Celebration animations for purchases, XP gains & achievement unlocks
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- New global celebration system: celebration-store (queue) + CelebrationOverlay
  (animated: count-up XP, filling bar, level-up pop, achievement cards; plays
  levelUp/award sounds; tap or auto-dismiss). Rendered in page.tsx.
- Shop: every purchase now celebrates — XP packs animate XP gain + level-up,
  cosmetics show a "purchased!" pop. Newly-unlocked achievements (diffed from
  the profile before/after) animate too.
- XP purchases now actually evaluate achievements: gamification.evaluateAchievements
  (client) + Gamification.EvaluateAchievements (server, called in ShopBuy xp path)
  unlock level milestones + grant their coins.

Verified live: buying XP took L1→L5, unlocked level_5 server-side and credited its
reward. tsc + dotnet + next build clean; images rebuilt :1500/:1505.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
soroush.asadi
2026-06-05 09:52:28 +03:30
parent be8c758425
commit b661385a00
9 changed files with 306 additions and 3 deletions
+33 -2
View File
@@ -9,7 +9,9 @@ import { useSessionStore } from "@/lib/session-store";
import { useI18n } from "@/lib/i18n";
import { getService } from "@/lib/online/service";
import { sound } from "@/lib/sound";
import { ShopItem } from "@/lib/online/types";
import { achievementById } from "@/lib/online/gamification";
import { celebrate } from "@/lib/celebration-store";
import { AchievementUnlock, ShopItem } from "@/lib/online/types";
import { cn } from "@/lib/cn";
/** The product artwork, used on the card and (bigger) in the detail sheet. */
@@ -75,11 +77,40 @@ export function ShopScreen() {
};
const buy = async (item: ShopItem) => {
const before = profile;
const res = await getService().buyItem(item.id);
if (res.ok && res.profile) {
setProfile(res.profile);
const after = res.profile;
setProfile(after);
sound.play("purchase");
setDetail(null);
// newly-unlocked achievements (e.g. an XP pack crossing a level milestone)
const newAch: AchievementUnlock[] = after.unlocked
.filter((id) => !before.unlocked.includes(id))
.map((id) => achievementById(id))
.filter((d): d is NonNullable<typeof d> => !!d)
.map((d) => ({ id: d.id, nameFa: d.nameFa, nameEn: d.nameEn, icon: d.icon, coinReward: d.coinReward }));
if (item.kind === "xp") {
celebrate({
variant: "xp",
icon: "⚡",
title: locale === "fa" ? "امتیاز تجربه" : "Experience",
xpGained: item.xp ?? 0,
levelBefore: before.level,
levelAfter: after.level,
achievements: newAch.length ? newAch : undefined,
});
} else {
celebrate({
variant: "purchase",
// avatar/reaction previews are emojis; others fall back to the default glyph
icon: item.kind === "avatar" || item.kind === "reactionpack" ? item.preview : undefined,
title: locale === "fa" ? item.nameFa : item.nameEn,
achievements: newAch.length ? newAch : undefined,
});
}
} else {
setMsg(locale === "fa" ? res.messageFa : res.messageEn);
setTimeout(() => setMsg(""), 1800);