soroush.asadi
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13ec0d4300
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Turn timer + auto-play, disconnect/reconnect, cosmetics, queue & paid plan
- Turn timer (20s) for play/trump; system auto-plays a smart move on timeout
- Disconnect handling (mock): wait-for-return countdown, system covers turns
- Cosmetics: titles, card-back styles, custom profile-image upload, badges;
pickers in Profile; shop sells card styles; reward modal shows new titles
- Paid plan (pro): free players queue when server busy, pro skips; upgrade flow
- OnlineService extended (upgradePlan, richer profile patch); mock implements
queue + plans; gamification adds TITLES + CARD_STYLES
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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2026-06-04 10:49:54 +03:30 |
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soroush.asadi
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e2d0a602b6
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Build Hokm card game: offline vs-AI + online social/gamification (mock backend)
- Pure-TS Hokm engine (deal, hakem, trump, tricks, scoring, Kot) + AI bots
- Persian-luxury RTL UI (Next 16 / React 19 / Tailwind v4 / Framer Motion / Zustand)
- Online platform behind OnlineService seam (mock now, .NET SignalR later):
auth (phone OTP + email/Google), profiles, friends, private rooms with
partner pick, ranked matchmaking, leaderboard, shop
- Gamification: ranks/leagues, coins, XP/levels, daily rewards, achievements
- i18n fa/en, PWA manifest, engine + gamification sims
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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2026-06-04 10:11:00 +03:30 |
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