Server persistence: EF Core profiles + coin ledger + authoritative rewards
- EF Core (SQLite dev / Postgres prod via config); ProfileRow JSON blob + LedgerRow audit; EnsureCreated at startup - C# Gamification port (ranks/elo/coins/xp/achievements/titles) → server computes match rewards; ProfileService (get/update/plan/buyCoins/applyMatch) - JWT endpoints: profile GET/PUT, plan, coins packs/buy, match/result; auth upserts the profile - Tested end-to-end (buy + ranked win+kot persisted & server-computed) - Client still mock-backed for now (wiring is the next step) Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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using System.Text.Json;
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using System.Text.Json.Serialization;
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namespace Hokm.Server.Profiles;
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public class StatsDto
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{
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public int Games { get; set; }
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public int Wins { get; set; }
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public int Losses { get; set; }
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public int KotsFor { get; set; }
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public int KotsAgainst { get; set; }
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public int Tricks { get; set; }
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public int BestWinStreak { get; set; }
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public int CurrentWinStreak { get; set; }
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}
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/// <summary>Mirrors the client UserProfile (camelCase JSON).</summary>
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public class ProfileDto
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{
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public string Id { get; set; } = "";
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public string Username { get; set; } = "";
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public string DisplayName { get; set; } = "بازیکن";
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public string Avatar { get; set; } = "a-fox";
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public string? AvatarImage { get; set; }
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public string? Phone { get; set; }
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public string? Email { get; set; }
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public string Plan { get; set; } = "free";
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public long? PlanUntil { get; set; }
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public int Level { get; set; } = 1;
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public int Xp { get; set; }
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public int Coins { get; set; } = 1000;
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public int Rating { get; set; } = 1000;
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public StatsDto Stats { get; set; } = new();
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public List<string> OwnedAvatars { get; set; } = new() { "a-fox", "a-lion" };
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public List<string> OwnedCardFronts { get; set; } = new() { "classic" };
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public List<string> OwnedCardBacks { get; set; } = new() { "classic" };
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public List<string> OwnedTitles { get; set; } = new() { "novice" };
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public List<string> OwnedReactionPacks { get; set; } = new();
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public List<string> OwnedStickerPacks { get; set; } = new();
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public string? Title { get; set; } = "novice";
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public string CardFront { get; set; } = "classic";
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public string CardBack { get; set; } = "classic";
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public Dictionary<string, int> Achievements { get; set; } = new();
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public List<string> Unlocked { get; set; } = new();
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public long CreatedAt { get; set; }
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}
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public class MatchSummaryDto
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{
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public bool Ranked { get; set; }
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public int Stake { get; set; }
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public bool Won { get; set; }
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public bool KotFor { get; set; }
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public bool KotAgainst { get; set; }
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public int TricksWon { get; set; }
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public int Rounds { get; set; }
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}
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public class AchievementUnlockDto
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{
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public string Id { get; set; } = "";
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public string NameFa { get; set; } = "";
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public string NameEn { get; set; } = "";
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public string Icon { get; set; } = "";
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public int CoinReward { get; set; }
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}
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public class TitleUnlockDto
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{
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public string Id { get; set; } = "";
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public string NameFa { get; set; } = "";
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public string NameEn { get; set; } = "";
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}
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public class RewardResultDto
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{
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public int RatingBefore { get; set; }
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public int RatingAfter { get; set; }
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public int RatingDelta { get; set; }
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public int CoinsBefore { get; set; }
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public int CoinsAfter { get; set; }
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public int CoinsDelta { get; set; }
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public int XpGained { get; set; }
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public int LevelBefore { get; set; }
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public int LevelAfter { get; set; }
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public bool LeveledUp { get; set; }
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public List<AchievementUnlockDto> NewAchievements { get; set; } = new();
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public List<TitleUnlockDto> NewTitles { get; set; } = new();
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public bool Promoted { get; set; }
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public bool Demoted { get; set; }
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}
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public class CoinPackDto
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{
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public string Id { get; set; } = "";
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public int Coins { get; set; }
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public int Bonus { get; set; }
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public int PriceToman { get; set; }
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public string? Tag { get; set; }
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}
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public static class JsonOpts
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{
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public static readonly JsonSerializerOptions Default = new()
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{
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PropertyNamingPolicy = JsonNamingPolicy.CamelCase,
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DefaultIgnoreCondition = JsonIgnoreCondition.WhenWritingNull,
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};
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}
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