Server-authoritative economy: wire client to server; entry + rewards on hub

Server:
- daily (/api/daily, /api/daily/claim) + shop (/api/shop/buy) + ChargeEntry
- GameRoom (via IServiceScopeFactory) deducts ranked entry at match start and
  applies match rewards at match-over, broadcasting profile + reward over the hub
- tested: daily, shop (owned-guard), ranked entry deduction pushed over hub

Client:
- SignalrService routes profile/coins/plan/daily/shop/match to the server (Bearer);
  onProfile/onReward hub events; guest/offline fall back to local
- session-store syncs profile from hub; game-store serverReward; GameScreen shows
  live ranked reward from hub (no double submit), submits client-run games
- single source of truth in live mode (no economy divergence)

Postgres-ready via config (Provider=postgres); EnsureCreated for now.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
soroush.asadi
2026-06-04 17:32:47 +03:30
parent d0b8976713
commit 4f2e4e14ea
12 changed files with 341 additions and 31 deletions
@@ -96,4 +96,65 @@ public class ProfileService
await Ledger(uid, "match", reward.CoinsDelta, s.Ranked ? "ranked" : "casual");
return (reward, p);
}
/// <summary>Deduct a ranked entry/stake up front. Returns null if not enough coins.</summary>
public async Task<ProfileDto?> ChargeEntry(string uid, int amount)
{
var p = await GetOrCreate(uid, null);
if (amount <= 0) return p;
if (p.Coins < amount) return null;
p.Coins -= amount;
await Save(p);
await Ledger(uid, "entry", -amount, "ranked");
return p;
}
/* ----------------------------- shop ------------------------------- */
public async Task<(bool ok, ProfileDto? profile, string error)> ShopBuy(string uid, string kind, string id, int price)
{
var p = await GetOrCreate(uid, null);
var list = kind switch
{
"avatar" => p.OwnedAvatars,
"cardfront" => p.OwnedCardFronts,
"cardback" => p.OwnedCardBacks,
"reactionpack" => p.OwnedReactionPacks,
"stickerpack" => p.OwnedStickerPacks,
_ => null,
};
if (list == null) return (false, null, "bad_kind");
if (list.Contains(id)) return (false, p, "owned");
if (price < 0 || p.Coins < price) return (false, p, "insufficient");
p.Coins -= price;
list.Add(id);
await Save(p);
await Ledger(uid, "shop", -price, $"{kind}:{id}");
return (true, p, "");
}
/* ----------------------------- daily ------------------------------ */
private static readonly int[] DailyRewards = { 100, 150, 200, 300, 400, 500, 1000 };
private static string Today => DateTime.UtcNow.ToString("yyyy-MM-dd");
public async Task<(int day, string? lastClaimed, bool available)> GetDaily(string uid)
{
var p = await GetOrCreate(uid, null);
return (p.DailyDay, p.DailyLastClaimed, p.DailyLastClaimed != Today);
}
public async Task<(int reward, ProfileDto profile, int day)> ClaimDaily(string uid)
{
var p = await GetOrCreate(uid, null);
if (p.DailyLastClaimed == Today) return (0, p, p.DailyDay);
int day = p.DailyDay;
int reward = DailyRewards[Math.Min(day, DailyRewards.Length) - 1];
p.Coins += reward;
p.DailyDay = day >= 7 ? 1 : day + 1;
p.DailyLastClaimed = Today;
await Save(p);
await Ledger(uid, "daily", reward, "day" + day);
return (reward, p, day);
}
}