- EF Core (SQLite dev / Postgres prod via config); ProfileRow JSON blob +
LedgerRow audit; EnsureCreated at startup
- C# Gamification port (ranks/elo/coins/xp/achievements/titles) → server
computes match rewards; ProfileService (get/update/plan/buyCoins/applyMatch)
- JWT endpoints: profile GET/PUT, plan, coins packs/buy, match/result;
auth upserts the profile
- Tested end-to-end (buy + ranked win+kot persisted & server-computed)
- Client still mock-backed for now (wiring is the next step)
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
- server/ monorepo: Hokm.Engine (C# port of TS engine+AI, validated by sim),
Hokm.Server (SignalR GameHub, in-memory matchmaking/rooms, server-side turn
timers + bot fill + disconnect handling, per-seat state broadcast), Hokm.Sim
- JWT dev auth (OTP 1234 + email); CORS for the Next client; /hub/game
- NuGet restored from mirrors (Soroush Nexus + Liara); NuGetAudit off
- README + .NET .gitignore; static class Engine renamed Rules (namespace clash)
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>