UNO-style UX rollout: Lobby, Matchmaking, Profile
CI/CD / CI - API (dotnet build + engine sim) (push) Successful in 21s
CI/CD / CI - Web (tsc + next build) (push) Successful in 1m2s
CI/CD / Deploy - local stack (db + server + web) (push) Failing after 0s

- Lobby: the two hero actions (random / create room) are now tactile press-3d
  rounded-3xl with tinted icon chips.
- Matchmaking: seat slots use the Avatar frame with a gold border when filled
  (dashed placeholder when empty + spring pop-in); cancel/start/upgrade buttons
  are tactile.
- Profile: added a level badge on the avatar (casual-game style).

Verified: tsc + next build clean; web rebuilt :1500.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
soroush.asadi
2026-06-05 10:07:51 +03:30
parent b661385a00
commit 6bbdbac23b
3 changed files with 24 additions and 16 deletions
+4
View File
@@ -69,6 +69,10 @@ export function ProfileScreen() {
<div className="size-20 rounded-2xl bg-navy-900 gold-border flex items-center justify-center overflow-hidden">
<Avatar id={profile.avatar} image={profile.avatarImage} size={profile.avatarImage ? 80 : 56} />
</div>
{/* level badge */}
<span className="absolute -top-2 ltr:-left-2 rtl:-right-2 rounded-full bg-navy-950 gold-border px-2 py-0.5 text-[10px] font-black text-gold-300 shadow-lg">
{t("common.level")} {profile.level}
</span>
<button
onClick={() => (canUpload ? fileRef.current?.click() : undefined)}
className={cn(