feat(render): node-agent AE snapshot runner (Epic C2) + colour render-binding (Epic B)
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C2 — real-AE scene snapshots on the node:
- node-agent: runner/snapshot.go RunSnapshot (aerender -comp <key> -s f -e f
→ findRenderedOutput → ffmpeg -frames:v 1 PNG); client ClaimSnapshot /
GetSnapshotUploadURL / ReportSnapshotResult / ReportSnapshotFail; snapshotLoop +
pollSnapshotOnce mirroring the scan loop (reuses the AE-exclusive lock).
- render-svc: GetSnapshotJobMeta + UploadURL handler presigns a PUT to the
public-read user-uploads bucket at snapshots/{project}/{scene}.png and returns a
permanent public_url (not the time-limited export presign); MINIO_UPLOAD_BUCKET +
MINIO_PUBLIC_URL config + compose env + /snapshot/:id/upload-url route.
Epic B — bind edited colours into the render:
- render-svc GetRenderBindings UNIONs studio.saved_shared_colors +
saved_scene_colors (type 'color') so the node writes them before render.
- node-agent binder.go routes type:"color" bindings into the bind-spec colors[]
array that bind.jsx already applies to the frshare colour layers.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@@ -36,6 +36,13 @@ func main() {
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minioUseSSL := getEnv("MINIO_USE_SSL", "false") == "true"
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minioBucket := getEnv("MINIO_BUCKET", "flatrender-exports")
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minioTemplatesBucket := getEnv("MINIO_TEMPLATES_BUCKET", "flatrender-templates")
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minioUploadBucket := getEnv("MINIO_UPLOAD_BUCKET", "user-uploads") // public-read — scene snapshots
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minioPublicBase := getEnv("MINIO_PUBLIC_URL", func() string {
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if minioUseSSL {
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return "https://" + minioEndpoint
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}
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return "http://" + minioEndpoint
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}())
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notificationURL := getEnv("NOTIFICATION_URL", "http://localhost:8080")
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identityURL := getEnv("IDENTITY_URL", "")
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serviceToken := getEnv("SERVICE_TOKEN", "internal-service-secret")
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@@ -82,7 +89,7 @@ func main() {
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fontH := handlers.NewFontHandler(store)
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bundleH := handlers.NewTemplateBundleHandler(mc, minioTemplatesBucket)
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scanH := handlers.NewScanHandler(store, mc, minioTemplatesBucket)
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snapJobH := handlers.NewSnapshotJobHandler(store, mc, minioTemplatesBucket)
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snapJobH := handlers.NewSnapshotJobHandler(store, mc, minioTemplatesBucket, minioUploadBucket, minioPublicBase)
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internalH := handlers.NewInternalHandler(store, notifyClient, mc, minioTemplatesBucket, minioBucket)
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// ── Dev mock worker (no AE node needed) ────────────────────────────────────
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@@ -217,6 +224,7 @@ func main() {
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// AE scene snapshots (node claims, renders one frame, posts the image URL)
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internal.POST("/snapshot/claim", snapJobH.Claim)
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internal.POST("/snapshot/:id/upload-url", snapJobH.UploadURL)
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internal.POST("/snapshot/:id/result", snapJobH.Result)
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internal.POST("/snapshot/:id/fail", snapJobH.Fail)
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