Polish: daily reward via celebration overlay + premium chat to recipient
- Daily reward now routes through the global CelebrationOverlay: new "daily"
variant + coins count-up; claiming closes the daily modal and fires
celebrate({variant:"daily", coins}). Unifies the "you earned X" moment.
- Premium (pro) gold chat is now visible to the OTHER player: ChatMessage gains
senderPro; server resolves each participant's plan once (SocialService.IsPro)
and stamps it on ChatMessageDto; ChatScreen styles incoming bubbles with
.premium-chat when senderPro. Mock marks ~half its friends pro so it's visible
offline too.
Verified: tsc + next build + dotnet build all pass.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
@@ -24,6 +24,7 @@ public class ChatMessageDto
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public bool FromMe { get; set; }
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public string Text { get; set; } = "";
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public long Ts { get; set; }
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public bool SenderPro { get; set; }
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}
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public class ConversationDto
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@@ -265,7 +265,9 @@ public class SocialService
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.OrderBy(m => m.CreatedAt).ToListAsync();
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var unread = msgs.Where(m => m.UserId == peerId && m.PeerId == uid && !m.ReadByPeer).ToList();
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if (unread.Count > 0) { unread.ForEach(m => m.ReadByPeer = true); await _db.SaveChangesAsync(); }
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return msgs.Select(m => ToDto(m, uid)).ToList();
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// Resolve each participant's plan once so premium (pro) senders show gold.
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bool uidPro = await IsPro(uid), peerPro = await IsPro(peerId);
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return msgs.Select(m => ToDto(m, uid, m.UserId == uid ? uidPro : peerPro)).ToList();
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}
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public async Task<ChatMessageDto> Send(string uid, string peerId, string text)
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@@ -274,14 +276,24 @@ public class SocialService
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_db.Messages.Add(m);
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await _db.SaveChangesAsync();
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await _hub.Clients.User(peerId).SendAsync("chat", new { peerId = uid });
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return ToDto(m, uid);
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return ToDto(m, uid, await IsPro(uid));
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}
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private static ChatMessageDto ToDto(MessageRow m, string uid) => new()
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/// <summary>True when the user has an active premium (pro) plan.</summary>
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private async Task<bool> IsPro(string userId)
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{
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var row = await _db.Profiles.FindAsync(userId);
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if (row == null) return false;
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var p = JsonSerializer.Deserialize<ProfileDto>(row.Json, JsonOpts.Default);
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return p?.Plan == "pro";
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}
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private static ChatMessageDto ToDto(MessageRow m, string uid, bool senderPro = false) => new()
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{
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Id = m.Id.ToString(),
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FromMe = m.UserId == uid,
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Text = m.Text,
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Ts = new DateTimeOffset(m.CreatedAt).ToUnixTimeMilliseconds(),
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SenderPro = senderPro,
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};
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}
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@@ -56,6 +56,7 @@ function Card() {
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const dismiss = useCelebrationStore((s) => s.dismiss);
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const leveled = (current.levelAfter ?? 0) > (current.levelBefore ?? 0);
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const xp = useCountUp(current.xpGained ?? 0, 900, current.variant === "xp");
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const coins = useCountUp(current.coins ?? 0, 1000, (current.coins ?? 0) > 0);
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return (
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<motion.div
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@@ -82,13 +83,26 @@ function Card() {
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transition={{ type: "spring", stiffness: 180, delay: 0.1 }}
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className="relative text-6xl mb-1"
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>
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{current.icon ?? (current.variant === "xp" ? "⚡" : "🛍️")}
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{current.icon ?? (current.variant === "xp" ? "⚡" : current.variant === "daily" ? "🎁" : "🛍️")}
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</motion.div>
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{current.title && (
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<h2 className="relative gold-text text-xl font-black mt-1">{current.title}</h2>
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)}
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{/* coins gained (daily reward, etc.) */}
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{(current.coins ?? 0) > 0 && (
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<motion.div
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initial={{ scale: 0.6, opacity: 0 }}
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animate={{ scale: 1, opacity: 1 }}
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transition={{ type: "spring", stiffness: 200, delay: 0.15 }}
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className="relative mt-3 inline-flex items-center gap-2 btn-gold rounded-full px-5 py-2 font-black text-lg"
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>
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<Coins className="size-5" />
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+{coins.toLocaleString()}
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</motion.div>
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)}
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{/* XP gain */}
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{current.variant === "xp" && (current.xpGained ?? 0) > 0 && (
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<div className="relative mt-3">
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@@ -8,6 +8,7 @@ import { useUIStore } from "@/lib/ui-store";
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import { useI18n } from "@/lib/i18n";
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import { DAILY_REWARDS } from "@/lib/online/gamification";
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import { getService } from "@/lib/online/service";
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import { celebrate } from "@/lib/celebration-store";
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import { sound } from "@/lib/sound";
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import { DailyRewardState } from "@/lib/online/types";
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import { cn } from "@/lib/cn";
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@@ -48,7 +49,9 @@ export function DailyRewardModal() {
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setClaimed(res.reward);
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sound.play("award");
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await refreshProfile();
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setState(await getService().getDailyState());
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// Hand off to the global celebration overlay (animated coin count-up).
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close();
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celebrate({ variant: "daily", title: t("daily.title"), coins: res.reward });
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};
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const isMegaDay = state?.day === 7;
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@@ -95,7 +95,7 @@ export function ChatScreen() {
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"max-w-[78%] rounded-2xl px-3.5 py-2 text-sm",
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m.fromMe
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? cn("ms-auto rounded-ee-sm", isPro ? "premium-chat" : "btn-gold")
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: "me-auto glass text-cream rounded-es-sm"
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: cn("me-auto rounded-es-sm", m.senderPro ? "premium-chat" : "glass text-cream")
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)}
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>
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{m.text}
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@@ -6,11 +6,13 @@ import { AchievementUnlock } from "./online/types";
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/** A queued celebration shown by <CelebrationOverlay/>. */
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export interface Celebration {
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id: number;
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variant: "xp" | "purchase";
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variant: "xp" | "purchase" | "daily";
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title?: string;
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/** emoji/glyph shown big at the top */
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icon?: string;
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xpGained?: number;
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/** coins gained (daily reward, etc.) — shown with a count-up */
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coins?: number;
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levelBefore?: number;
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levelAfter?: number;
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achievements?: AchievementUnlock[];
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@@ -616,11 +616,14 @@ export class MockOnlineService implements OnlineService {
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fromMe: true,
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text: text.trim(),
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ts: Date.now(),
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senderPro: this.profile?.plan === "pro",
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};
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this.messages[friendId] = [...(this.messages[friendId] ?? []), msg];
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this.saveChats();
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this.emitChat(friendId);
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// deterministic: ~half of mock friends are "pro" so the gold bubble is visible offline
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const friendPro = [...friendId].reduce((a, c) => a + c.charCodeAt(0), 0) % 2 === 0;
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// simulate a reply from the friend
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this.after(randInt(900, 1900), () => {
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const reply: ChatMessage = {
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@@ -628,6 +631,7 @@ export class MockOnlineService implements OnlineService {
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fromMe: false,
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text: pick(CANNED_REPLIES),
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ts: Date.now(),
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senderPro: friendPro,
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};
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this.messages[friendId] = [...(this.messages[friendId] ?? []), reply];
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this.unread[friendId] = (this.unread[friendId] ?? 0) + 1;
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@@ -497,6 +497,8 @@ export interface ChatMessage {
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fromMe: boolean;
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text: string;
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ts: number;
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/** the sender has a premium (pro) plan → show gold/animated bubble */
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senderPro?: boolean;
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}
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export interface Conversation {
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