feat(render): full-screen render page, one-active-render limit, app-wide progress
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Concurrent-render ceiling (a user runs 1 render at a time unless granted more):
- Identity: TokenService emits max_renders claim from User.ParallelRenderingCeiling
- Identity: admin POST /v1/users/{id}/render-slots (AdminService.SetRenderSlotsAsync,
clamped 1..50) — gamification or admin raises a user's ceiling
- render-svc: middleware reads max_renders (default 1); CreateJob rejects with 409
active_render_limit when active jobs >= ceiling
- render-svc: db.CountActiveJobs + ListActiveJobs; GET /v1/renders/active returns
in-flight renders + can_start_new
Full-screen render page (replaces the modal):
- /studio/render/[projectId]: config (resolution/fps) → live preview + progress →
download; resumes this project's in-flight render on mount; blocks when another
render is active; reads ?preset=
- StudioTopBar export menu now navigates to the page; RenderModal deleted (dead)
App-wide minimal progress:
- GlobalRenderProgress pill mounted in the locale layout for authed users; polls
/api/render/active every 4s, shows thumbnail + step + % on every page, click →
the render page; hidden on the render page and when idle
Admin: UserActions gains a "concurrent render slots" control.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@@ -371,6 +371,45 @@ func (s *Store) GetJobByID(ctx context.Context, id, userID uuid.UUID) (*models.R
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return jobs[0], nil
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}
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// CountActiveJobs returns how many non-terminal render jobs the user currently has.
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// Used to enforce the per-user concurrent-render ceiling.
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func (s *Store) CountActiveJobs(ctx context.Context, userID uuid.UUID) (int, error) {
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var n int
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err := s.pool.QueryRow(ctx, `
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SELECT COUNT(*) FROM render.render_jobs
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WHERE user_id = $1
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AND step NOT IN ('Done'::render_step, 'Failed'::render_step, 'Cancelled'::render_step)`,
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userID).Scan(&n)
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return n, err
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}
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// ListActiveJobs returns the user's in-flight render jobs (most recent first),
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// lightweight projection for the app-wide mini progress widget.
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func (s *Store) ListActiveJobs(ctx context.Context, userID uuid.UUID) ([]*models.RenderJob, error) {
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rows, err := s.pool.Query(ctx, `
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SELECT id, saved_project_id, name, step, render_progress, image_preview_b64, created_at
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FROM render.render_jobs
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WHERE user_id = $1
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AND step NOT IN ('Done'::render_step, 'Failed'::render_step, 'Cancelled'::render_step)
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ORDER BY created_at DESC`,
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userID)
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if err != nil {
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return nil, err
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}
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defer rows.Close()
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var out []*models.RenderJob
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for rows.Next() {
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j := &models.RenderJob{}
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if err := rows.Scan(&j.ID, &j.SavedProjectID, &j.Name, &j.Step,
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&j.RenderProgress, &j.ImagePreviewB64, &j.CreatedAt); err != nil {
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return nil, err
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}
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out = append(out, j)
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}
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return out, rows.Err()
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}
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func (s *Store) CreateJob(ctx context.Context, userID, tenantID uuid.UUID, req *models.RenderJobCreateRequest) (*models.RenderJob, error) {
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priceType := "Free"
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if req.PriceType != nil {
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