feat(render B2): render binder writes user edits into AE before render
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Edits previously never reached the MP4 (the node rendered template defaults). Now:
- render-svc claim includes the saved input values as bindings (GetRenderBindings →
  saved_scene_contents with non-empty value).
- node-agent: new binder.go emits a JSON bind-spec + downloads media locally, runs the
  pre-existing data-driven bind.jsx via afterfx (sets text layers' Source Text, replaces
  media footage), saves a bound.aep next to the template, then aerender renders THAT.
- 12-min timeout + fresh-AE + done-marker polling (mirrors scan). Non-fatal: on bind
  failure the job still renders template defaults.

Verified binding data flows (edited frl_c1t1/frl_c1t2 → claim bindings). Live MP4
verification needs the updated node-agent.exe re-run.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
soroush.asadi
2026-06-07 01:22:20 +03:30
parent a69bc62724
commit 47a4ced973
8 changed files with 280 additions and 0 deletions
+25
View File
@@ -646,6 +646,31 @@ func (s *Store) GetTemplateCompName(ctx context.Context, originalProjectID uuid.
return *comp, nil
}
// GetRenderBindings returns the user's edited input values for a saved project so the
// node can write them into the AE project before rendering (the render binder). Only
// inputs with a non-empty value are returned (defaults are already in the template).
func (s *Store) GetRenderBindings(ctx context.Context, savedProjectID uuid.UUID) ([]models.RenderBinding, error) {
rows, err := s.pool.Query(ctx, `
SELECT c.key, c.type, COALESCE(c.value, '')
FROM studio.saved_scene_contents c
JOIN studio.saved_scenes s ON s.id = c.saved_scene_id
WHERE s.saved_project_id = $1 AND c.value IS NOT NULL AND c.value <> ''`,
savedProjectID)
if err != nil {
return nil, err
}
defer rows.Close()
var out []models.RenderBinding
for rows.Next() {
var b models.RenderBinding
if err := rows.Scan(&b.Key, &b.Type, &b.Value); err != nil {
return nil, err
}
out = append(out, b)
}
return out, rows.Err()
}
func (s *Store) CreateExportForJob(ctx context.Context, jobID uuid.UUID) (*models.Export, error) {
// Look up the job to get tenant/user/project context
job, err := s.getJobByIDInternal(ctx, jobID)
@@ -292,6 +292,10 @@ func (h *InternalHandler) Claim(c *gin.Context) {
// Composition to render (-comp). Non-fatal: empty → node uses the render queue.
compName, _ := h.store.GetTemplateCompName(c.Request.Context(), job.OriginalProjectID)
// User's edited input values → the node writes them into the AE project before
// rendering (render binder). Non-fatal: empty → renders template defaults.
bindings, _ := h.store.GetRenderBindings(c.Request.Context(), job.SavedProjectID)
c.JSON(http.StatusOK, models.ClaimedJob{
JobID: job.ID,
SavedProjectID: job.SavedProjectID,
@@ -304,6 +308,7 @@ func (h *InternalHandler) Claim(c *gin.Context) {
IsBundle: isBundle,
BundleMD5: bundleMD5,
CompName: compName,
Bindings: bindings,
})
}
+11
View File
@@ -432,6 +432,17 @@ type ClaimedJob struct {
// template's render_aep_comp (e.g. "frfinal"). Empty → node falls back to the
// project's render queue.
CompName string `json:"comp_name,omitempty"`
// Bindings are the user's edited input values to write into the AE project before
// rendering (the render binder). Key = AE layer/footage name (frl_c{n}{t|m}{i}).
Bindings []RenderBinding `json:"bindings,omitempty"`
}
// RenderBinding is one input value the node writes into the AE project before render:
// a Text layer's source text, or a Media footage replacement.
type RenderBinding struct {
Key string `json:"key"` // AE layer/footage name, e.g. frl_c1t1 / frl_c1m1
Type string `json:"type"` // content element type (Text, Media, …)
Value string `json:"value"` // text content, or a media URL
}
// OutputUploadURLResponse is returned by POST .../output-upload-url.