feat(render B2): render binder writes user edits into AE before render
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Edits previously never reached the MP4 (the node rendered template defaults). Now: - render-svc claim includes the saved input values as bindings (GetRenderBindings → saved_scene_contents with non-empty value). - node-agent: new binder.go emits a JSON bind-spec + downloads media locally, runs the pre-existing data-driven bind.jsx via afterfx (sets text layers' Source Text, replaces media footage), saves a bound.aep next to the template, then aerender renders THAT. - 12-min timeout + fresh-AE + done-marker polling (mirrors scan). Non-fatal: on bind failure the job still renders template defaults. Verified binding data flows (edited frl_c1t1/frl_c1t2 → claim bindings). Live MP4 verification needs the updated node-agent.exe re-run. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@@ -292,6 +292,10 @@ func (h *InternalHandler) Claim(c *gin.Context) {
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// Composition to render (-comp). Non-fatal: empty → node uses the render queue.
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compName, _ := h.store.GetTemplateCompName(c.Request.Context(), job.OriginalProjectID)
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// User's edited input values → the node writes them into the AE project before
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// rendering (render binder). Non-fatal: empty → renders template defaults.
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bindings, _ := h.store.GetRenderBindings(c.Request.Context(), job.SavedProjectID)
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c.JSON(http.StatusOK, models.ClaimedJob{
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JobID: job.ID,
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SavedProjectID: job.SavedProjectID,
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@@ -304,6 +308,7 @@ func (h *InternalHandler) Claim(c *gin.Context) {
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IsBundle: isBundle,
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BundleMD5: bundleMD5,
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CompName: compName,
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Bindings: bindings,
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})
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}
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