feat(render): node-agent AE snapshot runner (Epic C2) + colour render-binding (Epic B)
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C2 — real-AE scene snapshots on the node:
- node-agent: runner/snapshot.go RunSnapshot (aerender -comp <key> -s f -e f
  → findRenderedOutput → ffmpeg -frames:v 1 PNG); client ClaimSnapshot /
  GetSnapshotUploadURL / ReportSnapshotResult / ReportSnapshotFail; snapshotLoop +
  pollSnapshotOnce mirroring the scan loop (reuses the AE-exclusive lock).
- render-svc: GetSnapshotJobMeta + UploadURL handler presigns a PUT to the
  public-read user-uploads bucket at snapshots/{project}/{scene}.png and returns a
  permanent public_url (not the time-limited export presign); MINIO_UPLOAD_BUCKET +
  MINIO_PUBLIC_URL config + compose env + /snapshot/:id/upload-url route.

Epic B — bind edited colours into the render:
- render-svc GetRenderBindings UNIONs studio.saved_shared_colors +
  saved_scene_colors (type 'color') so the node writes them before render.
- node-agent binder.go routes type:"color" bindings into the bind-spec colors[]
  array that bind.jsx already applies to the frshare colour layers.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
soroush.asadi
2026-06-11 18:08:43 +03:30
parent 8488acb115
commit 6cf8716d7e
9 changed files with 329 additions and 5 deletions
+13 -1
View File
@@ -674,7 +674,19 @@ func (s *Store) GetRenderBindings(ctx context.Context, savedProjectID uuid.UUID)
SELECT c.key, c.type, COALESCE(c.value, '')
FROM studio.saved_scene_contents c
JOIN studio.saved_scenes s ON s.id = c.saved_scene_id
WHERE s.saved_project_id = $1 AND c.value IS NOT NULL AND c.value <> ''`,
WHERE s.saved_project_id = $1 AND c.value IS NOT NULL AND c.value <> ''
UNION
-- project-wide shared colours (frshare/frd_* layers): bind.jsx writes these
-- into the frshare comp's text layers so template expressions propagate them.
SELECT sc.element_key, 'color', sc.value
FROM studio.saved_shared_colors sc
WHERE sc.saved_project_id = $1 AND sc.value IS NOT NULL AND sc.value <> ''
UNION
-- per-scene colours (frl_c* layers)
SELECT cc.element_key, 'color', cc.value
FROM studio.saved_scene_colors cc
JOIN studio.saved_scenes s2 ON s2.id = cc.saved_scene_id
WHERE s2.saved_project_id = $1 AND cc.value IS NOT NULL AND cc.value <> ''`,
savedProjectID)
if err != nil {
return nil, err
@@ -123,3 +123,13 @@ func (s *Store) SetSnapshotError(ctx context.Context, id uuid.UUID, msg string)
id, msg)
return err
}
// GetSnapshotJobMeta returns the project id + scene key for a job (to build the
// object key the node uploads its rendered still to).
func (s *Store) GetSnapshotJobMeta(ctx context.Context, id uuid.UUID) (uuid.UUID, string, error) {
var pid uuid.UUID
var key string
err := s.pool.QueryRow(ctx,
`SELECT project_id, scene_key FROM render.snapshot_jobs WHERE id = $1`, id).Scan(&pid, &key)
return pid, key, err
}