fix(import): IgnoreQueryFilters so revive sees soft-deleted scenes; clear AE crash state
Build backend images / build content-svc (push) Failing after 53s
Build backend images / build file-svc (push) Failing after 58s
Build backend images / build gateway (push) Failing after 1m1s
Build backend images / build identity-svc (push) Failing after 57s
Build backend images / build notification-svc (push) Failing after 59s
Build backend images / build render-svc (push) Failing after 49s
Build backend images / build studio-svc (push) Failing after 49s

- AepImportService: the global Scene HasQueryFilter(DeletedAt==null) was hiding
  soft-deleted rows, so the revive never matched and the importer re-inserted →
  scenes_project_id_key violation. Add .IgnoreQueryFilters() to the load. (apply
  now revives + returns 200, verified.)
- node-agent: ClearAECrashState() deletes AE's SCRPriorState.json before each
  launch so the 'Crash Repair Options' dialog can't hang a headless scan/render.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
soroush.asadi
2026-06-04 20:20:41 +03:30
parent 0a7dd9b84c
commit 0c461ff841
4 changed files with 50 additions and 0 deletions
@@ -33,6 +33,7 @@ func WriteScanScript(workDir string) (string, error) {
// afterfx -r runs the script and the script calls app.quit(); we still poll for the
// output file because afterfx can return before the file is flushed.
func RunScan(ctx context.Context, afterfxPath, aepPath, workDir, outPath, mode string) ([]byte, error) {
ClearAECrashState() // avoid the "Crash Repair Options" dialog hanging a headless launch
scriptPath, err := WriteScanScript(workDir)
if err != nil {
return nil, fmt.Errorf("write scan script: %w", err)