room CTA (it's on Home now) → fits without scroll.
- Home: private rooms now cost 150 coins/player (stake 150).
- Buy Coins: drop the "secure payment" note; redesign packs as game-shop coin
  boxes (coin pile + amount + gold buy-price CTA), 2/3/4-col responsive.
- Notifications: minimal single-line corner toast, explicit ✕ close, hidden
  during play so it never disturbs the game.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
soroush.asadi
2026-06-11 13:09:19 +03:30
parent 3d3241b976
commit 494683b63b
4 changed files with 66 additions and 72 deletions
+2 -1
View File
@@ -60,7 +60,8 @@ export function HomeScreen() {
if (!isAuthed) return nav("auth"); if (!isAuthed) return nav("auth");
sound.init(); sound.init();
sound.play("click"); sound.play("click");
await createRoom({ targetScore: 7, stake: 0, ranked: false }); // Private rooms cost 150 coins per player (stake → winner takes the pot).
await createRoom({ targetScore: 7, stake: 150, ranked: false });
go("room"); go("room");
}; };
+28 -17
View File
@@ -2,49 +2,60 @@
import { AnimatePresence, motion } from "framer-motion"; import { AnimatePresence, motion } from "framer-motion";
import { useEffect } from "react"; import { useEffect } from "react";
import { X } from "lucide-react";
import { openNotification, useNotifStore } from "@/lib/notification-store"; import { openNotification, useNotifStore } from "@/lib/notification-store";
import { useUIStore } from "@/lib/ui-store";
import { useI18n } from "@/lib/i18n"; import { useI18n } from "@/lib/i18n";
/**
* Minimal, non-intrusive toast: a single-line chip pinned to the top corner.
* Tap the title to open it, tap ✕ (or swipe up) to dismiss, auto-hides after a
* few seconds. Never shown during a game so it can't disturb play.
*/
export function NotificationToaster() { export function NotificationToaster() {
const toast = useNotifStore((s) => s.lastToast); const toast = useNotifStore((s) => s.lastToast);
const dismiss = useNotifStore((s) => s.dismissToast); const dismiss = useNotifStore((s) => s.dismissToast);
const screen = useUIStore((s) => s.screen);
const { locale } = useI18n(); const { locale } = useI18n();
useEffect(() => { useEffect(() => {
if (!toast) return; if (!toast) return;
const id = setTimeout(dismiss, 4000); const id = setTimeout(dismiss, 3500);
return () => clearTimeout(id); return () => clearTimeout(id);
}, [toast, dismiss]); }, [toast, dismiss]);
if (screen === "game") return null;
return ( return (
<AnimatePresence> <AnimatePresence>
{toast && ( {toast && (
<motion.div <motion.div
key={toast.id} key={toast.id}
initial={{ opacity: 0, y: -24 }} initial={{ opacity: 0, y: -16 }}
animate={{ opacity: 1, y: 0 }} animate={{ opacity: 1, y: 0 }}
exit={{ opacity: 0, y: -24 }} exit={{ opacity: 0, y: -16 }}
drag="y" drag="y"
dragSnapToOrigin dragSnapToOrigin
dragConstraints={{ top: 0, bottom: 0 }} dragConstraints={{ top: 0, bottom: 0 }}
onDragEnd={(_, info) => { onDragEnd={(_, info) => {
if (info.offset.y < -40) dismiss(); if (info.offset.y < -30) dismiss();
}} }}
onClick={() => toast && openNotification(toast)} className="fixed top-2 z-[60] ltr:right-2 rtl:left-2 safe-top pointer-events-none"
className="fixed top-3 inset-x-0 z-[60] flex justify-center px-4 pointer-events-none"
> >
<div className="glass rounded-2xl px-4 py-3 flex items-center gap-3 max-w-sm w-full pointer-events-auto shadow-xl cursor-pointer active:scale-[0.99] transition-transform"> <div className="glass rounded-xl ps-3 pe-1.5 py-1.5 flex items-center gap-2 w-max max-w-[80vw] pointer-events-auto shadow-lg">
<span className="text-2xl">{toast.icon}</span> <span className="text-base shrink-0">{toast.icon}</span>
<div className="flex-1 min-w-0"> <button onClick={() => toast && openNotification(toast)} className="min-w-0 text-start">
<div className="text-sm font-semibold text-cream truncate"> <span className="block text-xs font-semibold text-cream truncate max-w-[44vw] sm:max-w-[220px]">
{locale === "fa" ? toast.titleFa : toast.titleEn} {locale === "fa" ? toast.titleFa : toast.titleEn}
</div> </span>
{(toast.bodyFa || toast.bodyEn) && ( </button>
<div className="text-[11px] text-cream/55 truncate"> <button
{locale === "fa" ? toast.bodyFa : toast.bodyEn} onClick={dismiss}
</div> aria-label="close"
)} className="shrink-0 rounded-full p-1 text-cream/45 hover:text-cream hover:bg-navy-800/70 transition"
</div> >
<X className="size-3.5" />
</button>
</div> </div>
</motion.div> </motion.div>
)} )}
+18 -11
View File
@@ -116,8 +116,6 @@ export function BuyCoinsScreen() {
) )
} }
/> />
<p className="text-center text-cream/50 text-xs mb-4">{t("buy.note")}</p>
{gained != null && ( {gained != null && (
<div className="mb-4 text-center text-teal-300 font-bold glass rounded-xl py-2 flex items-center justify-center gap-1.5"> <div className="mb-4 text-center text-teal-300 font-bold glass rounded-xl py-2 flex items-center justify-center gap-1.5">
+{fmt(gained)} <Coins className="size-4 text-gold-400" /> +{fmt(gained)} <Coins className="size-4 text-gold-400" />
@@ -128,30 +126,39 @@ export function BuyCoinsScreen() {
<div className="mb-4 text-center text-cream/80 text-sm glass rounded-xl py-2">{msg}</div> <div className="mb-4 text-center text-cream/80 text-sm glass rounded-xl py-2">{msg}</div>
)} )}
<div className="grid grid-cols-2 lg:grid-cols-4 gap-3 pb-6"> <div className="grid grid-cols-2 sm:grid-cols-3 lg:grid-cols-4 gap-3 pb-6">
{packs.map((p) => ( {packs.map((p) => (
<button <button
key={p.id} key={p.id}
disabled={busy !== null} disabled={busy !== null}
onClick={() => buy(p)} onClick={() => buy(p)}
className={cn( className={cn(
"glass rounded-2xl p-4 pt-5 flex flex-col items-center gap-1 relative hover:bg-navy-800/80 transition disabled:opacity-60", "panel rounded-3xl p-3 pt-6 flex flex-col items-center gap-2 relative transition disabled:opacity-60 active:scale-[0.98]",
p.tag && "ring-2 ring-gold-400/50" p.tag && "ring-2 ring-gold-400/60"
)} )}
> >
{p.tag && ( {p.tag && (
<span className="absolute -top-2 rounded-full btn-gold text-[10px] font-bold px-2 py-0.5"> <span className="absolute -top-2.5 rounded-full btn-gold text-[10px] font-black px-2.5 py-0.5 shadow">
{p.tag === "best" ? t("buy.best") : p.tag === "starter" ? t("buy.starter") : t("buy.popular")} {p.tag === "best" ? t("buy.best") : p.tag === "starter" ? t("buy.starter") : t("buy.popular")}
</span> </span>
)} )}
<Coins className="size-7 text-gold-400" /> {/* coin pile */}
<span className="text-xl font-black gold-text">{fmt(p.coins + p.bonus)}</span> <div
{p.bonus > 0 && ( className="grid size-16 place-items-center rounded-2xl text-4xl"
<span className="text-[10px] text-teal-300"> style={{ background: "radial-gradient(circle at 50% 35%, rgba(241,218,138,.28), rgba(212,175,55,.10))" }}
>
🪙
</div>
<span className="text-xl font-black gold-text leading-none">{fmt(p.coins + p.bonus)}</span>
{p.bonus > 0 ? (
<span className="rounded-full bg-teal-500/15 text-teal-300 text-[10px] font-bold px-2 py-0.5">
+{fmt(p.bonus)} {t("buy.bonus")} +{fmt(p.bonus)} {t("buy.bonus")}
</span> </span>
) : (
<span className="h-[18px]" />
)} )}
<span className="mt-1 text-sm font-bold text-cream"> {/* price = buy CTA */}
<span className="btn-gold mt-1 w-full rounded-xl py-2 text-sm font-black text-center">
{fmt(p.priceToman)} {t("buy.toman")} {fmt(p.priceToman)} {t("buy.toman")}
</span> </span>
</button> </button>
+1 -26
View File
@@ -1,7 +1,7 @@
"use client"; "use client";
import { motion } from "framer-motion"; import { motion } from "framer-motion";
import { Coins, Lock, Trophy, Users } from "lucide-react"; import { Coins, Lock, Trophy } from "lucide-react";
import { useState } from "react"; import { useState } from "react";
import { ScreenHeader, ScreenShell } from "@/components/online/ScreenHeader"; import { ScreenHeader, ScreenShell } from "@/components/online/ScreenHeader";
import { CoinsPill } from "@/components/online/CoinsPill"; import { CoinsPill } from "@/components/online/CoinsPill";
@@ -32,7 +32,6 @@ function guardActiveMatch(): boolean {
export function OnlineLobbyScreen() { export function OnlineLobbyScreen() {
const { t, locale } = useI18n(); const { t, locale } = useI18n();
const createRoom = useOnlineStore((s) => s.createRoom);
const startMatchmaking = useOnlineStore((s) => s.startMatchmaking); const startMatchmaking = useOnlineStore((s) => s.startMatchmaking);
const go = useUIStore((s) => s.go); const go = useUIStore((s) => s.go);
const profile = useSessionStore((s) => s.profile); const profile = useSessionStore((s) => s.profile);
@@ -43,13 +42,6 @@ export function OnlineLobbyScreen() {
const entry = league.entry; const entry = league.entry;
const lockedLeague = level < league.minLevel; const lockedLeague = level < league.minLevel;
// Private rooms with friends are free.
const onCreate = async () => {
if (guardActiveMatch()) return;
await createRoom({ targetScore: 7, stake: 0, ranked: false });
go("room");
};
// Ranked random always costs the entry (you stake it). // Ranked random always costs the entry (you stake it).
const onRandom = async () => { const onRandom = async () => {
if (guardActiveMatch()) return; if (guardActiveMatch()) return;
@@ -123,7 +115,6 @@ export function OnlineLobbyScreen() {
)} )}
</div> </div>
<div className="grid gap-3 sm:grid-cols-2">
<motion.button <motion.button
whileTap={{ scale: 0.985 }} whileTap={{ scale: 0.985 }}
onClick={onRandom} onClick={onRandom}
@@ -141,22 +132,6 @@ export function OnlineLobbyScreen() {
<Coins className="size-4" /> <Coins className="size-4" />
</span> </span>
</motion.button> </motion.button>
<motion.button
whileTap={{ scale: 0.985 }}
onClick={onCreate}
className="press-3d panel w-full rounded-3xl p-5 flex items-center gap-4 text-start"
>
<span className="grid size-12 place-items-center rounded-2xl bg-teal-500/15 text-teal-300">
<Users className="size-6" />
</span>
<span className="flex-1">
<span className="block text-lg font-black text-cream">{t("lobby.createRoom")}</span>
<span className="block text-xs text-cream/55">{t("lobby.createDesc")}</span>
</span>
<span className="text-teal-300 font-bold text-sm">{t("lobby.free")}</span>
</motion.button>
</div>
</ScreenShell> </ScreenShell>
); );
} }