feat(render): real progress %, ETA, and frequent preview during AE renders

The render page already displayed progress/ETA/preview — but the node agent never
fed real data: aeRender used fake +5%/10s increments, discarded aerender stdout,
and pushed a preview only every 30s. (Plus the deployed agent predated even the
progress-reporting wiring.)

node-agent (aeRender):
- Capture aerender stdout; parse "(N):" current frame + "N frames"/"to N" total.
- Real percentage when total is known (5–90%, headroom for transcode/upload),
  else a smooth time-asymptotic estimate that never sticks — message shows the
  live frame number either way.
- Push a preview frame ~every 8s (was 30s) so the box fills in quickly.

render-svc:
- GET /v1/renders/:id/progress now computes eta_seconds from started_at + progress
  (linear extrapolation) instead of returning null.

frontend:
- Thread eta_seconds → status route → render page; page prefers the server ETA and
  falls back to the client-observed rate.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
soroush.asadi
2026-06-18 01:18:54 +03:30
parent 23d1fd8fb1
commit 6d79ddb8d1
5 changed files with 116 additions and 29 deletions
+18 -1
View File
@@ -1,6 +1,7 @@
package handlers
import (
"time"
"log"
"net/http"
"strconv"
@@ -259,13 +260,29 @@ func (h *RenderHandler) Progress(c *gin.Context) {
c.JSON(http.StatusNotFound, models.APIError{Code: "not_found", Message: err.Error()})
return
}
// Estimate remaining seconds from elapsed time and progress (linear extrapolation).
// Only once the job is actually progressing (599%) and we know when it started.
var etaSeconds *int
if job.StartedAt != nil && job.RenderProgress >= 5 && job.RenderProgress < 100 {
elapsed := time.Since(*job.StartedAt).Seconds()
if elapsed > 0 {
remaining := elapsed * float64(100-job.RenderProgress) / float64(job.RenderProgress)
if remaining < 0 {
remaining = 0
}
eta := int(remaining)
etaSeconds = &eta
}
}
c.JSON(http.StatusOK, gin.H{
"job_id": job.ID,
"step": job.Step,
"progress": job.RenderProgress,
"current_frame": nil,
"total_frames": nil,
"eta_seconds": nil,
"eta_seconds": etaSeconds,
"preview_b64": job.ImagePreviewB64,
"active_nodes": job.CurrentActiveNodes,
"message": job.FailedMessage,