feat(profile): "set your city" gamification box → one-time 500-coin reward
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- New searchable city picker (src/lib/iran-cities.ts, ~60 Iranian cities,
  fa/en search) shown as a gold reward card at the top of the profile Basic tab.
- First time a non-empty city is set, the player earns 500 coins (CITY_REWARD),
  granted server-authoritatively. Collapses to a compact summary afterwards with
  a "change city" option (no re-reward).
- Frontend: UserProfile.city + cityRewardClaimed; mock-service grants on first
  set; session/service updateProfile accept `city`; celebratory toast + sfx.
- Backend (.NET): ProfileDto.City/CityRewardClaimed (JSON blob → no migration);
  ProfileService.Update grants +500 once and writes a "city" ledger entry.
- i18n: city.* keys (fa + en).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
soroush.asadi
2026-06-11 18:11:45 +03:30
parent efefbcec3d
commit ad5b42db06
10 changed files with 304 additions and 5 deletions
+159 -1
View File
@@ -1,7 +1,7 @@
"use client";
import { motion } from "framer-motion";
import { Check, ChevronLeft, Crown, Eye, EyeOff, Lock, LogOut, Pencil, Star, Upload, Users, Volume2 } from "lucide-react";
import { Check, ChevronLeft, Crown, Eye, EyeOff, Gift, Lock, LogOut, MapPin, Pencil, Search, Star, Upload, Users, Volume2 } from "lucide-react";
import { useRef, useState } from "react";
import { ScreenHeader, ScreenShell } from "@/components/online/ScreenHeader";
import { RankBadge } from "@/components/online/RankBadge";
@@ -16,12 +16,16 @@ import {
ACHIEVEMENTS,
CARD_BACKS,
CARD_FRONTS,
CITY_REWARD,
TITLES,
achievementProgress,
ownedAvatarIds,
ownedCardBackIds,
ownedCardFrontIds,
} from "@/lib/online/gamification";
import { IRAN_CITIES, cityById, searchCities, type City } from "@/lib/iran-cities";
import { pushNotification } from "@/lib/notification-store";
import { sound } from "@/lib/sound";
/** Level required before a player can upload a custom profile photo. */
const PHOTO_UPLOAD_MIN_LEVEL = 25;
@@ -95,6 +99,11 @@ export function ProfileScreen() {
{/* ===== Basic: player card + stats/achievements ===== */}
{tab === "basic" && (
<div className="grid gap-4 items-start landscape:grid-cols-[minmax(0,340px)_minmax(0,1fr)]">
{/* one-time "set your city" reward */}
<div className="landscape:col-span-2">
<CityRewardCard />
</div>
{/* player card */}
<motion.div
initial={{ opacity: 0, y: 16 }}
@@ -507,6 +516,155 @@ function SocialSettings() {
);
}
/**
* One-time gamification box: pick your city from a searchable list and earn a
* 500-coin reward (granted server-side the first time a city is set). Once
* claimed it collapses to a compact summary with an option to change city.
*/
function CityRewardCard() {
const { t, locale } = useI18n();
const profile = useSessionStore((s) => s.profile);
const updateProfile = useSessionStore((s) => s.updateProfile);
const claimed = !!profile?.cityRewardClaimed;
const currentCity = cityById(profile?.city);
const [editing, setEditing] = useState(!claimed);
const [query, setQuery] = useState("");
const [pickedId, setPickedId] = useState<string | null>(profile?.city ?? null);
const [saving, setSaving] = useState(false);
const results = query.trim() ? searchCities(query, 40) : IRAN_CITIES.slice(0, 40);
const picked = cityById(pickedId ?? undefined);
const cityName = (c?: City) => (c ? (locale === "fa" ? c.fa : c.en) : "");
const choose = (c: City) => {
setPickedId(c.id);
setQuery(cityName(c));
};
const save = async () => {
if (!pickedId || saving) return;
const firstClaim = !claimed;
setSaving(true);
try {
await updateProfile({ city: pickedId });
} finally {
setSaving(false);
}
setEditing(false);
if (firstClaim) {
sound.play("award");
pushNotification({
kind: "system",
titleFa: `+${CITY_REWARD.toLocaleString("fa")} سکه دریافت شد! 🎉`,
titleEn: `+${CITY_REWARD} coins earned! 🎉`,
bodyFa: "شهر شما ثبت شد.",
bodyEn: "Your city has been saved.",
icon: "📍",
});
}
};
// ---- Claimed + collapsed: compact summary ----
if (claimed && !editing) {
return (
<div className="panel rounded-2xl p-3.5 flex items-center gap-3">
<span className="grid size-10 place-items-center rounded-xl bg-teal-500/15 text-teal-300 shrink-0">
<MapPin className="size-5" />
</span>
<div className="flex-1 min-w-0">
<div className="text-sm font-bold text-cream truncate">{cityName(currentCity) || t("city.unknown")}</div>
<div className="text-[11px] text-teal-300">{t("city.claimed")}</div>
</div>
<button
onClick={() => {
setEditing(true);
setQuery(cityName(currentCity));
}}
className="text-xs font-bold text-gold-300 hover:text-gold-200 px-2 py-1 rounded-lg"
>
{t("city.change")}
</button>
</div>
);
}
// ---- Editing / unclaimed: reward prompt + searchable picker ----
return (
<motion.div
initial={{ opacity: 0, y: 10 }}
animate={{ opacity: 1, y: 0 }}
className="rounded-3xl p-4 relative overflow-hidden border border-gold-500/30 bg-gradient-to-br from-gold-500/10 to-navy-900/40"
>
{!claimed && (
<div className="flex items-center gap-3 mb-3">
<motion.span
initial={{ scale: 0, rotate: -15 }}
animate={{ scale: 1, rotate: 0 }}
transition={{ type: "spring", stiffness: 240, delay: 0.05 }}
className="grid size-11 place-items-center rounded-2xl btn-gold shrink-0"
>
<Gift className="size-5" />
</motion.span>
<div className="min-w-0">
<div className="text-sm font-black text-cream">{t("city.rewardTitle")}</div>
<div className="text-[11px] text-gold-300 font-bold">
{t("city.rewardSub").replace("{n}", CITY_REWARD.toLocaleString(locale === "fa" ? "fa" : "en"))}
</div>
</div>
</div>
)}
{/* searchable city combobox */}
<div className="relative">
<Search className="absolute top-1/2 -translate-y-1/2 ltr:left-3 rtl:right-3 size-4 text-cream/40 pointer-events-none" />
<input
value={query}
onChange={(e) => {
setQuery(e.target.value);
setPickedId(null);
}}
placeholder={t("city.search")}
className="w-full rounded-xl bg-navy-900/70 gold-border ltr:pl-9 rtl:pr-9 px-3 py-2.5 text-sm text-cream placeholder:text-cream/30 outline-none focus:ring-2 focus:ring-gold-500/40"
/>
</div>
{/* results — only while there's no committed pick yet */}
{!picked && (
<div className="mt-2 max-h-44 overflow-y-auto rounded-xl bg-navy-900/50 divide-y divide-navy-800/60">
{results.length === 0 && (
<div className="px-3 py-3 text-xs text-cream/40 text-center">{t("city.none")}</div>
)}
{results.map((c) => (
<button
key={c.id}
onClick={() => choose(c)}
className="w-full text-start px-3 py-2 text-sm text-cream/85 hover:bg-navy-800/70 flex items-center gap-2"
>
<MapPin className="size-3.5 text-cream/40 shrink-0" />
{cityName(c)}
</button>
))}
</div>
)}
{/* confirm / claim */}
{picked && (
<button
onClick={save}
disabled={saving}
className="press-3d btn-gold w-full rounded-xl py-3 mt-3 font-black text-sm flex items-center justify-center gap-2 disabled:opacity-60"
>
<MapPin className="size-4" />
{claimed
? t("city.saveCity").replace("{city}", cityName(picked))
: t("city.claim").replace("{n}", CITY_REWARD.toLocaleString(locale === "fa" ? "fa" : "en"))}
</button>
)}
</motion.div>
);
}
function SoundSettings() {
const { t } = useI18n();
const { sfx, toggleSfx } = useSoundStore();