ad5b42db06
- New searchable city picker (src/lib/iran-cities.ts, ~60 Iranian cities, fa/en search) shown as a gold reward card at the top of the profile Basic tab. - First time a non-empty city is set, the player earns 500 coins (CITY_REWARD), granted server-authoritatively. Collapses to a compact summary afterwards with a "change city" option (no re-reward). - Frontend: UserProfile.city + cityRewardClaimed; mock-service grants on first set; session/service updateProfile accept `city`; celebratory toast + sfx. - Backend (.NET): ProfileDto.City/CityRewardClaimed (JSON blob → no migration); ProfileService.Update grants +500 once and writes a "city" ledger entry. - i18n: city.* keys (fa + en). Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
164 lines
5.8 KiB
C#
164 lines
5.8 KiB
C#
using System.Text.Json;
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using System.Text.Json.Serialization;
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namespace Hokm.Server.Profiles;
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public class StatsDto
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{
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public int Games { get; set; }
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public int Wins { get; set; }
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public int Losses { get; set; }
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public int KotsFor { get; set; }
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public int KotsAgainst { get; set; }
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public int Tricks { get; set; }
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public int BestWinStreak { get; set; }
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public int CurrentWinStreak { get; set; }
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public int ShutoutWins { get; set; }
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public int HakemRounds { get; set; }
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public int RoundsWon { get; set; }
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}
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/// <summary>Optional social-media handles a player chooses to share.</summary>
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public class SocialLinksDto
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{
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public string? Instagram { get; set; }
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public string? Telegram { get; set; }
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public string? X { get; set; }
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public string? Youtube { get; set; }
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}
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/// <summary>Mirrors the client UserProfile (camelCase JSON).</summary>
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public class ProfileDto
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{
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public string Id { get; set; } = "";
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public string Username { get; set; } = "";
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public string DisplayName { get; set; } = "بازیکن";
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public string Avatar { get; set; } = "a-fox";
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public string? AvatarImage { get; set; }
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public string? Phone { get; set; }
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public string? Email { get; set; }
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public string Plan { get; set; } = "free";
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public long? PlanUntil { get; set; }
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public int Level { get; set; } = 1;
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public int Xp { get; set; }
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public int Coins { get; set; } = 1000;
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public int Rating { get; set; } = 1000;
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public StatsDto Stats { get; set; } = new();
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public List<string> OwnedAvatars { get; set; } = new() { "a-fox", "a-lion" };
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public List<string> OwnedCardFronts { get; set; } = new() { "classic" };
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public List<string> OwnedCardBacks { get; set; } = new() { "classic" };
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public List<string> OwnedTitles { get; set; } = new() { "novice" };
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public List<string> OwnedReactionPacks { get; set; } = new();
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public List<string> OwnedStickerPacks { get; set; } = new();
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public string? Title { get; set; } = "novice";
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public string CardFront { get; set; } = "classic";
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public string CardBack { get; set; } = "classic";
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public Dictionary<string, int> Achievements { get; set; } = new();
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public List<string> Unlocked { get; set; } = new();
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public long CreatedAt { get; set; }
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// social
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public string Gender { get; set; } = ""; // "" | male | female | other
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public string? City { get; set; } // selected city id (see client IRAN_CITIES)
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public bool CityRewardClaimed { get; set; } // one-time "set your city" reward granted
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public SocialLinksDto Socials { get; set; } = new();
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public string SocialsVisibility { get; set; } = "public"; // public | friends | hidden
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// daily reward streak
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public int DailyDay { get; set; } = 1;
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public string? DailyLastClaimed { get; set; } // yyyy-MM-dd
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}
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/// <summary>
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/// Public-facing view of another player (no coins/phone/email). Mirrors the
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/// client <c>PublicProfile</c>. Returned by <c>GET /api/profile/{id}/public</c>.
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/// </summary>
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public class PublicProfileDto
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{
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public string Id { get; set; } = "";
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public string DisplayName { get; set; } = "";
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public string Avatar { get; set; } = "a-fox";
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public string? AvatarImage { get; set; }
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public string Plan { get; set; } = "free";
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public string? Title { get; set; }
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public int Level { get; set; } = 1;
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public int Rating { get; set; } = 1000;
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public StatsDto Stats { get; set; } = new();
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public Dictionary<string, int> Achievements { get; set; } = new();
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public List<string> Unlocked { get; set; } = new();
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public long CreatedAt { get; set; }
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public string Gender { get; set; } = "";
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/// <summary>Only populated when the viewer is allowed to see them (public / friend / self).</summary>
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public SocialLinksDto? Socials { get; set; }
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public bool IsFriend { get; set; }
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public bool IsYou { get; set; }
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public bool RequestSent { get; set; }
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}
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public class MatchSummaryDto
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{
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public bool Ranked { get; set; }
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public int Stake { get; set; }
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public bool Won { get; set; }
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public bool KotFor { get; set; }
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public bool KotAgainst { get; set; }
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public int TricksWon { get; set; }
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public int Rounds { get; set; }
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public bool Shutout { get; set; }
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public int HakemRounds { get; set; }
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public int RoundsWon { get; set; }
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public bool Forfeit { get; set; }
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}
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public class AchievementUnlockDto
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{
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public string Id { get; set; } = "";
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public string NameFa { get; set; } = "";
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public string NameEn { get; set; } = "";
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public string Icon { get; set; } = "";
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public int CoinReward { get; set; }
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}
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public class TitleUnlockDto
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{
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public string Id { get; set; } = "";
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public string NameFa { get; set; } = "";
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public string NameEn { get; set; } = "";
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}
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public class RewardResultDto
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{
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public int RatingBefore { get; set; }
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public int RatingAfter { get; set; }
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public int RatingDelta { get; set; }
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public int CoinsBefore { get; set; }
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public int CoinsAfter { get; set; }
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public int CoinsDelta { get; set; }
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public int XpGained { get; set; }
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public int LevelBefore { get; set; }
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public int LevelAfter { get; set; }
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public bool LeveledUp { get; set; }
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public List<AchievementUnlockDto> NewAchievements { get; set; } = new();
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public List<TitleUnlockDto> NewTitles { get; set; } = new();
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public bool Promoted { get; set; }
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public bool Demoted { get; set; }
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}
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public class CoinPackDto
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{
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public string Id { get; set; } = "";
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public int Coins { get; set; }
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public int Bonus { get; set; }
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public int PriceToman { get; set; }
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public string? Tag { get; set; }
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}
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public static class JsonOpts
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{
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public static readonly JsonSerializerOptions Default = new()
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{
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PropertyNamingPolicy = JsonNamingPolicy.CamelCase,
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DefaultIgnoreCondition = JsonIgnoreCondition.WhenWritingNull,
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};
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}
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