portrait-only: drop landscape rotate prompt + lock to portrait
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- Remove RotatePrompt (the "rotate to landscape" overlay) — the app is portrait
  now, so it only blocked the UI.
- page.tsx: best-effort orientation lock switched landscape → portrait.
- Add Playwright-based store-screenshot + icon scripts (scripts/shots.js,
  game.js, icon.js); generated images are gitignored.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
soroush.asadi
2026-06-12 13:33:01 +03:30
parent 7f08249fa7
commit 66c83991d4
8 changed files with 190 additions and 64 deletions
+41
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// Capture several frames of an actual vs-computer game so we can pick the best
// "gameplay" shot (hand fanned at the bottom, trump chosen, a trick in play).
const { chromium } = require("playwright");
const path = require("path");
const OUT = path.join(__dirname, "shots");
const URL = process.env.SHOT_URL || "http://localhost:3025/";
(async () => {
const browser = await chromium.launch({ channel: "chrome" });
const ctx = await browser.newContext({
viewport: { width: 430, height: 932 },
deviceScaleFactor: 2,
locale: "fa-IR",
isMobile: true,
hasTouch: true,
});
const page = await ctx.newPage();
await page.goto(URL, { waitUntil: "networkidle" }).catch(() => {});
await page.waitForTimeout(2500);
await page.getByText("بازی با کامپیوتر", { exact: false }).first().click();
// Capture a frame every few seconds through deal → hakem → trump → play.
const stamps = [6, 10, 14, 18, 24, 30];
let prev = 0;
for (const s of stamps) {
await page.waitForTimeout((s - prev) * 1000);
prev = s;
await page.screenshot({ path: path.join(OUT, `game-${String(s).padStart(2, "0")}s.png`) });
// If it's our turn to choose trump, pick the first suit so play proceeds.
try {
const trump = page.getByText("حکم را انتخاب", { exact: false });
if (await trump.count()) {
const suit = page.locator("button").filter({ hasText: /♠|♥|♦|♣/ }).first();
if (await suit.count()) await suit.click({ timeout: 1500 }).catch(() => {});
}
} catch {}
console.log("frame", s + "s");
}
await browser.close();
console.log("DONE");
})().catch((e) => { console.error("FATAL", e); process.exit(1); });
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// Render public/icon.svg to a 512x512 store PNG (full square — stores apply
// their own corner mask). Uses Chrome for correct Persian text shaping.
const { chromium } = require("playwright");
const fs = require("fs");
const path = require("path");
const OUT = path.join(__dirname, "shots");
fs.mkdirSync(OUT, { recursive: true });
let svg = fs.readFileSync(path.join(__dirname, "..", "public", "icon.svg"), "utf8");
// Full-bleed square (remove the rounded corners so there's no transparency).
const square = svg.replace('rx="112"', 'rx="0"').replace("<svg ", '<svg width="512" height="512" ');
const html = `<!doctype html><html><head><meta charset="utf-8"></head><body style="margin:0;padding:0">${square}</body></html>`;
(async () => {
const browser = await chromium.launch({ channel: "chrome" });
const ctx = await browser.newContext({ viewport: { width: 512, height: 512 }, deviceScaleFactor: 1 });
const page = await ctx.newPage();
await page.setContent(html, { waitUntil: "networkidle" });
await page.waitForTimeout(600);
await page.screenshot({ path: path.join(OUT, "icon-512.png"), clip: { x: 0, y: 0, width: 512, height: 512 } });
await browser.close();
console.log("icon-512 done");
})().catch((e) => { console.error("FATAL", e); process.exit(1); });
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// Capture portrait store screenshots from the running dev server (localhost:3025)
// using the system Chrome. Output -> scripts/shots/*.png
const { chromium } = require("playwright");
const fs = require("fs");
const path = require("path");
const OUT = path.join(__dirname, "shots");
fs.mkdirSync(OUT, { recursive: true });
const URL = process.env.SHOT_URL || "http://localhost:3025/";
const shot = async (page, name) => {
await page.screenshot({ path: path.join(OUT, name + ".png") });
console.log("saved", name);
};
const tap = async (page, text) => {
const el = page.getByText(text, { exact: false }).first();
await el.click({ timeout: 6000 });
};
(async () => {
const browser = await chromium.launch({ channel: "chrome" });
const ctx = await browser.newContext({
viewport: { width: 430, height: 932 },
deviceScaleFactor: 2,
locale: "fa-IR",
isMobile: true,
hasTouch: true,
});
const page = await ctx.newPage();
await page.goto(URL, { waitUntil: "networkidle" }).catch(() => {});
await page.waitForTimeout(3000);
await shot(page, "01-home");
// nav-rail screens reachable from home
for (const [label, name] of [
["جدول امتیازات", "02-leaderboard"],
["دستاوردها", "03-achievements"],
["فروشگاه", "04-shop"],
["پروفایل", "05-profile"],
]) {
try {
await tap(page, label);
await page.waitForTimeout(2200);
await shot(page, name);
// back to home for the next nav tap
await page.goto(URL, { waitUntil: "networkidle" }).catch(() => {});
await page.waitForTimeout(1500);
} catch (e) {
console.log("skip", name, String(e).split("\n")[0]);
await page.goto(URL, { waitUntil: "networkidle" }).catch(() => {});
await page.waitForTimeout(1500);
}
}
// vs-computer game (cards on the table)
try {
await tap(page, "بازی با کامپیوتر");
await page.waitForTimeout(5000);
await shot(page, "06-game");
} catch (e) {
console.log("skip game", String(e).split("\n")[0]);
}
await browser.close();
console.log("DONE");
})().catch((e) => {
console.error("FATAL", e);
process.exit(1);
});