fix(matchmaking): broadcast player list so queue avatars appear for all waiting players
BroadcastQueueLocked now sends the full waiting-player list (name/avatar/level) alongside the count. The client maps it onto mm.players so every queued player's avatar shows in the 4-slot grid for all waiting users, not just the slot-0 viewer. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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@@ -159,8 +159,9 @@ export class SignalrService implements OnlineService {
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.configureLogging(signalR.LogLevel.Warning)
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.build();
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conn.on("matchmaking", (s: { phase: string; players: number; queuePosition: number | null }) =>
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this.emitMM(s.phase, s.queuePosition ?? undefined, s.players));
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conn.on("matchmaking", (s: { phase: string; players: number; queuePosition: number | null; queue?: Array<{ id: string; name: string; avatar: string; avatarImage?: string; level: number }> }) =>
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this.emitMM(s.phase, s.queuePosition ?? undefined, s.players,
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s.queue?.map(p => ({ id: p.id, displayName: p.name, avatar: p.avatar, avatarImage: p.avatarImage, level: p.level, rating: 0 }))));
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conn.on("matchFound", () => {
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this.emitMM("ready");
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// Safety net: if the initial state never lands (dropped/raced), ask the
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@@ -226,10 +227,15 @@ export class SignalrService implements OnlineService {
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}
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}
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private emitMM(phase: string, queuePosition?: number, waiting?: number) {
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private emitMM(
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phase: string,
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queuePosition?: number,
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waiting?: number,
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queuePlayers?: Array<{ id: string; displayName: string; avatar: string; avatarImage?: string; level: number; rating: number }>
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) {
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const state: MatchmakingState = {
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phase: phase as MatchmakingState["phase"],
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players: [],
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players: queuePlayers ?? [],
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elapsedMs: 0,
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ranked: this.mmRanked,
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stake: this.mmStake,
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