feat(render): full-screen render page, one-active-render limit, app-wide progress
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Concurrent-render ceiling (a user runs 1 render at a time unless granted more):
- Identity: TokenService emits max_renders claim from User.ParallelRenderingCeiling
- Identity: admin POST /v1/users/{id}/render-slots (AdminService.SetRenderSlotsAsync,
  clamped 1..50) — gamification or admin raises a user's ceiling
- render-svc: middleware reads max_renders (default 1); CreateJob rejects with 409
  active_render_limit when active jobs >= ceiling
- render-svc: db.CountActiveJobs + ListActiveJobs; GET /v1/renders/active returns
  in-flight renders + can_start_new

Full-screen render page (replaces the modal):
- /studio/render/[projectId]: config (resolution/fps) → live preview + progress →
  download; resumes this project's in-flight render on mount; blocks when another
  render is active; reads ?preset=
- StudioTopBar export menu now navigates to the page; RenderModal deleted (dead)

App-wide minimal progress:
- GlobalRenderProgress pill mounted in the locale layout for authed users; polls
  /api/render/active every 4s, shows thumbnail + step + % on every page, click →
  the render page; hidden on the render page and when idle

Admin: UserActions gains a "concurrent render slots" control.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
soroush.asadi
2026-06-05 16:48:05 +03:30
parent 2918b7acbf
commit 81912cac66
15 changed files with 667 additions and 349 deletions
+39
View File
@@ -371,6 +371,45 @@ func (s *Store) GetJobByID(ctx context.Context, id, userID uuid.UUID) (*models.R
return jobs[0], nil
}
// CountActiveJobs returns how many non-terminal render jobs the user currently has.
// Used to enforce the per-user concurrent-render ceiling.
func (s *Store) CountActiveJobs(ctx context.Context, userID uuid.UUID) (int, error) {
var n int
err := s.pool.QueryRow(ctx, `
SELECT COUNT(*) FROM render.render_jobs
WHERE user_id = $1
AND step NOT IN ('Done'::render_step, 'Failed'::render_step, 'Cancelled'::render_step)`,
userID).Scan(&n)
return n, err
}
// ListActiveJobs returns the user's in-flight render jobs (most recent first),
// lightweight projection for the app-wide mini progress widget.
func (s *Store) ListActiveJobs(ctx context.Context, userID uuid.UUID) ([]*models.RenderJob, error) {
rows, err := s.pool.Query(ctx, `
SELECT id, saved_project_id, name, step, render_progress, image_preview_b64, created_at
FROM render.render_jobs
WHERE user_id = $1
AND step NOT IN ('Done'::render_step, 'Failed'::render_step, 'Cancelled'::render_step)
ORDER BY created_at DESC`,
userID)
if err != nil {
return nil, err
}
defer rows.Close()
var out []*models.RenderJob
for rows.Next() {
j := &models.RenderJob{}
if err := rows.Scan(&j.ID, &j.SavedProjectID, &j.Name, &j.Step,
&j.RenderProgress, &j.ImagePreviewB64, &j.CreatedAt); err != nil {
return nil, err
}
out = append(out, j)
}
return out, rows.Err()
}
func (s *Store) CreateJob(ctx context.Context, userID, tenantID uuid.UUID, req *models.RenderJobCreateRequest) (*models.RenderJob, error) {
priceType := "Free"
if req.PriceType != nil {