feat(rooms): real server-side private games with friend invites (no bot swap)
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Private rooms were 100% client-simulated (the "friend" auto-accepted then bots
filled invited seats). Now they're server-authoritative over SignalR:

Server (GameManager.PrivateRooms + GameHub):
- Room registry with create/invite/accept/decline/addBot/clearSeat/start/leave.
- Invite pushes a `roomInvite` to that user (Clients.User); the seat stays
  "invited" (a pending guest with their real profile, resolved server-side) — it
  is NEVER replaced by a bot.
- StartPrivate refuses while any invite is pending; only EMPTY seats fill with
  bots. Then it spins up a live GameRoom and matchFound → both devices enter.
- Host leave / disconnect closes the room (roomClosed); members free their seat.

Client:
- signalr-service implements the room methods over the hub (+ room/roomInvite/
  roomClosed events, room mapping, onRoomInvite); mock keeps offline no-ops.
- online-store accept/declineInvite; RoomScreen blocks "Start" while an invite
  is pending and auto-enters the live game on matchFound (host + friend).
- New global InviteModal (accept/decline) + i18n (invite.*, room.waitAccept).

Addresses: (1) no bot replacement, (2) game waits for acceptance, (3) invited
friend shown as a pending guest with their name/avatar.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
soroush.asadi
2026-06-15 15:59:28 +03:30
parent 6530096994
commit a35acea7e4
12 changed files with 528 additions and 10 deletions
@@ -0,0 +1,241 @@
using System.Collections.Concurrent;
using Hokm.Server.Profiles;
using Microsoft.AspNetCore.SignalR;
using Microsoft.Extensions.DependencyInjection;
namespace Hokm.Server.Game;
// Wire DTOs for private rooms (camelCase JSON → TS client types).
public record RoomPlayerDto(string Id, string DisplayName, string Avatar, int Level);
public record RoomSeatDto(int Seat, string Kind, RoomPlayerDto? Player); // kind: empty|invited|bot|human
public record RoomDto(string Id, string Code, string HostId, string Status, List<RoomSeatDto> Seats, int TargetScore, int Stake, bool Ranked);
public record RoomInviteDto(string RoomId, string Code, string HostName, int Stake);
/// <summary>
/// Server-authoritative private rooms with REAL friend invites. A seat stays
/// "invited" (a pending guest, NOT a bot) until that user accepts; the host can
/// only start once no invite is pending. On start the room becomes a live
/// GameRoom (empty seats — never pending ones — fill with bots).
/// </summary>
public sealed partial class GameManager
{
private sealed class PSeat
{
public int Seat;
public string Kind = "empty"; // empty | invited | bot | human
public string? UserId;
public string Name = "";
public string Avatar = "a-fox";
public int Level;
}
private sealed class PRoom
{
public string Id = Guid.NewGuid().ToString("N")[..8];
public string Code = Guid.NewGuid().ToString("N")[..5].ToUpperInvariant();
public string HostId = "";
public int Stake;
public int TargetScore = 7;
public PSeat[] Seats = new PSeat[4];
}
private readonly ConcurrentDictionary<string, PRoom> _privateRooms = new();
private readonly ConcurrentDictionary<string, string> _userPrivate = new(); // host + accepted → roomId
private readonly ConcurrentDictionary<string, string> _pendingInvite = new(); // invited userId → roomId
private readonly object _proomLock = new();
public void CreatePrivateRoom(Player host, int stake, int target)
{
LeavePrivate(host.UserId); // one room per host
lock (_proomLock)
{
var room = new PRoom { HostId = host.UserId, Stake = stake, TargetScore = target <= 0 ? 7 : target };
for (int i = 0; i < 4; i++) room.Seats[i] = new PSeat { Seat = i };
room.Seats[0] = new PSeat { Seat = 0, Kind = "human", UserId = host.UserId, Name = host.Name, Avatar = host.Avatar, Level = host.Level };
_privateRooms[room.Id] = room;
_userPrivate[host.UserId] = room.Id;
PushRoom(room);
}
}
public void InvitePrivate(string hostId, int seat, string friendId)
{
if (seat is < 1 or > 3 || string.IsNullOrEmpty(friendId) || friendId == hostId) return;
// Authoritative friend identity (so the pending seat shows their real name/avatar).
var (name, avatar, level) = ResolveProfile(friendId, "", "a-fox", 1);
lock (_proomLock)
{
if (!HostRoom(hostId, out var room)) return;
if (room!.Seats[seat].Kind is not ("empty" or "invited")) return;
if (room.Seats.Any(s => s.Seat != seat && s.UserId == friendId)) return; // already in this room
FreeSeatInvite(room.Seats[seat]); // if re-inviting over a prior invite
room.Seats[seat] = new PSeat { Seat = seat, Kind = "invited", UserId = friendId, Name = name, Avatar = avatar, Level = level };
_pendingInvite[friendId] = room.Id;
_ = _hub.Clients.User(friendId).SendAsync("roomInvite", new RoomInviteDto(room.Id, room.Code, room.Seats[0].Name, room.Stake));
PushRoom(room);
}
}
public void AcceptPrivate(string userId)
{
lock (_proomLock)
{
if (!_pendingInvite.TryRemove(userId, out var roomId) || !_privateRooms.TryGetValue(roomId, out var room)) return;
var seat = room.Seats.FirstOrDefault(x => x.Kind == "invited" && x.UserId == userId);
if (seat == null) return;
var (name, avatar, level) = ResolveProfile(userId, seat.Name, seat.Avatar, seat.Level);
room.Seats[seat.Seat] = new PSeat { Seat = seat.Seat, Kind = "human", UserId = userId, Name = name, Avatar = avatar, Level = level };
_userPrivate[userId] = room.Id;
PushRoom(room);
}
}
public void DeclinePrivate(string userId)
{
lock (_proomLock)
{
if (!_pendingInvite.TryRemove(userId, out var roomId) || !_privateRooms.TryGetValue(roomId, out var room)) return;
var seat = room.Seats.FirstOrDefault(x => x.Kind == "invited" && x.UserId == userId);
if (seat != null) room.Seats[seat.Seat] = new PSeat { Seat = seat.Seat };
PushRoom(room);
}
}
public void AddPrivateBot(string hostId, int seat)
{
if (seat is < 1 or > 3) return;
lock (_proomLock)
{
if (!HostRoom(hostId, out var room)) return;
FreeSeatInvite(room!.Seats[seat]);
room.Seats[seat] = new PSeat { Seat = seat, Kind = "bot", Name = BotNames[_rng.Next(BotNames.Length)], Avatar = Avatars[_rng.Next(Avatars.Length)], Level = _rng.Next(1, 50) };
PushRoom(room);
}
}
public void ClearPrivateSeat(string hostId, int seat)
{
if (seat is < 1 or > 3) return;
lock (_proomLock)
{
if (!HostRoom(hostId, out var room)) return;
FreeSeatInvite(room!.Seats[seat]);
room.Seats[seat] = new PSeat { Seat = seat };
PushRoom(room);
}
}
public void StartPrivate(string hostId)
{
SeatSlot[]? slots = null;
int stake = 0, target = 7;
lock (_proomLock)
{
if (!HostRoom(hostId, out var room)) return;
if (room!.Seats.Any(s => s.Kind == "invited")) return; // never start with a pending invite
stake = room.Stake; target = room.TargetScore;
slots = new SeatSlot[4];
for (int i = 0; i < 4; i++)
{
var s = room.Seats[i];
slots[i] = s.Kind == "human"
? new SeatSlot { Seat = i, UserId = s.UserId, Name = s.Name, Avatar = s.Avatar, Level = s.Level }
: new SeatSlot { Seat = i, IsBot = true,
Name = s.Kind == "bot" && s.Name.Length > 0 ? s.Name : BotNames[_rng.Next(BotNames.Length)],
Avatar = s.Kind == "bot" ? s.Avatar : Avatars[_rng.Next(Avatars.Length)],
Level = s.Level > 0 ? s.Level : _rng.Next(1, 50) };
}
foreach (var s in room.Seats.Where(s => s.UserId != null)) _userPrivate.TryRemove(s.UserId!, out _);
_privateRooms.TryRemove(room.Id, out _);
}
if (slots != null) StartMatchSeats(slots, stake, target);
}
public void LeavePrivate(string userId)
{
lock (_proomLock)
{
_pendingInvite.TryRemove(userId, out _);
if (!_userPrivate.TryRemove(userId, out var roomId) || !_privateRooms.TryGetValue(roomId, out var room)) return;
if (room.HostId == userId)
{
_privateRooms.TryRemove(room.Id, out _);
foreach (var s in room.Seats.Where(s => s.UserId != null))
{
_userPrivate.TryRemove(s.UserId!, out _);
_pendingInvite.TryRemove(s.UserId!, out _);
if (s.UserId != userId) _ = _hub.Clients.User(s.UserId!).SendAsync("roomClosed");
}
}
else
{
var seat = room.Seats.FirstOrDefault(s => s.UserId == userId);
if (seat != null) room.Seats[seat.Seat] = new PSeat { Seat = seat.Seat };
PushRoom(room);
}
}
}
// ----------------------------- helpers -----------------------------
private bool HostRoom(string hostId, out PRoom? room)
{
room = null;
if (_userPrivate.TryGetValue(hostId, out var id) && _privateRooms.TryGetValue(id, out var r) && r.HostId == hostId)
{
room = r;
return true;
}
return false;
}
private void FreeSeatInvite(PSeat s)
{
if (s.Kind == "invited" && s.UserId != null)
{
_pendingInvite.TryRemove(s.UserId, out _);
_ = _hub.Clients.User(s.UserId).SendAsync("roomInviteCancelled");
}
}
private (string name, string avatar, int level) ResolveProfile(string userId, string fbName, string fbAvatar, int fbLevel)
{
try
{
using var scope = _scopes.CreateScope();
var svc = scope.ServiceProvider.GetRequiredService<ProfileService>();
var p = svc.GetOrCreate(userId, null).GetAwaiter().GetResult();
return (p.DisplayName, p.Avatar, p.Level);
}
catch { return (fbName, fbAvatar, fbLevel); }
}
private void PushRoom(PRoom room)
{
var dto = ToDto(room);
// Only accepted members (host + humans) get room state; invited users get the invite event.
foreach (var s in room.Seats.Where(s => s.Kind == "human" && s.UserId != null))
_ = _hub.Clients.User(s.UserId!).SendAsync("room", dto);
}
private static RoomDto ToDto(PRoom room) => new(
room.Id, room.Code, room.HostId, "lobby",
room.Seats.Select(SeatDto).ToList(), room.TargetScore, room.Stake, false);
private static RoomSeatDto SeatDto(PSeat s) =>
s.Kind == "empty"
? new RoomSeatDto(s.Seat, "empty", null)
: new RoomSeatDto(s.Seat, s.Kind, new RoomPlayerDto(s.UserId ?? $"bot-{s.Seat}", s.Name, s.Avatar, s.Level));
/// <summary>Turn a fixed seat arrangement into a live match (used by private-room start).</summary>
private void StartMatchSeats(SeatSlot[] seats, int stake, int targetScore)
{
var room = new GameRoom(_hub, _scopes, seats, ranked: false, stake: stake, targetScore: targetScore);
room.OnFinished = FinishRoom;
_rooms[room.Id] = room;
foreach (var s in seats.Where(s => !s.IsBot && s.UserId != null)) _userRoom[s.UserId!] = room.Id;
foreach (var s in seats.Where(s => !s.IsBot && s.UserId != null))
_ = _hub.Clients.User(s.UserId!).SendAsync("matchFound", new { roomId = room.Id, seat = room.SeatOf(s.UserId!) });
room.Start();
}
}
+2 -1
View File
@@ -15,7 +15,7 @@ public sealed class Player
}
/// <summary>In-memory matchmaking + room registry. (EF/Postgres persistence is a TODO.)</summary>
public sealed class GameManager
public sealed partial class GameManager
{
// Real players get priority: wait exactly 15s for humans to join; whoever
// hasn't joined the table by then is replaced with a bot when the match forms.
@@ -171,6 +171,7 @@ public sealed class GameManager
if (_onlineUsers.AddOrUpdate(userId, 0, (_, n) => n - 1) <= 0)
_onlineUsers.TryRemove(userId, out _);
CancelMatchmaking(userId);
LeavePrivate(userId); // free their private-room seat / close their room
RoomOf(userId)?.SetConnected(userId, false);
}
}
+23
View File
@@ -44,6 +44,29 @@ public sealed class GameHub : Hub
public void ConfirmForfeit() => _manager.ConfirmForfeit(Uid);
public void DeclineForfeit() => _manager.DeclineForfeit(Uid);
/* ----------------------- private rooms (friend invites) ----------------------- */
public void CreatePrivateRoom(MatchmakeRequest req, int stake, int target) =>
_manager.CreatePrivateRoom(PlayerFrom(req), stake, target);
public void InvitePrivate(int seat, string friendId) => _manager.InvitePrivate(Uid, seat, friendId);
public void AcceptPrivate() => _manager.AcceptPrivate(Uid);
public void DeclinePrivate() => _manager.DeclinePrivate(Uid);
public void AddPrivateBot(int seat) => _manager.AddPrivateBot(Uid, seat);
public void ClearPrivateSeat(int seat) => _manager.ClearPrivateSeat(Uid, seat);
public void StartPrivate() => _manager.StartPrivate(Uid);
public void LeavePrivate() => _manager.LeavePrivate(Uid);
private Player PlayerFrom(MatchmakeRequest req) => new()
{
UserId = Uid,
Name = string.IsNullOrWhiteSpace(req.Name) ? "بازیکن" : req.Name,
Avatar = req.Avatar,
Level = req.Level,
Plan = req.Plan,
};
/// <summary>Notify a chat peer that this user is typing (ephemeral, not stored).</summary>
public Task Typing(string peerId) =>
string.IsNullOrWhiteSpace(peerId)