feat(render+templates): Remotion engine, 16 branded templates (incl. 3D), seconds pricing, coming-soon
Render engine - Add Remotion (code-based) as a 2nd render engine alongside After Effects. node-agent dispatches on Job.Engine; RunRemotion maps bindings -> --props, renders native then ffmpeg-scales to the quality tier (aspect-preserving). - content.projects.render_engine + render_remotion_comp (migration 32); render-svc claim resolves engine and routes (skips .aep for Remotion). - Admin TemplatesAdmin gains an engine picker + Remotion composition id field. Template pack (services/remotion) - 16 branded, Persian (Vazirmatn), color- and text-editable templates, each in 3 aspects (16:9 / 1:1 / 9:16): LogoMotion, Opener, InstaPromo, YouTubeIntro, Slideshow, HappyBirthday, SalePromo, QuoteCard, EventInvite, Countdown, GlitterReveal (editable logo image), NowruzGreeting (animated characters), and 4 cinematic 3D templates via @remotion/three (Hero3D, Nowruz3D, Birthday3D, Promo3D) with reflections + bloom/DOF/vignette. - scripts/seed_remotion_templates.py seeds containers/projects/scenes/colors. Pricing - Rewrite /pricing to the seconds-based model (charge = length x resolution), data-driven from /v1/plans, Toman, broker checkout. Coming-soon - Persian experimental-build overlay on all pages (launch date + countdown). Fixes - middleware matcher bypasses all static asset paths; catalog mapping passes cover image + preview video so real thumbnails render. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@@ -515,6 +515,13 @@ func (a *Agent) runJob(ctx context.Context, job *client.ClaimedJob) {
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binds = append(binds, runner.Binding{Key: b.Key, Type: b.Type, Value: b.Value})
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}
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// Default empty engine to AfterEffects for backwards-compat with older
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// orchestrators that don't send the field yet.
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engine := job.Engine
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if engine == "" {
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engine = runner.EngineAfterEffects
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}
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rJob := &runner.Job{
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JobID: job.JobID,
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SavedProjectID: job.SavedProjectID,
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@@ -523,6 +530,8 @@ func (a *Agent) runJob(ctx context.Context, job *client.ClaimedJob) {
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FrameRate: job.FrameRate,
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HasMusic: job.HasMusic,
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HasVoiceover: job.HasVoiceover,
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Engine: engine,
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RemotionDir: a.cfg.RemotionProjectDir,
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AEPFilePath: aepPath,
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CompName: job.CompName,
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AfterFxPath: a.cfg.AfterFxPath,
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