fd33f85e9c
- XP packs in the store (coin-priced, intentionally expensive): xp1 200/5k, xp2 600/12k, xp3 1500/25k. Consumable (grant XP, can level up) — server ShopBuy handles kind "xp" via an authoritative XpPacks map + Gamification.GrantXp; mock mirrors. New shop section + shop.xp/xpHint i18n. - Every game grants XP and the WINNER earns 2x: matchXp is now base*(won?2:1)*leagueFactor (was a flat +80 win bonus). Mirrored server-side. - Premium (pro) perks: 1.5x XP multiplier (applied in applyMatchResult / ApplyMatch by plan), plus animated shimmering gold chat bubbles for your own messages (premium-chat CSS; ChatScreen gates on plan). Verified: tsc + next + dotnet build clean; sim passes; live server — buying xp2 took L1→L3 and deducted 12k coins under the new curve. Images rebuilt :1500/:1505. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
959 lines
29 KiB
TypeScript
959 lines
29 KiB
TypeScript
// In-memory + localStorage mock implementing OnlineService.
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// Simulates remote players, friends presence, room invites and matchmaking
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// with timers, and computes rewards via gamification.ts.
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import {
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CARD_BACKS,
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CARD_FRONTS,
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REACTION_PACKS,
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STICKER_PACKS,
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XP_PACKS,
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addXp,
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applyMatchResult,
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dailyRewardFor,
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faNum,
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xpNeededForLevel,
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} from "./gamification";
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import {
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CreateRoomOptions,
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MatchmakingOptions,
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OnlineService,
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Unsubscribe,
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} from "./service";
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import {
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AVATARS,
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AppNotification,
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AuthSession,
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ChatMessage,
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CoinPack,
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Conversation,
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DailyRewardState,
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Friend,
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FriendRequest,
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LeaderboardEntry,
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MatchSummary,
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MatchmakingState,
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PresenceStatus,
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RewardResult,
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Room,
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RoomSeat,
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ShopItem,
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UserProfile,
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} from "./types";
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const PERSIAN_NAMES = [
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"آرش", "کیان", "نیلوفر", "سارا", "رضا", "مهسا", "امیر", "پارسا",
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"الناز", "بابک", "شیما", "حسام", "تینا", "کاوه", "رویا", "مازیار",
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"نگار", "سهراب", "بهار", "فرهاد", "یاسمن", "آرمان", "دنیا", "سینا",
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];
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function rid(prefix = "id"): string {
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return `${prefix}_${Math.random().toString(36).slice(2, 9)}`;
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}
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function pick<T>(arr: T[]): T {
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return arr[Math.floor(Math.random() * arr.length)];
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}
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function randInt(min: number, max: number): number {
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return Math.floor(Math.random() * (max - min + 1)) + min;
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}
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function todayStr(): string {
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return new Date().toISOString().slice(0, 10);
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}
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function isBrowser(): boolean {
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return typeof window !== "undefined";
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}
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const LS = {
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session: "hokm.session",
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profile: "hokm.profile",
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daily: "hokm.daily",
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chats: "hokm.chats",
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};
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const CANNED_REPLIES = [
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"سلام! 👋",
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"بزن بریم 🔥",
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"یه دست دیگه؟",
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"من آمادهام",
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"آفرین، کارت خوب بود",
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"حکم چی بکنیم؟",
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"😂😂",
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"الان میام بازی",
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"حتماً!",
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"تو رو خدا این دفعه کُتمون نکن 😅",
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];
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function load<T>(key: string): T | null {
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if (!isBrowser()) return null;
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try {
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const raw = localStorage.getItem(key);
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return raw ? (JSON.parse(raw) as T) : null;
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} catch {
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return null;
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}
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}
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function save(key: string, value: unknown): void {
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if (!isBrowser()) return;
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try {
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localStorage.setItem(key, JSON.stringify(value));
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} catch {
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/* ignore */
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}
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}
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function defaultProfile(session: AuthSession): UserProfile {
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return {
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id: session.userId,
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username: "player_" + session.userId.slice(-4),
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displayName: "بازیکن",
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avatar: AVATARS[0].id,
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plan: "free",
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level: 1,
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xp: 0,
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coins: 1000,
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rating: 1000,
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stats: {
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games: 0,
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wins: 0,
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losses: 0,
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kotsFor: 0,
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kotsAgainst: 0,
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tricks: 0,
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bestWinStreak: 0,
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currentWinStreak: 0,
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shutoutWins: 0,
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hakemRounds: 0,
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roundsWon: 0,
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},
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ownedAvatars: [AVATARS[0].id, AVATARS[1].id],
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ownedCardFronts: ["classic"],
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ownedCardBacks: ["classic"],
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ownedTitles: ["novice"],
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ownedReactionPacks: [],
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ownedStickerPacks: [],
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title: "novice",
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cardFront: "classic",
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cardBack: "classic",
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achievements: {},
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unlocked: [],
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createdAt: Date.now(),
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};
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}
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/** Backfill fields on older persisted profiles so the app never crashes. */
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function migrateProfile(p: UserProfile): UserProfile {
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const legacy = p as unknown as { ownedCardStyles?: string[]; cardStyle?: string };
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return {
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...p,
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plan: p.plan ?? "free",
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ownedAvatars: p.ownedAvatars ?? [AVATARS[0].id],
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ownedCardFronts: p.ownedCardFronts ?? ["classic"],
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ownedCardBacks: p.ownedCardBacks ?? legacy.ownedCardStyles ?? ["classic"],
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ownedTitles: p.ownedTitles ?? ["novice"],
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ownedReactionPacks: p.ownedReactionPacks ?? [],
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ownedStickerPacks: p.ownedStickerPacks ?? [],
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title: p.title ?? "novice",
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cardFront: p.cardFront ?? "classic",
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cardBack: p.cardBack ?? legacy.cardStyle ?? "classic",
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};
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}
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function makeFriend(status?: PresenceStatus): Friend {
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return {
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id: rid("fr"),
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username: "u" + randInt(1000, 9999),
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displayName: pick(PERSIAN_NAMES),
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avatar: pick(AVATARS).id,
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level: randInt(1, 40),
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rating: randInt(900, 1800),
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status: status ?? pick<PresenceStatus>(["online", "offline", "in-game", "online"]),
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};
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}
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export class MockOnlineService implements OnlineService {
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private session: AuthSession | null = null;
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private profile: UserProfile | null = null;
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private friends: Friend[] = [];
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private requests: FriendRequest[] = [];
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private room: Room | null = null;
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private matchmaking: MatchmakingState = {
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phase: "idle",
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players: [],
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elapsedMs: 0,
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ranked: true,
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stake: 0,
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};
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private matchPlayers:
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| { id: string; displayName: string; avatar: string; level: number }[]
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| null = null;
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private currentOppRating = 1000;
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private lastOtp = "";
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private mmOpts: MatchmakingOptions | null = null;
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private messages: Record<string, ChatMessage[]> = {};
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private unread: Record<string, number> = {};
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private roomCbs = new Set<(r: Room) => void>();
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private mmCbs = new Set<(s: MatchmakingState) => void>();
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private friendCbs = new Set<(f: Friend[]) => void>();
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private chatCbs = new Set<(friendId: string, m: ChatMessage[]) => void>();
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private reactionCbs = new Set<(seat: number, reaction: string) => void>();
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private reactionTimer: ReturnType<typeof setInterval> | null = null;
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private timers: ReturnType<typeof setTimeout>[] = [];
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constructor() {
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this.session = load<AuthSession>(LS.session);
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const loaded = load<UserProfile>(LS.profile);
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this.profile = loaded ? migrateProfile(loaded) : null;
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this.messages = load<Record<string, ChatMessage[]>>(LS.chats) ?? {};
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this.seedFriends();
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}
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private seedFriends() {
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this.friends = Array.from({ length: 8 }, () => makeFriend());
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// one pending request
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this.requests = [{ id: rid("req"), from: makeFriend("online"), createdAt: Date.now() }];
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}
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private emitRoom() {
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if (this.room) for (const cb of this.roomCbs) cb(this.room);
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}
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private emitMM() {
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for (const cb of this.mmCbs) cb({ ...this.matchmaking });
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}
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private emitFriends() {
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for (const cb of this.friendCbs) cb([...this.friends]);
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}
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private after(ms: number, fn: () => void) {
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const t = setTimeout(fn, ms);
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this.timers.push(t);
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return t;
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}
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private saveProfile() {
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if (this.profile) save(LS.profile, this.profile);
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}
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/* ------------------------------ auth ------------------------------- */
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getSession() {
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return this.session;
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}
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async restore() {
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if (this.session && this.profile) {
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return { session: this.session, profile: this.profile };
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}
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return null;
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}
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private establish(session: AuthSession): AuthSession {
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this.session = session;
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save(LS.session, session);
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if (!this.profile) {
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this.profile = defaultProfile(session);
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this.saveProfile();
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}
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return session;
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}
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async requestOtp(phone: string) {
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this.lastOtp = String(randInt(1000, 9999));
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void phone;
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// In dev we surface the code so it can be entered without a real SMS.
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return { devCode: this.lastOtp };
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}
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async verifyOtp(phone: string, code: string) {
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if (code !== this.lastOtp && code !== "1234") {
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throw new Error("INVALID_CODE");
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}
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const session: AuthSession = {
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userId: rid("user"),
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token: rid("tok"),
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method: "phone",
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createdAt: Date.now(),
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};
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const s = this.establish(session);
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if (this.profile && !this.profile.phone) {
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this.profile.phone = phone;
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this.saveProfile();
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}
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return s;
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}
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async signInEmail(email: string, password: string) {
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void password;
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const session: AuthSession = {
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userId: rid("user"),
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token: rid("tok"),
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method: "email",
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createdAt: Date.now(),
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};
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const s = this.establish(session);
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if (this.profile && !this.profile.email) {
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this.profile.email = email;
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this.saveProfile();
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}
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return s;
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}
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async signUpEmail(email: string, password: string, displayName: string) {
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const s = await this.signInEmail(email, password);
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if (this.profile) {
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this.profile.email = email;
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if (displayName.trim()) this.profile.displayName = displayName.trim();
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this.saveProfile();
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}
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return s;
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}
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async signInGoogle() {
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const session: AuthSession = {
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userId: rid("user"),
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token: rid("tok"),
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method: "google",
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createdAt: Date.now(),
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};
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return this.establish(session);
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}
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async signOut() {
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this.session = null;
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if (isBrowser()) localStorage.removeItem(LS.session);
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// keep profile so progress persists across sign-ins on the same device
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}
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/* ----------------------------- profile ----------------------------- */
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async getProfile() {
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if (!this.profile) {
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const loaded = load<UserProfile>(LS.profile);
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this.profile = loaded
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? migrateProfile(loaded)
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: defaultProfile({
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userId: rid("guest"),
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token: "",
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method: "guest",
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createdAt: Date.now(),
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});
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this.saveProfile();
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}
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return this.profile;
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}
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async updateProfile(
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patch: Partial<
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Pick<UserProfile, "displayName" | "avatar" | "avatarImage" | "title" | "cardFront" | "cardBack">
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>
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) {
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const p = await this.getProfile();
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this.profile = { ...p, ...patch };
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this.saveProfile();
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return this.profile;
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}
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async upgradePlan(): Promise<UserProfile> {
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const p = await this.getProfile();
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this.profile = { ...p, plan: "pro", planUntil: Date.now() + 30 * 864e5 };
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this.saveProfile();
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// pro players skip the queue immediately
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if (this.matchmaking.phase === "queued") this.beginSearch();
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return this.profile;
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}
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/* ----------------------------- friends ----------------------------- */
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async listFriends() {
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return [...this.friends];
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}
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async listRequests() {
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return [...this.requests];
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}
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async addFriend(query: string) {
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if (!query.trim()) {
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return { ok: false, messageFa: "نام یا شماره را وارد کنید", messageEn: "Enter a name or number" };
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}
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const f = makeFriend("offline");
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f.displayName = query.trim().startsWith("0") ? pick(PERSIAN_NAMES) : query.trim();
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this.friends = [f, ...this.friends];
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this.emitFriends();
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return { ok: true, messageFa: "درخواست دوستی ارسال شد", messageEn: "Friend request sent" };
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}
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async acceptRequest(id: string) {
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const req = this.requests.find((r) => r.id === id);
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if (req) {
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this.friends = [{ ...req.from, status: "online" }, ...this.friends];
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this.requests = this.requests.filter((r) => r.id !== id);
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this.emitFriends();
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}
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}
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async declineRequest(id: string) {
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this.requests = this.requests.filter((r) => r.id !== id);
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}
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async removeFriend(id: string) {
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this.friends = this.friends.filter((f) => f.id !== id);
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this.emitFriends();
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}
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onFriends(cb: (f: Friend[]) => void): Unsubscribe {
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this.friendCbs.add(cb);
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return () => this.friendCbs.delete(cb);
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}
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/* ------------------------------- chat ------------------------------ */
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private saveChats() {
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save(LS.chats, this.messages);
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}
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private emitChat(friendId: string) {
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const msgs = this.messages[friendId] ?? [];
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for (const cb of this.chatCbs) cb(friendId, [...msgs]);
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}
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async listConversations(): Promise<Conversation[]> {
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const convs: Conversation[] = [];
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for (const friend of this.friends) {
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const msgs = this.messages[friend.id];
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if (!msgs || msgs.length === 0) continue;
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convs.push({
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friend,
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lastMessage: msgs[msgs.length - 1],
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unread: this.unread[friend.id] ?? 0,
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});
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}
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return convs.sort(
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(a, b) => (b.lastMessage?.ts ?? 0) - (a.lastMessage?.ts ?? 0)
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);
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}
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async getMessages(friendId: string): Promise<ChatMessage[]> {
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return [...(this.messages[friendId] ?? [])];
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}
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async sendMessage(friendId: string, text: string): Promise<ChatMessage> {
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const msg: ChatMessage = {
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id: rid("m"),
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fromMe: true,
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text: text.trim(),
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ts: Date.now(),
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};
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this.messages[friendId] = [...(this.messages[friendId] ?? []), msg];
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this.saveChats();
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this.emitChat(friendId);
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// simulate a reply from the friend
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this.after(randInt(900, 1900), () => {
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const reply: ChatMessage = {
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id: rid("m"),
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fromMe: false,
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text: pick(CANNED_REPLIES),
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ts: Date.now(),
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};
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this.messages[friendId] = [...(this.messages[friendId] ?? []), reply];
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this.unread[friendId] = (this.unread[friendId] ?? 0) + 1;
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this.saveChats();
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this.emitChat(friendId);
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});
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return msg;
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}
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async markRead(friendId: string) {
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this.unread[friendId] = 0;
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}
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onChat(cb: (friendId: string, m: ChatMessage[]) => void): Unsubscribe {
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this.chatCbs.add(cb);
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return () => this.chatCbs.delete(cb);
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}
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/* ---------------------------- reactions ---------------------------- */
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async sendReaction(reaction: string) {
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for (const cb of this.reactionCbs) cb(0, reaction);
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}
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/* --------------------------- notifications ------------------------- */
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private notifCbs = new Set<(n: AppNotification) => void>();
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private notifTimer: ReturnType<typeof setInterval> | null = null;
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onNotification(cb: (n: AppNotification) => void): Unsubscribe {
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this.notifCbs.add(cb);
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if (this.notifTimer == null) {
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const samples: Array<Pick<AppNotification, "kind" | "titleFa" | "titleEn" | "icon">> = [
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{ kind: "system", titleFa: "یک دوست آنلاین شد", titleEn: "A friend is online", icon: "👋" },
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{ kind: "system", titleFa: "مسابقهی امروز شروع شد", titleEn: "Today's event is live", icon: "🏆" },
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{ kind: "invite", titleFa: "یک نفر دنبال همبازیه", titleEn: "Someone is looking for a partner", icon: "🎴" },
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];
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this.notifTimer = setInterval(() => {
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if (this.notifCbs.size === 0) return;
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const s = pick(samples);
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const n: AppNotification = {
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id: rid("ntf"),
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ts: Date.now(),
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read: false,
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...s,
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};
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for (const c of this.notifCbs) c(n);
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}, 35000);
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}
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return () => {
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this.notifCbs.delete(cb);
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if (this.notifCbs.size === 0 && this.notifTimer) {
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clearInterval(this.notifTimer);
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this.notifTimer = null;
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}
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};
|
|
}
|
|
|
|
// The mock drives the game locally (game-store), so these are no-ops.
|
|
readonly live = false;
|
|
onState(): Unsubscribe { return () => {}; }
|
|
playCard(): void {}
|
|
chooseTrump(): void {}
|
|
onProfile(): Unsubscribe { return () => {}; }
|
|
onReward(): Unsubscribe { return () => {}; }
|
|
|
|
// Forfeit is handled client-side for offline/mock games (see game-store).
|
|
requestForfeit(): void {}
|
|
confirmForfeit(): void {}
|
|
declineForfeit(): void {}
|
|
onForfeit(): Unsubscribe { return () => {}; }
|
|
|
|
onReaction(cb: (seat: number, reaction: string) => void): Unsubscribe {
|
|
this.reactionCbs.add(cb);
|
|
if (this.reactionTimer == null) {
|
|
const pool = [
|
|
"👍", "😂", "🔥", "😮", "👏", "🙄",
|
|
"sticker:happy", "sticker:cool", "sticker:kot-stamp", "sticker:crown",
|
|
];
|
|
this.reactionTimer = setInterval(() => {
|
|
if (this.reactionCbs.size === 0) return;
|
|
const seat = randInt(1, 3);
|
|
const r = pick(pool);
|
|
for (const c of this.reactionCbs) c(seat, r);
|
|
}, 9000);
|
|
}
|
|
return () => {
|
|
this.reactionCbs.delete(cb);
|
|
if (this.reactionCbs.size === 0 && this.reactionTimer) {
|
|
clearInterval(this.reactionTimer);
|
|
this.reactionTimer = null;
|
|
}
|
|
};
|
|
}
|
|
|
|
/* ------------------------------ rooms ------------------------------ */
|
|
|
|
private seatYou(): RoomSeat {
|
|
const p = this.profile!;
|
|
return {
|
|
seat: 0,
|
|
kind: "you",
|
|
player: { id: p.id, displayName: p.displayName, avatar: p.avatar, level: p.level },
|
|
};
|
|
}
|
|
|
|
async createRoom(opts: CreateRoomOptions) {
|
|
await this.getProfile();
|
|
this.room = {
|
|
id: rid("room"),
|
|
code: Math.random().toString(36).slice(2, 8).toUpperCase(),
|
|
hostId: this.profile!.id,
|
|
status: "open",
|
|
seats: [
|
|
this.seatYou(),
|
|
{ seat: 1, kind: "empty" },
|
|
{ seat: 2, kind: "empty" },
|
|
{ seat: 3, kind: "empty" },
|
|
],
|
|
targetScore: opts.targetScore,
|
|
stake: opts.stake,
|
|
ranked: opts.ranked,
|
|
};
|
|
return this.room;
|
|
}
|
|
|
|
private setSeat(seat: number, s: RoomSeat) {
|
|
if (!this.room) return;
|
|
this.room.seats = this.room.seats.map((x) => (x.seat === seat ? s : x));
|
|
}
|
|
|
|
private friendSeat(seat: 1 | 2 | 3, friendId: string, invited: boolean): RoomSeat {
|
|
const f = this.friends.find((x) => x.id === friendId);
|
|
return {
|
|
seat,
|
|
kind: invited ? "invited" : "friend",
|
|
player: f
|
|
? { id: f.id, displayName: f.displayName, avatar: f.avatar, level: f.level }
|
|
: { id: friendId, displayName: pick(PERSIAN_NAMES), avatar: pick(AVATARS).id, level: randInt(1, 30) },
|
|
};
|
|
}
|
|
|
|
async setPartner(roomId: string, friendId: string | null) {
|
|
void roomId;
|
|
if (!this.room) throw new Error("NO_ROOM");
|
|
if (friendId == null) {
|
|
this.setSeat(2, { seat: 2, kind: "empty" });
|
|
} else {
|
|
this.setSeat(2, this.friendSeat(2, friendId, true));
|
|
this.after(1100, () => {
|
|
this.setSeat(2, this.friendSeat(2, friendId, false));
|
|
this.emitRoom();
|
|
});
|
|
}
|
|
this.emitRoom();
|
|
return this.room;
|
|
}
|
|
|
|
async inviteToSeat(roomId: string, seat: 1 | 3, friendId: string) {
|
|
void roomId;
|
|
if (!this.room) throw new Error("NO_ROOM");
|
|
this.setSeat(seat, this.friendSeat(seat, friendId, true));
|
|
this.after(1100, () => {
|
|
this.setSeat(seat, this.friendSeat(seat, friendId, false));
|
|
this.emitRoom();
|
|
});
|
|
this.emitRoom();
|
|
return this.room;
|
|
}
|
|
|
|
async addBot(roomId: string, seat: 1 | 2 | 3) {
|
|
void roomId;
|
|
if (!this.room) throw new Error("NO_ROOM");
|
|
this.setSeat(seat, {
|
|
seat,
|
|
kind: "bot",
|
|
player: { id: rid("bot"), displayName: pick(PERSIAN_NAMES), avatar: pick(AVATARS).id, level: randInt(1, 50) },
|
|
});
|
|
this.emitRoom();
|
|
return this.room;
|
|
}
|
|
|
|
async clearSeat(roomId: string, seat: 1 | 2 | 3) {
|
|
void roomId;
|
|
if (!this.room) throw new Error("NO_ROOM");
|
|
this.setSeat(seat, { seat, kind: "empty" });
|
|
this.emitRoom();
|
|
return this.room;
|
|
}
|
|
|
|
async startRoom(roomId: string) {
|
|
void roomId;
|
|
if (!this.room) throw new Error("NO_ROOM");
|
|
// fill empty seats with bots
|
|
for (const s of this.room.seats) {
|
|
if (s.kind === "empty" || s.kind === "invited") {
|
|
await this.addBot(roomId, s.seat as 1 | 2 | 3);
|
|
}
|
|
}
|
|
this.room.status = "in-game";
|
|
this.matchPlayers = this.room.seats
|
|
.slice()
|
|
.sort((a, b) => a.seat - b.seat)
|
|
.map((s) => s.player!) as typeof this.matchPlayers;
|
|
this.currentOppRating = this.profile?.rating ?? 1000;
|
|
this.emitRoom();
|
|
return this.room;
|
|
}
|
|
|
|
async leaveRoom(roomId: string) {
|
|
void roomId;
|
|
this.room = null;
|
|
}
|
|
|
|
onRoom(cb: (r: Room) => void): Unsubscribe {
|
|
this.roomCbs.add(cb);
|
|
return () => this.roomCbs.delete(cb);
|
|
}
|
|
|
|
/* --------------------------- matchmaking --------------------------- */
|
|
|
|
async startMatchmaking(opts: MatchmakingOptions) {
|
|
await this.getProfile();
|
|
this.mmOpts = opts;
|
|
const me = this.profile!;
|
|
const pro = me.plan === "pro";
|
|
const busy = Math.random() < 0.7;
|
|
|
|
if (!pro && busy) {
|
|
// server is busy and the player is on the free plan → queue them
|
|
let pos = randInt(3, 8);
|
|
this.matchmaking = {
|
|
phase: "queued",
|
|
players: [{ id: me.id, displayName: me.displayName, avatar: me.avatar, level: me.level, rating: me.rating }],
|
|
elapsedMs: 0,
|
|
ranked: opts.ranked,
|
|
stake: opts.stake,
|
|
queuePosition: pos,
|
|
};
|
|
this.emitMM();
|
|
const tick = () =>
|
|
this.after(1100, () => {
|
|
if (this.matchmaking.phase !== "queued") return;
|
|
pos -= 1;
|
|
if (pos <= 0) {
|
|
this.beginSearch();
|
|
} else {
|
|
this.matchmaking.queuePosition = pos;
|
|
this.emitMM();
|
|
tick();
|
|
}
|
|
});
|
|
tick();
|
|
return;
|
|
}
|
|
|
|
this.beginSearch();
|
|
}
|
|
|
|
private beginSearch() {
|
|
const opts = this.mmOpts!;
|
|
const me = this.profile!;
|
|
this.matchmaking = {
|
|
phase: "searching",
|
|
players: [{ id: me.id, displayName: me.displayName, avatar: me.avatar, level: me.level, rating: me.rating }],
|
|
elapsedMs: 0,
|
|
ranked: opts.ranked,
|
|
stake: opts.stake,
|
|
};
|
|
this.emitMM();
|
|
|
|
const reveal = (delay: number) =>
|
|
this.after(delay, () => {
|
|
if (this.matchmaking.phase !== "searching") return;
|
|
this.matchmaking.players.push({
|
|
id: rid("p"),
|
|
displayName: pick(PERSIAN_NAMES),
|
|
avatar: pick(AVATARS).id,
|
|
level: randInt(1, 50),
|
|
rating: me.rating + randInt(-150, 150),
|
|
});
|
|
this.emitMM();
|
|
});
|
|
|
|
reveal(900);
|
|
reveal(1900);
|
|
reveal(2900);
|
|
|
|
this.after(3500, () => {
|
|
if (this.matchmaking.phase !== "searching") return;
|
|
this.matchmaking.phase = "found";
|
|
this.emitMM();
|
|
this.after(1200, () => {
|
|
if (this.matchmaking.phase !== "found") return;
|
|
this.matchmaking.phase = "ready";
|
|
// seat order: you=0, then revealed players
|
|
const players = this.matchmaking.players;
|
|
this.matchPlayers = players.map((p) => ({
|
|
id: p.id,
|
|
displayName: p.displayName,
|
|
avatar: p.avatar,
|
|
level: p.level,
|
|
}));
|
|
const opps = players.slice(1);
|
|
this.currentOppRating =
|
|
opps.reduce((s, p) => s + p.rating, 0) / Math.max(1, opps.length);
|
|
this.emitMM();
|
|
});
|
|
});
|
|
}
|
|
|
|
async cancelMatchmaking() {
|
|
this.matchmaking = { phase: "cancelled", players: [], elapsedMs: 0, ranked: true, stake: 0 };
|
|
this.emitMM();
|
|
this.matchmaking.phase = "idle";
|
|
}
|
|
|
|
onMatchmaking(cb: (s: MatchmakingState) => void): Unsubscribe {
|
|
this.mmCbs.add(cb);
|
|
return () => this.mmCbs.delete(cb);
|
|
}
|
|
|
|
/* ----------------------------- match ------------------------------- */
|
|
|
|
getMatchPlayers() {
|
|
return this.matchPlayers;
|
|
}
|
|
|
|
async submitMatchResult(summary: MatchSummary): Promise<RewardResult> {
|
|
const p = await this.getProfile();
|
|
const { profile, reward } = applyMatchResult(p, summary, this.currentOppRating);
|
|
this.profile = profile;
|
|
this.saveProfile();
|
|
if (this.room) this.room = null;
|
|
this.matchmaking.phase = "idle";
|
|
return reward;
|
|
}
|
|
|
|
/* --------------------- leaderboard / shop / daily ------------------ */
|
|
|
|
async getCoinPacks(): Promise<CoinPack[]> {
|
|
return [
|
|
{ id: "p1", coins: 50000, bonus: 0, priceToman: 95000, tag: "starter" },
|
|
{ id: "p2", coins: 120000, bonus: 15000, priceToman: 189000, tag: "popular" },
|
|
{ id: "p3", coins: 300000, bonus: 50000, priceToman: 389000, tag: "best" },
|
|
{ id: "p4", coins: 700000, bonus: 150000, priceToman: 790000 },
|
|
];
|
|
}
|
|
|
|
async buyCoins(packId: string) {
|
|
const p = await this.getProfile();
|
|
const pack = (await this.getCoinPacks()).find((x) => x.id === packId);
|
|
if (!pack) return { ok: false, coins: 0 };
|
|
// NOTE: real payment (Zarinpal/IDPay) goes here. For now we credit instantly.
|
|
const added = pack.coins + pack.bonus;
|
|
this.profile = { ...p, coins: p.coins + added };
|
|
this.saveProfile();
|
|
return { ok: true, profile: this.profile, coins: added };
|
|
}
|
|
|
|
private onlineCount = 60 + Math.floor(Math.random() * 110);
|
|
async getOnlineCount(): Promise<number> {
|
|
// gentle random walk so the badge feels alive; never drops below 50
|
|
this.onlineCount += Math.round((Math.random() - 0.45) * 12);
|
|
this.onlineCount = Math.max(50, Math.min(4000, this.onlineCount));
|
|
return this.onlineCount;
|
|
}
|
|
|
|
async getLeaderboard(): Promise<LeaderboardEntry[]> {
|
|
const p = await this.getProfile();
|
|
const others = Array.from({ length: 24 }, () => ({
|
|
id: rid("lb"),
|
|
displayName: pick(PERSIAN_NAMES),
|
|
avatar: pick(AVATARS).id,
|
|
level: randInt(5, 60),
|
|
rating: randInt(1000, 2200),
|
|
levelProgress: Math.random(),
|
|
isYou: false,
|
|
}));
|
|
const you = {
|
|
id: p.id,
|
|
displayName: p.displayName,
|
|
avatar: p.avatar,
|
|
avatarImage: p.avatarImage,
|
|
level: p.level,
|
|
rating: p.rating,
|
|
levelProgress: Math.min(1, p.xp / xpNeededForLevel(p.level)),
|
|
isYou: true,
|
|
};
|
|
const all = [...others, you].sort((a, b) => b.rating - a.rating);
|
|
return all.map((e, i) => ({ rank: i + 1, ...e }));
|
|
}
|
|
|
|
async getShopItems(): Promise<ShopItem[]> {
|
|
const avatarItems: ShopItem[] = AVATARS.filter((a) => (a.price ?? 0) > 0).map((a) => ({
|
|
id: a.id,
|
|
kind: "avatar",
|
|
nameFa: "آواتار",
|
|
nameEn: "Avatar",
|
|
price: a.price!,
|
|
preview: a.emoji,
|
|
}));
|
|
const backItems: ShopItem[] = CARD_BACKS.filter((c) => c.price > 0).map((c) => ({
|
|
id: c.id,
|
|
kind: "cardback",
|
|
nameFa: c.nameFa,
|
|
nameEn: c.nameEn,
|
|
price: c.price,
|
|
preview: c.accent,
|
|
}));
|
|
const frontItems: ShopItem[] = CARD_FRONTS.filter((c) => c.price > 0).map((c) => ({
|
|
id: c.id,
|
|
kind: "cardfront",
|
|
nameFa: c.nameFa,
|
|
nameEn: c.nameEn,
|
|
price: c.price,
|
|
preview: c.bg2,
|
|
}));
|
|
const reactionItems: ShopItem[] = REACTION_PACKS.filter((r) => r.price > 0).map((r) => ({
|
|
id: r.id,
|
|
kind: "reactionpack",
|
|
nameFa: r.nameFa,
|
|
nameEn: r.nameEn,
|
|
price: r.price,
|
|
preview: r.reactions[0],
|
|
}));
|
|
const stickerItems: ShopItem[] = STICKER_PACKS.filter((p) => p.price > 0).map((p) => ({
|
|
id: p.id,
|
|
kind: "stickerpack",
|
|
nameFa: p.nameFa,
|
|
nameEn: p.nameEn,
|
|
price: p.price,
|
|
preview: p.stickers[0], // sticker id; ShopScreen renders via <Sticker>
|
|
}));
|
|
const xpItems: ShopItem[] = XP_PACKS.map((x) => ({
|
|
id: x.id,
|
|
kind: "xp",
|
|
nameFa: `${faNum(x.xp)} امتیاز تجربه`,
|
|
nameEn: `${x.xp} XP`,
|
|
price: x.price,
|
|
preview: "⚡",
|
|
}));
|
|
return [...avatarItems, ...frontItems, ...backItems, ...reactionItems, ...stickerItems, ...xpItems];
|
|
}
|
|
|
|
async buyItem(id: string) {
|
|
const p = await this.getProfile();
|
|
const items = await this.getShopItems();
|
|
const item = items.find((i) => i.id === id);
|
|
if (!item) return { ok: false, messageFa: "آیتم یافت نشد", messageEn: "Item not found" };
|
|
|
|
// XP packs are consumable — grant XP instead of adding to an owned list.
|
|
if (item.kind === "xp") {
|
|
if (p.coins < item.price)
|
|
return { ok: false, messageFa: "سکه کافی نیست", messageEn: "Not enough coins" };
|
|
const pack = XP_PACKS.find((x) => x.id === id)!;
|
|
const lvl = addXp(p.level, p.xp, pack.xp);
|
|
this.profile = { ...p, coins: p.coins - item.price, level: lvl.level, xp: lvl.xp };
|
|
this.saveProfile();
|
|
return { ok: true, profile: this.profile, messageFa: "امتیاز اضافه شد", messageEn: "XP added" };
|
|
}
|
|
const ownedMap: Record<string, string[]> = {
|
|
avatar: p.ownedAvatars,
|
|
cardfront: p.ownedCardFronts,
|
|
cardback: p.ownedCardBacks,
|
|
reactionpack: p.ownedReactionPacks,
|
|
stickerpack: p.ownedStickerPacks,
|
|
};
|
|
if (ownedMap[item.kind]?.includes(id))
|
|
return { ok: false, messageFa: "قبلاً خریداری شده", messageEn: "Already owned" };
|
|
if (p.coins < item.price)
|
|
return { ok: false, messageFa: "سکه کافی نیست", messageEn: "Not enough coins" };
|
|
|
|
this.profile = {
|
|
...p,
|
|
coins: p.coins - item.price,
|
|
ownedAvatars: item.kind === "avatar" ? [...p.ownedAvatars, id] : p.ownedAvatars,
|
|
ownedCardFronts:
|
|
item.kind === "cardfront" ? [...p.ownedCardFronts, id] : p.ownedCardFronts,
|
|
ownedCardBacks:
|
|
item.kind === "cardback" ? [...p.ownedCardBacks, id] : p.ownedCardBacks,
|
|
ownedReactionPacks:
|
|
item.kind === "reactionpack" ? [...p.ownedReactionPacks, id] : p.ownedReactionPacks,
|
|
ownedStickerPacks:
|
|
item.kind === "stickerpack" ? [...p.ownedStickerPacks, id] : p.ownedStickerPacks,
|
|
};
|
|
this.saveProfile();
|
|
return { ok: true, profile: this.profile, messageFa: "خرید انجام شد", messageEn: "Purchased" };
|
|
}
|
|
|
|
async getDailyState(): Promise<DailyRewardState> {
|
|
const d = load<DailyRewardState>(LS.daily) ?? { day: 1, lastClaimed: null, available: true };
|
|
d.available = d.lastClaimed !== todayStr();
|
|
return d;
|
|
}
|
|
|
|
async claimDaily() {
|
|
const p = await this.getProfile();
|
|
const d = await this.getDailyState();
|
|
if (!d.available) return { reward: 0, profile: p, day: d.day };
|
|
const reward = dailyRewardFor(d.day);
|
|
this.profile = { ...p, coins: p.coins + reward };
|
|
this.saveProfile();
|
|
const nextDay = d.day >= 7 ? 1 : d.day + 1;
|
|
save(LS.daily, { day: nextDay, lastClaimed: todayStr(), available: false });
|
|
return { reward, profile: this.profile, day: d.day };
|
|
}
|
|
}
|