feat(render): full-screen render page, one-active-render limit, app-wide progress
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Concurrent-render ceiling (a user runs 1 render at a time unless granted more):
- Identity: TokenService emits max_renders claim from User.ParallelRenderingCeiling
- Identity: admin POST /v1/users/{id}/render-slots (AdminService.SetRenderSlotsAsync,
clamped 1..50) — gamification or admin raises a user's ceiling
- render-svc: middleware reads max_renders (default 1); CreateJob rejects with 409
active_render_limit when active jobs >= ceiling
- render-svc: db.CountActiveJobs + ListActiveJobs; GET /v1/renders/active returns
in-flight renders + can_start_new
Full-screen render page (replaces the modal):
- /studio/render/[projectId]: config (resolution/fps) → live preview + progress →
download; resumes this project's in-flight render on mount; blocks when another
render is active; reads ?preset=
- StudioTopBar export menu now navigates to the page; RenderModal deleted (dead)
App-wide minimal progress:
- GlobalRenderProgress pill mounted in the locale layout for authed users; polls
/api/render/active every 4s, shows thumbnail + step + % on every page, click →
the render page; hidden on the render page and when idle
Admin: UserActions gains a "concurrent render slots" control.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@@ -79,6 +79,14 @@ public class AdminController(AdminService svc) : ControllerBase
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return Ok(new { ok = true });
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}
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// Grant a user extra concurrent render slots (takes effect on next token refresh).
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[HttpPost("v1/users/{userId:guid}/render-slots")]
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public async Task<IActionResult> RenderSlots(Guid userId, [FromBody] SetRenderSlotsRequest req)
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{
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await svc.SetRenderSlotsAsync(userId, req.Ceiling);
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return Ok(new { ok = true });
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}
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[HttpPost("v1/users/{userId:guid}/grant-plan")]
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public async Task<IActionResult> GrantPlan(Guid userId, [FromBody] GrantPlanDaysRequest req)
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{
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