Celebration animations for purchases, XP gains & achievement unlocks
- New global celebration system: celebration-store (queue) + CelebrationOverlay (animated: count-up XP, filling bar, level-up pop, achievement cards; plays levelUp/award sounds; tap or auto-dismiss). Rendered in page.tsx. - Shop: every purchase now celebrates — XP packs animate XP gain + level-up, cosmetics show a "purchased!" pop. Newly-unlocked achievements (diffed from the profile before/after) animate too. - XP purchases now actually evaluate achievements: gamification.evaluateAchievements (client) + Gamification.EvaluateAchievements (server, called in ShopBuy xp path) unlock level milestones + grant their coins. Verified live: buying XP took L1→L5, unlocked level_5 server-side and credited its reward. tsc + dotnet + next build clean; images rebuilt :1500/:1505. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
@@ -131,6 +131,7 @@ public class ProfileService
|
||||
if (p.Coins < pk.Price) return (false, p, "insufficient");
|
||||
p.Coins -= pk.Price;
|
||||
Gamification.GrantXp(p, pk.Xp);
|
||||
Gamification.EvaluateAchievements(p); // unlock any level milestones reached
|
||||
await Save(p);
|
||||
await Ledger(uid, "xp", -pk.Price, id);
|
||||
return (true, p, "");
|
||||
|
||||
Reference in New Issue
Block a user