Files
HokmPlay/package.json
T
soroush.asadi ceccf70de7 Wire client SignalrService to the live .NET backend
- @microsoft/signalr client implementing OnlineService: REST auth, hub
  matchmaking, server-driven game state (onState), play/trump, reactions;
  delegates not-yet-server-backed features (profile/friends/shop/chat/rooms)
  to the mock. Selected via NEXT_PUBLIC_USE_SERVER=1 (NEXT_PUBLIC_SERVER_URL)
- game-store live mode: enterServerMatch + applyServerState (maps server DTO,
  hides opponent hands, tally + SFX), inputs route to the hub; no local engine
- MatchmakingScreen auto-enters the live match when the server signals ready
- Verified end-to-end via scripts/live-test.mjs (auth -> hub -> match -> state)

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-04 13:13:48 +03:30

33 lines
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JSON

{
"name": "hokm",
"version": "0.1.0",
"private": true,
"scripts": {
"dev": "next dev",
"build": "next build",
"start": "next start",
"lint": "eslint"
},
"dependencies": {
"@microsoft/signalr": "^10.0.0",
"clsx": "^2.1.1",
"framer-motion": "^12.40.0",
"lucide-react": "^1.17.0",
"next": "16.2.7",
"react": "19.2.4",
"react-dom": "19.2.4",
"tailwind-merge": "^3.6.0",
"zustand": "^5.0.14"
},
"devDependencies": {
"@tailwindcss/postcss": "^4",
"@types/node": "^20",
"@types/react": "^19",
"@types/react-dom": "^19",
"eslint": "^9",
"eslint-config-next": "16.2.7",
"tailwindcss": "^4",
"typescript": "^5"
}
}