feat(remotion): Instagram channel-promo template + taste system + design-quality kit
The reference-round workflow, run end to end for a real template: Taste system (how we learn the user's taste, persisted): - references/TASTE_PROFILE.md (living design contract) + references/README.md (the daily loop) + a "reference round" stage in docs/TEMPLATE_BRIEF.md (provide refs or I suggest+mock directions). Design-quality before/after: - HeroDemo — the fix recipe vs the faint default: layered-depth background, a proper big video type scale, and a bold composed focal object. (Backgrounds were naked, text too small, scenes had no objects.) - YaldaSofreh3D + IGPromoDirections + IGProfileMock — reference-match proofs (low-poly 3D, 3 IG-promo style directions, the realistic IG-light page). Instagram channel-promo template (the deliverable — a flexible 5-scene FlexStory): - igkit + 5 blocks: IGIntro, IGProfile (realistic IG-light profile, scales to all aspects), IGFeed (post grid), IGStats (animated count-up), IGFollowCTA (Follow taps to "Following"). - FlexStory gains a `finish` toggle so the IG-light scenes render clean (no brand grade). INSTAGRAM_PROMO preset + 3 aspect comps in Root. Verified: a still of every scene at 9:16 renders clean; full preview MP4 rendering. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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# references/ — the taste-capture drop zone
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Drop design references here so they become **codified taste**, not one-off chat images.
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- `TASTE_PROFILE.md` — the living design contract. I distill the recurring **design DNA**
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from everything in this folder and consult it on every build.
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- `characters/` — drop **character pack files** here (PNG cutouts, SVG, `.blend`). I vendor
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the usable ones into the asset library (honoring the license firewall) and build templates
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*with* them — rather than redrawing from scratch.
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- `boards/` — optional moodboards / style references grouped by topic.
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When you add something, a one-line "why I like it" (the line, the palette, the mood, the
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attitude) sharpens the profile far more than the image alone.
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## The daily loop (our ritual)
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Paste taste images (or a "I love / I hate this") any day. Each drop runs the loop:
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1. **You paste** — references + one line of *why* (style / palette / mood / attitude).
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2. **I extract** the design DNA → update `TASTE_PROFILE.md` (the board grows, the through-line
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sharpens) + a memory so it survives across sessions.
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3. **I apply** it → upgrade the shared **kits** (backgrounds, type scale, props, composition)
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and the `flat-artist` skill so the *actual output* moves toward your taste.
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4. **I prove** it → a cheap still / before-after so you can see the move; you approve or reject,
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which sharpens the profile again.
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Two modes so it's sustainable:
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- **Calibration days** (most days) — just steps 1–2. Cheap. Absorb the DNA, grow the board.
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- **Apply passes** (periodic) — steps 3–4. Roll the accumulated taste into the kits/blocks so
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the whole catalogue jumps a level at once.
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What actually compounds: not my raw drawing (that's fixed), but the **system** — the codified
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profile, the reusable kits, the prop/character libraries, the skill rules. That gets richer every
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day, so the output keeps improving even though the base model doesn't.
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