- AuthScreen gated the code-entry step on devCode != null, so with real SMS
(no devCode) it got stuck after "send". Gate on a `sent` flag instead; add
sending state, send-failure message, "code sent" hint, change-number, and
raise the code input cap to 6 (codes are 5 digits).
- signOut now resets the store to a fresh guest profile, and the SignalR
service clears its cachedProfile — so the previous user's name/avatar no
longer linger after logout.
- i18n: auth.sending / sendFailed / codeSent / invalidPhone / changeNumber.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Rebuild ScreenShell into a UNO-style app shell: a persistent NavRail (vertical
side rail in landscape, bottom tab bar in portrait — Home/Profile/Shop/Friends/
Leaderboard/Achievements, active highlighted gold) + a content panel that owns
its own scroll so the page never scrolls as a whole and uses the width in
landscape. Reskins all 10 menu screens at once. Transient screens (auth,
matchmaking, room) opt out via hideNav. New nav.home i18n key.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
- AuthScreen: phone+OTP is the only active method; email & Google shown as
disabled "coming soon" buttons (until SMTP/Gmail are configured)
- GameTable responsive: compact scoreboard, smaller seat avatars, and
turn-indicator/timer positions tuned for small screens
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>