2d2352dfe8
- AppNotification + OnlineService.onNotification (hub event + mock periodic) — no FCM/APNs (blocked in Iran); uses the existing realtime channel - notification-store + pushNotification(); 🔔 bell with unread badge in TopBar, notifications screen, global toaster (plays notify sfx) - Wired events: daily reward, post-match achievements, friend requests - Closed-app push (Pushe/Najva/Chabok) noted as a later step (needs provider keys) Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
108 lines
2.9 KiB
TypeScript
108 lines
2.9 KiB
TypeScript
"use client";
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import { create } from "zustand";
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export type Screen =
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| "home"
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| "auth"
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| "profile"
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| "friends"
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| "online" // online lobby (create room / play random)
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| "room"
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| "matchmaking"
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| "leaderboard"
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| "shop"
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| "chat"
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| "notifications"
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| "game"; // the table (used for both ai + online)
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const ALL_SCREENS: Screen[] = [
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"home", "auth", "profile", "friends", "online",
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"room", "matchmaking", "leaderboard", "shop", "chat", "notifications", "game",
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];
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/** Screens safe to restore from a URL on a cold load (no transient state needed). */
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export const STATIC_SCREENS: Screen[] = [
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"home", "auth", "profile", "friends", "online", "leaderboard", "shop", "notifications",
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];
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export function screenFromHash(): Screen {
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if (typeof window === "undefined") return "home";
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const h = window.location.hash.replace(/^#\/?/, "");
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return (ALL_SCREENS.includes(h as Screen) ? (h as Screen) : "home");
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}
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function urlFor(screen: Screen): string {
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if (typeof window === "undefined") return "/";
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const base = window.location.pathname + window.location.search;
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return screen === "home" ? base : `${base}#/${screen}`;
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}
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function pushHistory(screen: Screen, replace = false) {
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if (typeof window === "undefined") return;
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const state = { screen };
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if (replace) window.history.replaceState(state, "", urlFor(screen));
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else window.history.pushState(state, "", urlFor(screen));
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}
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interface UIStore {
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screen: Screen;
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/** screen to return to from the game table */
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returnTo: Screen;
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dailyModalOpen: boolean;
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go: (screen: Screen) => void;
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goGame: (returnTo?: Screen) => void;
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/** Browser/hardware back. */
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back: (fallback?: Screen) => void;
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/** Sync from a popstate event (does not touch history). */
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syncFromPop: (screen: Screen) => void;
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/** Establish a home base entry + restore a deep-linked screen on load. */
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initHistory: () => void;
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openDaily: () => void;
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closeDaily: () => void;
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}
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export const useUIStore = create<UIStore>((set, get) => ({
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screen: "home",
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returnTo: "home",
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dailyModalOpen: false,
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go: (screen) => {
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if (get().screen === screen) return;
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pushHistory(screen);
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set({ screen });
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},
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goGame: (returnTo = "home") => {
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pushHistory("game");
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set({ screen: "game", returnTo });
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},
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back: (fallback) => {
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if (typeof window !== "undefined") {
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window.history.back();
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return;
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}
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if (fallback) set({ screen: fallback });
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},
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syncFromPop: (screen) => set({ screen }),
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initHistory: () => {
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// Always anchor a "home" base entry so back() has somewhere to land.
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pushHistory("home", true);
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const target = screenFromHash();
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if (target !== "home" && STATIC_SCREENS.includes(target)) {
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pushHistory(target);
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set({ screen: target });
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} else {
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set({ screen: "home" });
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}
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},
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openDaily: () => set({ dailyModalOpen: true }),
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closeDaily: () => set({ dailyModalOpen: false }),
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}));
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