Files
HokmPlay/src
soroush.asadi 38ac8b06d1
CI/CD / CI - API (dotnet build + engine sim) (push) Has been cancelled
CI/CD / CI - Web (tsc + next build) (push) Has been cancelled
CI/CD / Deploy - local stack (db + server + web) (push) Has been cancelled
100 gated gifts (level/rating-locked) + requirement system
Adds ~100 new purchasable gifts that are LOCKED until a level/rating gate is met,
then buyable with coins — value scales with the gate:
- 45 gift avatars (types.ts), 35 gift titles + 20 gift card backs (gamification.ts),
  all reusing existing renderers. Tier (1-5) encoded in the id (-t<n>-).
- Gate model: GIFT_TIERS (shared) → reqLevel/reqRating on AvatarDef/TitleDef/
  CardBackDef + ShopItem. Tiers: t1 free, t2 Lv10, t3 Lv20, t4 Lv35, t5 Rating1700.
- Shop UI: locked cards dim + show the requirement (Lock + "Level 20"), buy
  disabled until met; mock buyItem enforces it offline.
- Server enforces generically — ProfileService parses the tier from the id and
  checks the player's level/rating (no 100-entry mirror). Mirrors GIFT_TIERS.
- i18n shop.reqLevel/reqRating (fa+en).

Verified: tsc + sim + next build + dotnet build all pass.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-07 00:02:28 +03:30
..