cb27a16dc1
Game table & play - UNO-style restyle: suit-aware bolder cards (+xl size), pulsing playable glow, big "YOUR TURN" pill, active-seat ring, trick-win particle burst, round confetti, match coin-rain. - Per-league turn time via turnMsForStake: 15s starter/AI, 10s pro, 7s expert; mirrored server-side in GameRoom.TurnMs. - Speed (Blitz) mode for vs-AI/private: 5s turns, race to 5, ~halved pacing. - Matchmaking waits ~15s (randomized 12-18s) then fills bots; elapsed timer + hint. Rewards / gifts - Richer post-match modal (floating coins, XP bar), celebration overlay reveals the unlocked sticker pack, boosted daily rewards (client+server synced), themed 7-day daily with special day-7. Social - Public profile modal (identity, stats, achievement board) from leaderboard / friends / discover / end-of-game roster; rate-limited add-friend (10/hour). - Social hub: Friends / Discover (player search + suggestions) / Messages inbox. - Profile gender (shown in finder/profile) + social links with public/friends/ hidden visibility, enforced server-side. Cosmetics - Distinct card backs: per-design pattern families (stripes/argyle/grid/dots/ rays/scales/crosshatch/royal/filigree/gem) + luxury motifs (lib/cardBack.ts), consistent on table/shop/profile; +Peacock/Rose-Gold backs. - Purchasable titles (shop Titles section); title shown under the seat on the table and in discover/public profile. - 10 new sticker packs (banter/kol-kol, Persian trends, court cards, moods). - Persistent level+XP bar on Home and every inner screen. Payments - Buy-coins gateway opens in a new tab (no SPA dead-end) + focus refresh. - Store IAB scaffolding: Cafe Bazaar deep-link purchase + redirect-token capture, Myket native-bridge contract, server-side IabService.Verify for both stores, config-driven via Iab__* env. POST /api/coins/iab/verify (JWT). Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
316 lines
9.1 KiB
CSS
316 lines
9.1 KiB
CSS
@import "tailwindcss";
|
|
|
|
/*
|
|
FlatRender Hokm — "Persian Luxury" theme.
|
|
Deep navy/teal table, gold filigree accents, geometric motifs.
|
|
*/
|
|
|
|
:root {
|
|
--navy-950: #060c1f;
|
|
--navy-900: #0a142e;
|
|
--navy-800: #0e1c3f;
|
|
--navy-700: #14274f;
|
|
--teal-700: #0d6b6b;
|
|
--teal-500: #14b8a6;
|
|
--teal-400: #2dd4bf;
|
|
--gold-600: #b8860b;
|
|
--gold-500: #d4af37;
|
|
--gold-400: #e6c659;
|
|
--gold-300: #f1da8a;
|
|
--cream: #f5ecd6;
|
|
|
|
--background: var(--navy-950);
|
|
--foreground: #eef2f8;
|
|
}
|
|
|
|
@theme inline {
|
|
--color-navy-950: var(--navy-950);
|
|
--color-navy-900: var(--navy-900);
|
|
--color-navy-800: var(--navy-800);
|
|
--color-navy-700: var(--navy-700);
|
|
--color-teal-700: var(--teal-700);
|
|
--color-teal-500: var(--teal-500);
|
|
--color-teal-400: var(--teal-400);
|
|
--color-gold-600: var(--gold-600);
|
|
--color-gold-500: var(--gold-500);
|
|
--color-gold-400: var(--gold-400);
|
|
--color-gold-300: var(--gold-300);
|
|
--color-cream: var(--cream);
|
|
--font-sans: var(--font-vazir), var(--font-jakarta), system-ui, sans-serif;
|
|
}
|
|
|
|
:root {
|
|
/* Self-hosted @fontsource families (see app/layout.tsx imports). */
|
|
--font-vazir: "Vazirmatn Variable", system-ui, sans-serif;
|
|
--font-jakarta: "Plus Jakarta Sans Variable", system-ui, sans-serif;
|
|
}
|
|
|
|
/* Premium (pro) perk: animated shimmering chat bubble. */
|
|
@keyframes chatshimmer {
|
|
0% { background-position: 0% 50%; }
|
|
100% { background-position: 200% 50%; }
|
|
}
|
|
.premium-chat {
|
|
background: linear-gradient(90deg, #d4af37, #ffe9a8, #d4af37, #ffe9a8);
|
|
background-size: 200% 100%;
|
|
animation: chatshimmer 3s linear infinite;
|
|
color: #2a1f04;
|
|
font-weight: 600;
|
|
box-shadow: 0 0 10px rgba(212, 175, 55, 0.45);
|
|
}
|
|
|
|
/* Tactile "3D press" buttons (casual card-game feel) — a solid underside that
|
|
compresses on tap. Pair with a bg/glass class for the face. */
|
|
.press-3d {
|
|
box-shadow: 0 6px 0 0 rgba(0, 0, 0, 0.30), 0 8px 16px rgba(0, 0, 0, 0.28);
|
|
transition: transform 0.08s ease, box-shadow 0.08s ease;
|
|
}
|
|
.press-3d:active {
|
|
transform: translateY(4px);
|
|
box-shadow: 0 2px 0 0 rgba(0, 0, 0, 0.30), 0 3px 8px rgba(0, 0, 0, 0.28);
|
|
}
|
|
@media (prefers-reduced-motion: reduce) {
|
|
.press-3d, .press-3d:active { transition: none; transform: none; }
|
|
}
|
|
|
|
/* HUD text stays legible over the dynamic felt/table (game-ui best practice). */
|
|
.hud-shadow {
|
|
text-shadow: 0 1px 2px rgba(0, 0, 0, 0.6), 0 0 6px rgba(0, 0, 0, 0.4);
|
|
}
|
|
|
|
/* Safe-area helpers for notch / home-indicator on phones. */
|
|
.safe-top { padding-top: max(0.75rem, env(safe-area-inset-top)); }
|
|
.safe-bottom { padding-bottom: max(0.5rem, env(safe-area-inset-bottom)); }
|
|
.safe-x {
|
|
padding-left: max(0.75rem, env(safe-area-inset-left));
|
|
padding-right: max(0.75rem, env(safe-area-inset-right));
|
|
}
|
|
|
|
html,
|
|
body {
|
|
height: 100%;
|
|
overflow-x: hidden;
|
|
overscroll-behavior: none;
|
|
}
|
|
|
|
body {
|
|
background:
|
|
radial-gradient(1200px 800px at 50% -10%, rgba(20, 184, 166, 0.12), transparent 60%),
|
|
radial-gradient(900px 700px at 50% 120%, rgba(212, 175, 55, 0.08), transparent 55%),
|
|
var(--navy-950);
|
|
color: var(--foreground);
|
|
font-family: var(--font-sans);
|
|
-webkit-font-smoothing: antialiased;
|
|
overflow: hidden;
|
|
}
|
|
|
|
/* Persian geometric motif — subtle tiled background */
|
|
.persian-pattern {
|
|
background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='80' height='80' viewBox='0 0 80 80'%3E%3Cg fill='none' stroke='%23d4af37' stroke-opacity='0.06' stroke-width='1'%3E%3Cpath d='M40 0 L80 40 L40 80 L0 40 Z'/%3E%3Cpath d='M40 16 L64 40 L40 64 L16 40 Z'/%3E%3Ccircle cx='40' cy='40' r='6'/%3E%3C/g%3E%3C/svg%3E");
|
|
background-size: 80px 80px;
|
|
}
|
|
|
|
/* Felt table surface */
|
|
.felt {
|
|
background:
|
|
radial-gradient(ellipse at 50% 45%, rgba(45, 212, 191, 0.18), transparent 62%),
|
|
radial-gradient(ellipse at 50% 50%, var(--teal-700) 0%, #0a3a3a 45%, #06201f 100%);
|
|
box-shadow:
|
|
inset 0 0 120px rgba(0, 0, 0, 0.55),
|
|
inset 0 0 0 2px rgba(212, 175, 55, 0.25),
|
|
0 30px 80px rgba(0, 0, 0, 0.6);
|
|
}
|
|
|
|
.gold-text {
|
|
background: linear-gradient(180deg, var(--gold-300), var(--gold-500) 55%, var(--gold-600));
|
|
-webkit-background-clip: text;
|
|
background-clip: text;
|
|
color: transparent;
|
|
}
|
|
|
|
.gold-border {
|
|
border: 1px solid rgba(212, 175, 55, 0.45);
|
|
}
|
|
|
|
.glass {
|
|
background: rgba(10, 20, 46, 0.72);
|
|
backdrop-filter: blur(14px);
|
|
border: 1px solid rgba(212, 175, 55, 0.18);
|
|
}
|
|
|
|
.btn-gold {
|
|
background: linear-gradient(180deg, var(--gold-400), var(--gold-600));
|
|
color: #2a1f04;
|
|
font-weight: 700;
|
|
box-shadow: 0 8px 24px rgba(212, 175, 55, 0.28), inset 0 1px 0 rgba(255, 255, 255, 0.4);
|
|
transition: transform 0.15s ease, box-shadow 0.15s ease, filter 0.15s ease;
|
|
}
|
|
.btn-gold:hover {
|
|
transform: translateY(-1px);
|
|
filter: brightness(1.05);
|
|
box-shadow: 0 12px 30px rgba(212, 175, 55, 0.4), inset 0 1px 0 rgba(255, 255, 255, 0.5);
|
|
}
|
|
.btn-gold:active {
|
|
transform: translateY(0);
|
|
}
|
|
|
|
/* Card face */
|
|
.card-face {
|
|
background: linear-gradient(160deg, #fffdf7, #f3ead2);
|
|
border: 1px solid rgba(0, 0, 0, 0.12);
|
|
box-shadow: 0 6px 14px rgba(0, 0, 0, 0.35), inset 0 0 0 1px rgba(255, 255, 255, 0.6);
|
|
}
|
|
.card-back {
|
|
background:
|
|
repeating-linear-gradient(45deg, rgba(212, 175, 55, 0.22) 0 6px, transparent 6px 12px),
|
|
linear-gradient(160deg, var(--navy-700), var(--navy-900));
|
|
border: 1px solid rgba(212, 175, 55, 0.45);
|
|
box-shadow: 0 6px 14px rgba(0, 0, 0, 0.4), inset 0 0 0 2px rgba(212, 175, 55, 0.25);
|
|
}
|
|
|
|
::-webkit-scrollbar {
|
|
width: 8px;
|
|
height: 8px;
|
|
}
|
|
::-webkit-scrollbar-thumb {
|
|
background: rgba(212, 175, 55, 0.3);
|
|
border-radius: 8px;
|
|
}
|
|
|
|
[dir="rtl"] {
|
|
font-family: var(--font-vazir), system-ui, sans-serif;
|
|
}
|
|
|
|
@keyframes float-up {
|
|
from {
|
|
transform: translateY(110vh);
|
|
}
|
|
to {
|
|
transform: translateY(-20vh);
|
|
}
|
|
}
|
|
.float-suit {
|
|
animation-name: float-up;
|
|
animation-timing-function: linear;
|
|
animation-iteration-count: infinite;
|
|
}
|
|
|
|
@media (prefers-reduced-motion: reduce) {
|
|
.float-suit {
|
|
animation: none;
|
|
display: none;
|
|
}
|
|
}
|
|
|
|
/* ── Game-table UNO animations ──────────────────────────────────────── */
|
|
|
|
/* Floating coin for win celebrations */
|
|
@keyframes coin-rise {
|
|
0% { transform: translateY(0) rotate(0deg) scale(1); opacity: 1; }
|
|
80% { opacity: 0.8; }
|
|
100% { transform: translateY(-190px) rotate(520deg) scale(0.3); opacity: 0; }
|
|
}
|
|
|
|
/* Playable card glow pulse */
|
|
@keyframes playable-glow {
|
|
0%, 100% {
|
|
box-shadow:
|
|
0 8px 18px rgba(0,0,0,0.4),
|
|
0 0 0 2px rgba(212,175,55,0.7),
|
|
0 0 14px rgba(212,175,55,0.3);
|
|
}
|
|
50% {
|
|
box-shadow:
|
|
0 10px 22px rgba(0,0,0,0.5),
|
|
0 0 0 3px rgba(212,175,55,1),
|
|
0 0 30px rgba(212,175,55,0.65);
|
|
}
|
|
}
|
|
.card-playable {
|
|
animation: playable-glow 1.15s ease-in-out infinite;
|
|
}
|
|
|
|
/* Active-player avatar ring pulse */
|
|
@keyframes player-glow {
|
|
0%, 100% {
|
|
box-shadow: 0 0 0 3px rgba(212,175,55,0.9), 0 0 18px rgba(212,175,55,0.4);
|
|
}
|
|
50% {
|
|
box-shadow: 0 0 0 5px rgba(212,175,55,1), 0 0 40px rgba(212,175,55,0.75);
|
|
}
|
|
}
|
|
.active-player-ring {
|
|
animation: player-glow 1.4s ease-in-out infinite;
|
|
}
|
|
|
|
/* Turn-indicator "YOUR TURN" pill bounce */
|
|
@keyframes your-turn-bounce {
|
|
0%, 100% { transform: translateX(-50%) scale(1); }
|
|
50% { transform: translateX(-50%) scale(1.06); }
|
|
}
|
|
|
|
/* Confetti fall */
|
|
@keyframes confetti-fall {
|
|
0% { transform: translateY(0) rotate(0deg); opacity: 1; }
|
|
100% { transform: translateY(140px) rotate(400deg); opacity: 0; }
|
|
}
|
|
|
|
/* XP bar fill */
|
|
@keyframes xp-fill {
|
|
from { width: 0%; }
|
|
}
|
|
.xp-bar-fill {
|
|
animation: xp-fill 1.1s ease-out forwards;
|
|
}
|
|
|
|
/* ── Accessibility / input ─────────────────────────────────────────── */
|
|
|
|
/*
|
|
Visible focus ring for keyboard / controller / switch navigation. Only shows
|
|
for keyboard-style focus (:focus-visible), never on mouse/touch tap — so it
|
|
stays invisible during normal play but makes the app fully navigable without a
|
|
pointer (game-ui-design: controller-first, no navigation dead-ends).
|
|
*/
|
|
:focus-visible {
|
|
outline: 2px solid var(--gold-400);
|
|
outline-offset: 2px;
|
|
border-radius: 6px;
|
|
}
|
|
/* Inputs already show a gold ring on focus; avoid doubling it up. */
|
|
input:focus-visible,
|
|
textarea:focus-visible {
|
|
outline: none;
|
|
}
|
|
|
|
/* Minimum comfortable tap target (Apple 44pt / Google 48dp). Pair with a
|
|
centering grid so a small icon still gets a big, reliable hit area. */
|
|
.tap {
|
|
min-width: 44px;
|
|
min-height: 44px;
|
|
}
|
|
|
|
/*
|
|
Honor the OS "reduce motion" setting across the whole app. Decorative game
|
|
motion (coin rain, confetti, pulsing glows, count-ups) is neutralized to near-
|
|
instant, and the always-pulsing HUD loops are stopped outright. Functional
|
|
state changes still happen — they just snap instead of animating.
|
|
(game-ui-design: motion-sickness-trigger is a high-severity accessibility issue.)
|
|
*/
|
|
@media (prefers-reduced-motion: reduce) {
|
|
.card-playable,
|
|
.active-player-ring,
|
|
.float-suit {
|
|
animation: none !important;
|
|
}
|
|
.float-suit { display: none; }
|
|
|
|
*,
|
|
*::before,
|
|
*::after {
|
|
animation-duration: 0.01ms !important;
|
|
animation-iteration-count: 1 !important;
|
|
transition-duration: 0.01ms !important;
|
|
scroll-behavior: auto !important;
|
|
}
|
|
}
|