Mobile: make in-game/post-match overlays scroll-safe on short screens
- GameTable Backdrop (Hakem/Trump/Round/Match-over): scroll when taller than the viewport via overflow-y-auto + min-h-full centering — no more clipped panels. - DailyRewardModal: cap height + scroll (was overflow-hidden, clipped the 7-day grid). - PostMatchRewardsModal: max-h uses dvh (mobile chrome safe). - ScreenShell: add overflow-x-hidden so a too-wide child can't scroll horizontally. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@@ -900,9 +900,10 @@ function Backdrop({ children }: { children: React.ReactNode }) {
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initial={{ opacity: 0 }}
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animate={{ opacity: 1 }}
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exit={{ opacity: 0 }}
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className="absolute inset-0 z-40 flex items-center justify-center bg-navy-950/70 backdrop-blur-sm p-5"
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className="absolute inset-0 z-40 overflow-y-auto overscroll-contain bg-navy-950/70 backdrop-blur-sm"
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>
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{children}
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{/* min-h-full + centering: centers short panels, scrolls tall ones (no clip). */}
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<div className="flex min-h-full items-center justify-center p-4 py-8">{children}</div>
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</motion.div>
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);
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}
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@@ -72,7 +72,7 @@ export function DailyRewardModal() {
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exit={{ scale: 0.9, opacity: 0 }}
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transition={{ type: "spring", stiffness: 220, damping: 20 }}
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onClick={(e) => e.stopPropagation()}
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className="glass rounded-3xl p-7 w-full max-w-sm text-center relative overflow-hidden"
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className="glass rounded-3xl p-7 w-full max-w-sm text-center relative max-h-[88dvh] overflow-y-auto overflow-x-hidden"
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>
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{/* gold glow */}
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<div className="pointer-events-none absolute -inset-10 bg-gold-500/10 blur-3xl" />
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@@ -83,7 +83,7 @@ export function PostMatchRewardsModal({
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initial={{ scale: 0.82, y: 28 }}
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animate={{ scale: 1, y: 0 }}
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transition={{ type: "spring", stiffness: 200, damping: 18 }}
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className="glass rounded-3xl p-7 w-full max-w-sm text-center relative max-h-[90vh] overflow-y-auto overflow-x-hidden"
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className="glass rounded-3xl p-7 w-full max-w-sm text-center relative max-h-[88dvh] overflow-y-auto overflow-x-hidden"
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>
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{/* radiating bg glow */}
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<div
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@@ -42,7 +42,7 @@ export function ScreenShell({ children }: { children: React.ReactNode }) {
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// Fixed-height viewport scroller: body is `overflow:hidden` (for the game
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// table), so the shell must own its scroll (h-dvh + overflow-y-auto) — with
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// min-h-dvh the content just expands past the body and gets clipped.
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<main className="persian-pattern relative h-dvh w-full overflow-y-auto overscroll-contain safe-top safe-x">
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<main className="persian-pattern relative h-dvh w-full overflow-y-auto overflow-x-hidden overscroll-contain safe-top safe-x">
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<div className="mx-auto w-full max-w-2xl px-4 pt-3 pb-[max(6rem,calc(env(safe-area-inset-bottom)+5rem))] sm:px-6">{children}</div>
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</main>
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);
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