Wire client SignalrService to the live .NET backend
- @microsoft/signalr client implementing OnlineService: REST auth, hub matchmaking, server-driven game state (onState), play/trump, reactions; delegates not-yet-server-backed features (profile/friends/shop/chat/rooms) to the mock. Selected via NEXT_PUBLIC_USE_SERVER=1 (NEXT_PUBLIC_SERVER_URL) - game-store live mode: enterServerMatch + applyServerState (maps server DTO, hides opponent hands, tally + SFX), inputs route to the hub; no local engine - MatchmakingScreen auto-enters the live match when the server signals ready - Verified end-to-end via scripts/live-test.mjs (auth -> hub -> match -> state) Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@@ -9,6 +9,7 @@
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"lint": "eslint"
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},
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"dependencies": {
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"@microsoft/signalr": "^10.0.0",
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"clsx": "^2.1.1",
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"framer-motion": "^12.40.0",
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"lucide-react": "^1.17.0",
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