Commit Graph

6 Commits

Author SHA1 Message Date
soroush.asadi 9901c5e6d4 feat(audio,site): calm santoor default music + card-fan logo site redesign
CI/CD / CI - API (dotnet build + engine sim) (push) Successful in 2m0s
CI/CD / CI - Web (tsc + next build) (push) Successful in 1m9s
CI/CD / Deploy - local stack (db + server + web) (push) Successful in 1m18s
- audio: default background music is now the santoor track (calm Persian),
  rebuilt as a real plucked-santoor loop — fast metallic attack, shimmer
  overtones, soft tonic drone, longer Dastgah-e-Shur phrase
- site: marketing logo is now the app's card-fan icon (Logo.tsx + icon.svg);
  hero features the big logo with gold halo, floating suit motifs, and
  polished section dividers

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-16 21:48:59 +03:30
soroush.asadi 6530096994 music: re-enable background loop (default = playful) + profile on/off; coins 2000
CI/CD / CI - API (dotnet build + engine sim) (push) Successful in 28s
CI/CD / CI - Web (tsc + next build) (push) Successful in 1m8s
CI/CD / Deploy - local stack (db + server + web) (push) Successful in 1m8s
- sound.ts: restored startMusic (was a no-op stub) playing the selected track
  through musicGain (in-game mute still applies); default track switched to
  "playful" (per user). Music auto-starts on init when enabled.
- Profile → Audio: re-added a music on/off toggle (so players can disable it
  outside the game too); SFX toggle unchanged.
- Economy tune: starting coins 1000 → 2000 (mock defaultProfile + server
  ProfileDto) so new players start a bit richer.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-15 13:23:08 +03:30
soroush.asadi efefbcec3d Lobby: leagues are play buttons w/ arrow; remove background music feature
CI/CD / CI - API (dotnet build + engine sim) (push) Successful in 35s
CI/CD / CI - Web (tsc + next build) (push) Successful in 1m14s
CI/CD / Deploy - local stack (db + server + web) (push) Successful in 58s
- OnlineLobbyScreen: each league row is now a tappable play button (queues a
  ranked match at that league's stake) with a forward arrow; the cheapest
  enterable league is highlighted gold. Drops the redundant separate "ranked
  random" CTA and the select-then-play step.
- Remove the background-music feature entirely: deleted the floating MusicToggle,
  the TopBar music button, and the Profile audio music toggle + style picker.
  sound.startMusic() is now an inert no-op so music never plays (sfx unchanged).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-11 17:23:26 +03:30
soroush.asadi ed3e11b64b Music mute everywhere + card-draw SFX
CI/CD / CI - API (dotnet build + engine sim) (push) Successful in 7m17s
CI/CD / CI - Web (tsc + next build) (push) Successful in 1m7s
CI/CD / Deploy - local stack (db + server + web) (push) Failing after 0s
- MusicToggle: global floating button (enable/disable music from any screen;
  hidden on the table, which has its own audio control in its HUD). Uses
  sound-store toggleMusic.
- Card sounds now use a synthesized card-draw "swish" (filtered noise burst with
  a downward sweep) for cardPlay (+ soft landing tap) and deal (a flurry),
  replacing the old beep tones.

Verified: tsc + next build pass.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-07 00:21:27 +03:30
soroush.asadi e49df07c0f Prod hardening: one-game-per-player, selectable music, bargevasat.ir config
CI/CD / CI - API (dotnet build + engine sim) (push) Successful in 7m47s
CI/CD / CI - Web (tsc + next build) (push) Successful in 1m9s
CI/CD / Deploy - local stack (db + server + web) (push) Failing after 1s
- One running game per player: server rejects a 2nd matchmake while in a live
  room (re-syncs the existing game); client guards Home vs-computer + Lobby
  random/create — resumes the running match + notifies instead of starting another
  (game-store hasActiveMatch()).
- Background music is now selectable: santoor (سنتی, calm Persian loop) and
  playful (bouncy UNO-like) — sound.ts TRACKS + setMusicTrack (persisted),
  sound-store musicTrack, picker in Profile → Audio. i18n added.
- Production config for bargevasat.ir (prepare-only; no live deploy):
  appsettings.Production.example (CORS + ZarinPal + IAB to the domain),
  docker-compose.caddy.yml + Caddyfile (auto-HTTPS reverse proxy
  bargevasat.ir→web, api.bargevasat.ir→server), ENV_FILE PRODUCTION block,
  PRODUCTION.md go-live + Cafe Bazaar publish/IAB checklist. Fixed IAB package
  name to match Capacitor appId (com.bargevasat.app).

Verified: tsc + next build + dotnet build all pass.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-06 23:05:52 +03:30
soroush.asadi ae239f4c51 Split card design into front+back, add sound effects & background music
Card design:
- Separate cardFront + cardBack (each own/equip independently)
- Fronts: classic (free), ivory/rosegold (buy), parchment/mint (earned)
- Backs: classic (free), sapphire/emerald (buy), ruby/royal (earned)
- PlayingCard `front` prop; table applies front to all faces, back to opponents
- Profile has front + back pickers; shop has both sections

Audio:
- Web Audio synth engine (no asset files): SFX for card/deal/trump/trick,
  win/lose, message, notify, award, levelup, purchase, kot + ambient music
- Toggles in profile (Audio) + mute button in game HUD; prefs persisted
- Wired across game-store, rewards, daily, shop, chat

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-04 11:49:19 +03:30