Commit Graph

8 Commits

Author SHA1 Message Date
soroush.asadi 5f43392de2 feat(billing): Google Play build shows "not implemented" for coin buys
CI/CD / CI - API (dotnet build + engine sim) (push) Successful in 6m7s
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Add a gated `googleplay` store flavor (NEXT_PUBLIC_STORE=googleplay) so the
appeal/Play build ships a payment-free coin shop. isPurchaseDisabled() makes
BuyCoinsScreen short-circuit to a "not implemented" notice instead of starting
ZarinPal or Iranian IAB (both rejected on Play). Default web/Bazaar/Myket
builds are unaffected. New i18n key buy.notImplemented (fa+en).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-21 05:00:15 +03:30
soroush.asadi d1bd279eba feat(iap): native Myket in-app billing plugin (AIDL) + wire purchase/consume
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Implements real Myket IAB for the Capacitor app (Myket has no purchase
deep-link like Bazaar — it uses the classic Google Play IAB v3 AIDL bound to
the Myket app):

- AIDL: com.android.vending.billing.IInAppBillingService (Myket-compatible).
- MyketBillingPlugin (Capacitor): binds ir.mservices.market via
  "ir.mservices.market.InAppBillingService.BIND", runs getBuyIntent →
  startIntentSenderForResult, verifies INAPP_DATA_SIGNATURE with the RSA key
  (Security.java, SHA1withRSA), returns the purchaseToken; consume() too.
- MainActivity registers the plugin + forwards the purchase activity result.
- Manifest: ir.mservices.market.BILLING permission + <queries> for Android 11+
  package visibility.
- build.gradle: enable buildFeatures.aidl (AGP 8 disables it by default).
- storeBilling: Myket goes through the plugin (RSA key embedded); after server
  verify, BuyCoins consumes the purchase so coins can be re-bought.

Bazaar (deep-link) and web (ZarinPal) paths unchanged. Needs on-device testing
with the Myket app installed + published products.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-12 20:59:56 +03:30
soroush.asadi 494683b63b UX batch: lobby trim, private stake, coin shop, minimal toast
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- Lobby: remove private-room CTA (it's on Home now) → fits without scroll.
- Home: private rooms now cost 150 coins/player (stake 150).
- Buy Coins: drop the "secure payment" note; redesign packs as game-shop coin
  boxes (coin pile + amount + gold buy-price CTA), 2/3/4-col responsive.
- Notifications: minimal single-line corner toast, explicit ✕ close, hidden
  during play so it never disturbs the game.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-11 13:09:19 +03:30
soroush.asadi ac05a7b679 UNO refactor (stage 2): responsive list/grid screens + chat
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Make all menu screens use the width on desktop/landscape and the UNO panels:
- Shop item grid 3→up to 6 cols; BuyCoins packs 2→4 cols on lg.
- Lobby: panel league pick (2-col) + 2-col CTA buttons.
- Achievements / Notifications / Leaderboard / Friends lists → responsive
  grids (1 col mobile, 2 cols on lg); glass→panel on section containers.
- Chat: centered max-w-3xl column on desktop, green send button.
All responsive for mobile + desktop. tsc + build clean.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-11 10:35:56 +03:30
soroush.asadi cb27a16dc1 feat: UNO-style table, social hub, cosmetics, speed mode, store IAB
Game table & play
- UNO-style restyle: suit-aware bolder cards (+xl size), pulsing playable glow,
  big "YOUR TURN" pill, active-seat ring, trick-win particle burst, round
  confetti, match coin-rain.
- Per-league turn time via turnMsForStake: 15s starter/AI, 10s pro, 7s expert;
  mirrored server-side in GameRoom.TurnMs.
- Speed (Blitz) mode for vs-AI/private: 5s turns, race to 5, ~halved pacing.
- Matchmaking waits ~15s (randomized 12-18s) then fills bots; elapsed timer + hint.

Rewards / gifts
- Richer post-match modal (floating coins, XP bar), celebration overlay reveals
  the unlocked sticker pack, boosted daily rewards (client+server synced),
  themed 7-day daily with special day-7.

Social
- Public profile modal (identity, stats, achievement board) from leaderboard /
  friends / discover / end-of-game roster; rate-limited add-friend (10/hour).
- Social hub: Friends / Discover (player search + suggestions) / Messages inbox.
- Profile gender (shown in finder/profile) + social links with public/friends/
  hidden visibility, enforced server-side.

Cosmetics
- Distinct card backs: per-design pattern families (stripes/argyle/grid/dots/
  rays/scales/crosshatch/royal/filigree/gem) + luxury motifs (lib/cardBack.ts),
  consistent on table/shop/profile; +Peacock/Rose-Gold backs.
- Purchasable titles (shop Titles section); title shown under the seat on the
  table and in discover/public profile.
- 10 new sticker packs (banter/kol-kol, Persian trends, court cards, moods).
- Persistent level+XP bar on Home and every inner screen.

Payments
- Buy-coins gateway opens in a new tab (no SPA dead-end) + focus refresh.
- Store IAB scaffolding: Cafe Bazaar deep-link purchase + redirect-token capture,
  Myket native-bridge contract, server-side IabService.Verify for both stores,
  config-driven via Iab__* env. POST /api/coins/iab/verify (JWT).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-06 18:39:24 +03:30
soroush.asadi b66e7f77a5 100+ achievements, forfeit, leagues floor, bot humanize, 95k starter
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Achievements: generator-driven, now 100+ across 7 categories (added Rulership)
mirrored client + server with identical ids/goals/coins. New tracked stats:
hakemRounds (be the hakem — incl. "7× Hakem"), roundsWon, plus losses metric.
Custom achievement-only sticker packs (Rulership 👑, Firestorm 🔥) with new
inline-SVG art (crown-gold, seven-zip, streak-fire), unlocked by hakem_7 /
streak_10. Server GameRoom tallies hakem rounds per seat + rounds won per team;
client tallies the same for vs-computer/private games (dealId-deduped).

Forfeit (surrender): a player can request forfeit; if the teammate is a bot it
auto-confirms, otherwise the human teammate gets a confirm/decline prompt
(20s timeout). Result: forfeiting with ≥1 round won = normal loss; 0 rounds = Kot.
Wired client↔server over the hub (RequestForfeit/ConfirmForfeit/DeclineForfeit
+ "forfeit" event); offline/vs-computer ends immediately in the store. Flag
button + confirm dialogs in the table.

Online count: never shows below 50 — live service floors the real count with a
drifting believable number (mock base lowered to ~50–170).

Matchmaking: real players get a longer priority window (9s) before bots fill;
bots now occasionally react after winning a trick (humanize).

Coins: starter pack is 95,000 Toman (50k coins); packs rescaled up (server + mock).

Verified: dotnet build + tsc + next build clean; sim unlocks 57 achievements/500
matches; live server: starter=95000, a 7-hakem win unlocks hakem_7 + wins_1 with
hakemRounds/roundsWon persisted. Images rebuilt on :1500/:1505.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-04 22:47:36 +03:30
soroush.asadi cfed2950b2 Add ZarinPal sandbox payments for buying coins (config-driven merchant)
- ZarinpalService (request/verify) + /api/coins/pay/request (JWT) and
  /api/coins/pay/callback (verify → credit via ProfileService.BuyCoins → redirect
  back with ?pay=success); merchant id from config (sandbox default)
- Client buyCoins (live) returns the StartPay redirect URL; BuyCoinsScreen
  redirects; page.tsx handles the ?pay return (notify + refresh)
- Verified: sandbox request returns a real StartPay URL
- Documented Cafe Bazaar (Poolakey) / Myket IAB as the required store payment path

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-04 17:59:30 +03:30
soroush.asadi cdb8d522dd Economy: free vs paid games + buy-coins page; friends remove confirmation
- Coins only matter for ranked: free games (vs computer / private friend rooms)
  cost nothing; random ranked requires an entry (stake), gated by balance →
  routes to buy-coins when short
- Buy Coins page (CoinPack/getCoinPacks/buyCoins; mock credits now, real
  Zarinpal/IDPay TODO); TopBar coins → buy; lobby create-room is Free
- Friends: removed instant red ✕ delete; UserMinus → inline confirm before remove

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-04 16:28:59 +03:30