music: re-enable background loop (default = playful) + profile on/off; coins 2000
- sound.ts: restored startMusic (was a no-op stub) playing the selected track through musicGain (in-game mute still applies); default track switched to "playful" (per user). Music auto-starts on init when enabled. - Profile → Audio: re-added a music on/off toggle (so players can disable it outside the game too); SFX toggle unchanged. - Economy tune: starting coins 1000 → 2000 (mock defaultProfile + server ProfileDto) so new players start a bit richer. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@@ -41,7 +41,7 @@ public class ProfileDto
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public long? PlanUntil { get; set; }
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public int Level { get; set; } = 1;
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public int Xp { get; set; }
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public int Coins { get; set; } = 1000;
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public int Coins { get; set; } = 2000;
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public int Rating { get; set; } = 1000;
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public StatsDto Stats { get; set; } = new();
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public List<string> OwnedAvatars { get; set; } = new() { "a-fox", "a-lion" };
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