857287fa84
Fullscreen on mobile: - Android (Capacitor): MainActivity now runs edge-to-edge and hides the status + navigation bars (immersive, transient-on-swipe), re-asserted on focus. - PWA: manifest display -> "fullscreen" with display_override fallback chain; viewport gains viewport-fit: cover for proper safe-area/edge-to-edge handling. Moderation auto-hide: - ProfileService.ReportUser now de-dupes nudity reports per reporter and, once NudityHideThreshold (3) distinct players flag a target's avatar as nudity, auto-removes their custom photo (reverts to default avatar). Counted from the ledger, so still no schema change. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
323 lines
14 KiB
C#
323 lines
14 KiB
C#
using System.Text.Json;
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using Hokm.Server.Data;
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using Microsoft.EntityFrameworkCore;
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namespace Hokm.Server.Profiles;
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public class ProfileService
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{
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private readonly AppDbContext _db;
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public ProfileService(AppDbContext db) => _db = db;
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public static readonly CoinPackDto[] Packs =
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{
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new() { Id = "p1", Coins = 5000, Bonus = 0, PriceToman = 99000, Tag = "starter" },
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new() { Id = "p2", Coins = 11000, Bonus = 1000, PriceToman = 199000, Tag = "popular" },
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new() { Id = "p3", Coins = 24000, Bonus = 4000, PriceToman = 399000, Tag = "best" },
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new() { Id = "p4", Coins = 50000, Bonus = 15000, PriceToman = 799000 },
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};
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private static ProfileDto Default(string userId, string? name) => new()
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{
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Id = userId,
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Username = "player_" + (userId.Length >= 4 ? userId[^4..] : userId),
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DisplayName = string.IsNullOrWhiteSpace(name) ? "بازیکن" : name!,
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CreatedAt = DateTimeOffset.UtcNow.ToUnixTimeMilliseconds(),
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};
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public async Task<ProfileDto> GetOrCreate(string userId, string? name)
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{
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var row = await _db.Profiles.FindAsync(userId);
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if (row == null)
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{
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var dto = Default(userId, name);
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await SaveInternal(dto);
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return dto;
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}
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return JsonSerializer.Deserialize<ProfileDto>(row.Json, JsonOpts.Default) ?? Default(userId, name);
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}
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private async Task SaveInternal(ProfileDto p)
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{
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var json = JsonSerializer.Serialize(p, JsonOpts.Default);
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var row = await _db.Profiles.FindAsync(p.Id);
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if (row == null) _db.Profiles.Add(new ProfileRow { Id = p.Id, Json = json, UpdatedAt = DateTime.UtcNow });
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else { row.Json = json; row.UpdatedAt = DateTime.UtcNow; }
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await _db.SaveChangesAsync();
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}
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public async Task<ProfileDto> Save(ProfileDto p) { await SaveInternal(p); return p; }
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private async Task Ledger(string uid, string kind, int amount, string? @ref)
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{
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_db.Ledger.Add(new LedgerRow { UserId = uid, Kind = kind, Amount = amount, Ref = @ref, CreatedAt = DateTime.UtcNow });
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await _db.SaveChangesAsync();
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}
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/// <summary>Distinct players who must flag an avatar as nudity before it auto-hides.</summary>
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public const int NudityHideThreshold = 3;
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/// <summary>
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/// Record a moderation report (inappropriate avatar / insulting chat). Stored
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/// in the write-only ledger as kind="report" so no schema change is needed;
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/// Ref encodes "{targetId}|{reason}|{details}". Once enough *distinct* players
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/// flag a target's avatar as nudity, the custom photo is auto-removed.
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/// </summary>
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public async Task ReportUser(string reporterUid, string targetId, string? reason, string? details)
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{
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if (string.IsNullOrWhiteSpace(targetId) || targetId == reporterUid) return;
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var safeReason = reason is "nudity" or "insult" or "other" ? reason : "other";
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var safeDetails = (details ?? "").Replace("\n", " ").Trim();
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var @ref = $"{targetId}|{safeReason}|{safeDetails}";
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if (@ref.Length > 480) @ref = @ref[..480];
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var nudityPrefix = targetId + "|nudity";
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// De-dupe nudity reports so a single player can't nuke an avatar alone.
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if (safeReason == "nudity")
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{
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var already = await _db.Ledger.AnyAsync(
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l => l.Kind == "report" && l.UserId == reporterUid && l.Ref!.StartsWith(nudityPrefix));
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if (already) return;
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}
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await Ledger(reporterUid, "report", 0, @ref);
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// Auto-hide a custom avatar once enough distinct players flag it.
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if (safeReason == "nudity")
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{
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var reporters = await _db.Ledger
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.Where(l => l.Kind == "report" && l.Ref!.StartsWith(nudityPrefix))
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.Select(l => l.UserId)
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.Distinct()
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.CountAsync();
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if (reporters >= NudityHideThreshold)
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{
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var target = await GetOrCreate(targetId, null);
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if (!string.IsNullOrEmpty(target.AvatarImage))
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{
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target.AvatarImage = null; // revert to their default avatar
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await SaveInternal(target);
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}
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}
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}
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}
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public async Task<ProfileDto> Update(string uid, JsonElement patch)
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{
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var p = await GetOrCreate(uid, null);
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if (patch.TryGetProperty("displayName", out var dn) && dn.ValueKind == JsonValueKind.String) p.DisplayName = dn.GetString()!;
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if (patch.TryGetProperty("avatar", out var av) && av.ValueKind == JsonValueKind.String) p.Avatar = av.GetString()!;
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// Custom photo upload is gated behind level 3.
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if (p.Level >= 3 && patch.TryGetProperty("avatarImage", out var ai) && ai.ValueKind == JsonValueKind.String) p.AvatarImage = ai.GetString();
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if (patch.TryGetProperty("title", out var ti) && ti.ValueKind == JsonValueKind.String) p.Title = ti.GetString();
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if (patch.TryGetProperty("cardFront", out var cf) && cf.ValueKind == JsonValueKind.String) p.CardFront = cf.GetString()!;
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if (patch.TryGetProperty("cardBack", out var cb) && cb.ValueKind == JsonValueKind.String) p.CardBack = cb.GetString()!;
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// social
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if (patch.TryGetProperty("gender", out var ge) && ge.ValueKind == JsonValueKind.String) p.Gender = ge.GetString()!;
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if (patch.TryGetProperty("socialsVisibility", out var sv) && sv.ValueKind == JsonValueKind.String) p.SocialsVisibility = sv.GetString()!;
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if (patch.TryGetProperty("socials", out var so) && so.ValueKind == JsonValueKind.Object)
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p.Socials = JsonSerializer.Deserialize<SocialLinksDto>(so.GetRawText(), JsonOpts.Default) ?? p.Socials;
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// One-time "set your city" reward: first non-empty city → +500 coins.
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var cityRewarded = false;
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if (patch.TryGetProperty("city", out var ci) && ci.ValueKind == JsonValueKind.String)
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{
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var city = ci.GetString();
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p.City = city;
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if (!string.IsNullOrWhiteSpace(city) && !p.CityRewardClaimed)
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{
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p.CityRewardClaimed = true;
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p.Coins += CityReward;
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cityRewarded = true;
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}
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}
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await Save(p);
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if (cityRewarded) await Ledger(uid, "city", CityReward, "profile-city");
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return p;
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}
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/// <summary>One-time coin reward for setting your city (mirrors client CITY_REWARD).</summary>
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public const int CityReward = 500;
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public async Task<ProfileDto> UpgradePlan(string uid)
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{
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var p = await GetOrCreate(uid, null);
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p.Plan = "pro";
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p.PlanUntil = DateTimeOffset.UtcNow.AddDays(30).ToUnixTimeMilliseconds();
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return await Save(p);
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}
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public async Task<(bool ok, ProfileDto? profile, int coins)> BuyCoins(string uid, string packId)
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{
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var pack = Packs.FirstOrDefault(x => x.Id == packId);
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if (pack == null) return (false, null, 0);
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// NOTE: real payment (Zarinpal/IDPay) verification goes here.
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var p = await GetOrCreate(uid, null);
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int added = pack.Coins + pack.Bonus;
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p.Coins += added;
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await Save(p);
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await Ledger(uid, "purchase", added, packId);
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return (true, p, added);
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}
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public async Task<(RewardResultDto reward, ProfileDto profile)> ApplyMatch(string uid, MatchSummaryDto s)
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{
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var p = await GetOrCreate(uid, null);
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// No real opponent rating tracked yet — treat as an even match.
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var reward = Gamification.ApplyMatch(p, s, p.Rating);
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await Save(p);
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await Ledger(uid, "match", reward.CoinsDelta, s.Ranked ? "ranked" : "casual");
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return (reward, p);
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}
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/// <summary>Deduct a ranked entry/stake up front. Returns null if not enough coins.</summary>
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public async Task<ProfileDto?> ChargeEntry(string uid, int amount)
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{
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var p = await GetOrCreate(uid, null);
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if (amount <= 0) return p;
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if (p.Coins < amount) return null;
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p.Coins -= amount;
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await Save(p);
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await Ledger(uid, "entry", -amount, "ranked");
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return p;
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}
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/* ----------------------------- shop ------------------------------- */
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// Coin-priced XP packs (XP is intentionally expensive). Server-authoritative.
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public static readonly Dictionary<string, (int Price, int Xp)> XpPacks = new()
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{
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["xp1"] = (1500, 200),
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["xp2"] = (4000, 600),
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["xp3"] = (8000, 1500),
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};
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// Gated gifts encode their tier in the id (`-t<n>-`); the gate is derived from
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// the tier so the server enforces it without a 100-entry catalog mirror.
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// Mirrors GIFT_TIERS in src/lib/online/types.ts.
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private static readonly (int Level, int Rating)[] GiftGate =
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{ (0, 0), (0, 0), (10, 0), (20, 0), (35, 0), (0, 1700) }; // index = tier (1..5)
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private static (int Level, int Rating) GiftGateFor(string id)
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{
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var m = System.Text.RegularExpressions.Regex.Match(id, @"-t(\d)-");
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if (m.Success && int.TryParse(m.Groups[1].Value, out var tier) && tier >= 1 && tier <= 5)
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return GiftGate[tier];
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return (0, 0);
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}
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// Per-item purchase gates for the named (non-tier-encoded) cosmetics, keyed by
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// "kind:id" since ids repeat across kinds (e.g. "taunt" is both a reaction &
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// sticker pack). Every one is still coin-priced — this only gates the purchase.
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// ⚠️ Mirror of req* in src/lib/online/types.ts (AVATARS) + gamification.ts
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// (CARD_BACKS/FRONTS, REACTION_PACKS, STICKER_PACKS). Keep both in sync.
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private static readonly Dictionary<string, (int Level, int Rating, string? Ach)> ItemGate = new()
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{
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// avatars
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["avatar:a-robot"] = (0, 0, "wins_50"),
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["avatar:a-wizard"] = (0, 1300, null),
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["avatar:a-ninja"] = (0, 0, "wins_100"),
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["avatar:a-king"] = (0, 1500, null),
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["avatar:a-genie"] = (0, 1700, null),
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["avatar:a-crown"] = (0, 1900, "hakem_7"),
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["avatar:a-gem"] = (0, 2100, "shutout_10"),
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// card backs
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["cardback:crimson"] = (0, 0, "wins_25"),
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["cardback:ruby"] = (0, 1300, null),
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["cardback:royal"] = (0, 0, "wins_50"),
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["cardback:aurora"] = (0, 1500, null),
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["cardback:obsidian"] = (0, 1700, null),
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["cardback:imperial"] = (0, 1900, "hakem_7"),
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// card fronts
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["cardfront:parchment"] = (0, 1300, null),
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["cardfront:mint"] = (0, 0, "wins_50"),
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["cardfront:goldleaf"] = (0, 1500, null),
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["cardfront:crystal"] = (0, 1700, null),
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["cardfront:imperial-face"] = (0, 0, "wins_100"),
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// reaction packs
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["reactionpack:champion"] = (0, 1300, null),
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["reactionpack:legend"] = (0, 0, "wins_100"),
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// sticker packs
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["stickerpack:hokm"] = (0, 0, "shutout_1"),
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["stickerpack:persian"] = (0, 0, "wins_100"),
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["stickerpack:taunt"] = (0, 0, "kot_25"),
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["stickerpack:rulership"] = (0, 0, "hakem_7"),
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["stickerpack:firestorm"] = (0, 0, "streak_10"),
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["stickerpack:victory"] = (0, 1500, null),
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["stickerpack:raghib"] = (0, 0, "kot_10"),
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};
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public async Task<(bool ok, ProfileDto? profile, string error)> ShopBuy(string uid, string kind, string id, int price)
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{
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var p = await GetOrCreate(uid, null);
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// Gated gift: locked until the player meets the tier's level/rating gate.
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var gate = GiftGateFor(id);
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if (p.Level < gate.Level || p.Rating < gate.Rating) return (false, p, "locked");
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// Named-item gate (avatars/backs/fronts/reactions/stickers): coin-priced but
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// locked until the level / rating / achievement requirement is met.
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if (ItemGate.TryGetValue($"{kind}:{id}", out var ig) &&
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(p.Level < ig.Level || p.Rating < ig.Rating ||
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(ig.Ach != null && !p.Unlocked.Contains(ig.Ach))))
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return (false, p, "locked");
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// XP packs are consumable (grant XP, may level up) — not added to an owned list.
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if (kind == "xp")
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{
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if (!XpPacks.TryGetValue(id, out var pk)) return (false, p, "bad_kind");
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if (p.Coins < pk.Price) return (false, p, "insufficient");
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p.Coins -= pk.Price;
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Gamification.GrantXp(p, pk.Xp);
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Gamification.EvaluateAchievements(p); // unlock any level milestones reached
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await Save(p);
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await Ledger(uid, "xp", -pk.Price, id);
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return (true, p, "");
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}
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var list = kind switch
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{
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"avatar" => p.OwnedAvatars,
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"cardfront" => p.OwnedCardFronts,
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"cardback" => p.OwnedCardBacks,
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"reactionpack" => p.OwnedReactionPacks,
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"stickerpack" => p.OwnedStickerPacks,
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"title" => p.OwnedTitles,
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_ => null,
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};
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if (list == null) return (false, null, "bad_kind");
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if (list.Contains(id)) return (false, p, "owned");
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if (price < 0 || p.Coins < price) return (false, p, "insufficient");
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p.Coins -= price;
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list.Add(id);
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await Save(p);
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await Ledger(uid, "shop", -price, $"{kind}:{id}");
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return (true, p, "");
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}
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/* ----------------------------- daily ------------------------------ */
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// Mirror the client DAILY_REWARDS (src/lib/online/gamification.ts) exactly.
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private static readonly int[] DailyRewards = { 100, 150, 200, 300, 400, 600, 1500 };
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private static string Today => DateTime.UtcNow.ToString("yyyy-MM-dd");
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public async Task<(int day, string? lastClaimed, bool available)> GetDaily(string uid)
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{
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var p = await GetOrCreate(uid, null);
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return (p.DailyDay, p.DailyLastClaimed, p.DailyLastClaimed != Today);
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}
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public async Task<(int reward, ProfileDto profile, int day)> ClaimDaily(string uid)
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{
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var p = await GetOrCreate(uid, null);
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if (p.DailyLastClaimed == Today) return (0, p, p.DailyDay);
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int day = p.DailyDay;
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int reward = DailyRewards[Math.Min(day, DailyRewards.Length) - 1];
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p.Coins += reward;
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p.DailyDay = day >= 7 ? 1 : day + 1;
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p.DailyLastClaimed = Today;
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await Save(p);
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await Ledger(uid, "daily", reward, "day" + day);
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return (reward, p, day);
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}
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}
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