feat(studio+render): wire theme picker → saved_shared_colors → FlexStory render
Closes the theme→render gap: the studio theme picker now actually drives a
FlexStory render's colours. GetFlexStoryProps reads saved_shared_colors by
element_key (accentColor/secondaryColor/backgroundColor/textColor), but the studio
only wrote the theme into scene_data — so the picker never reached the MP4.
- studio-svc: UpdateSharedColorsAsync upserts saved_shared_colors by (project,
element_key) + PATCH /v1/saved-projects/{id}/shared-colors endpoint +
UpdateColorsRequest/UpdateColorItem. Mirrors UpdateSceneContentsAsync. (dotnet
build: 0 errors.)
- gateway already wildcard-routes /v1/saved-projects/*path → studio-svc (no change).
- Next: /api/projects/[id]/colors route → gateway; project-api patchProjectColors
+ themeColorsFromSceneData (maps scene_data sceneAccentColor… → the colorSchema
keys); performSave best-effort pushes the 4 colours alongside contents.
Chain: theme picker → store → scene_data → performSave → patchProjectColors →
gateway → studio-svc upsert → saved_shared_colors → GetFlexStoryProps → render.
Verified: Next build + dotnet build both clean; theme presets render cohesively
across all 6 (incl. dark Midnight). End-to-end studio→render needs the live stack.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
@@ -321,6 +321,40 @@ public class StudioService(StudioDbContext db)
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return updated;
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}
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/// <summary>
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/// Update the project's theme colours by element key (accentColor/secondaryColor/
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/// backgroundColor/textColor). Upserts saved_shared_colors so the FlexStory render
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/// binder (GetFlexStoryProps) reads the studio theme picker's colours.
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/// </summary>
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public async Task<int> UpdateSharedColorsAsync(Guid projectId, Guid userId, List<UpdateColorItem> items)
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{
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var owns = await db.SavedProjects.AnyAsync(x => x.Id == projectId && x.UserId == userId);
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if (!owns) throw new KeyNotFoundException($"Project {projectId} not found");
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var updated = 0;
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foreach (var item in items)
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{
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if (string.IsNullOrWhiteSpace(item.Key) || string.IsNullOrWhiteSpace(item.Value)) continue;
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// Upsert by (project, element_key): the row usually exists (copied from the
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// template's shared colours); insert if a FlexStory key is missing.
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var n = await db.Database.ExecuteSqlInterpolatedAsync($@"
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UPDATE studio.saved_shared_colors
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SET value = {item.Value}
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WHERE saved_project_id = {projectId} AND element_key = {item.Key}");
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if (n == 0)
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{
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n = await db.Database.ExecuteSqlInterpolatedAsync($@"
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INSERT INTO studio.saved_shared_colors
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(saved_project_id, element_key, attr_value, value, is_selected, sort)
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VALUES ({projectId}, {item.Key}, 'fill', {item.Value}, true, 0)");
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}
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updated += n;
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}
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await db.Database.ExecuteSqlInterpolatedAsync(
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$"UPDATE studio.saved_projects SET last_edit_date = now(), updated_at = now() WHERE id = {projectId}");
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return updated;
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}
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public async Task DeleteProjectAsync(Guid id, Guid userId)
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{
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var project = await db.SavedProjects
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@@ -60,6 +60,12 @@ public class StudioController(StudioService svc) : ControllerBase
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public async Task<IActionResult> UpdateContents(Guid id, [FromBody] UpdateContentsRequest req) =>
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Ok(new { updated = await svc.UpdateSceneContentsAsync(id, UserId, req.Items ?? new List<UpdateContentItem>()) });
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/// <summary>Update the project's theme colours (accentColor/secondaryColor/
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/// backgroundColor/textColor) so the FlexStory render reads the theme picker.</summary>
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[HttpPatch("{id:guid}/shared-colors")]
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public async Task<IActionResult> UpdateColors(Guid id, [FromBody] UpdateColorsRequest req) =>
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Ok(new { updated = await svc.UpdateSharedColorsAsync(id, UserId, req.Items ?? new List<UpdateColorItem>()) });
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/// <summary>Internal endpoint: get project for render service (no user-ownership check).</summary>
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[HttpGet("{id:guid}/render-payload")]
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[Authorize(Roles = "Service")]
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@@ -128,3 +128,9 @@ public record SavedProjectListRequest(
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/// writes the user's edits here (by content key) so the render binder picks them up.</summary>
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public record UpdateContentsRequest(List<UpdateContentItem> Items);
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public record UpdateContentItem(string Key, string? Value, Guid? ValueFileId);
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/// <summary>Update the project-wide theme colours (the studio theme picker) by
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/// element key (accentColor/secondaryColor/backgroundColor/textColor) so the
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/// FlexStory render binder reads them from saved_shared_colors.</summary>
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public record UpdateColorsRequest(List<UpdateColorItem> Items);
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public record UpdateColorItem(string Key, string Value);
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@@ -0,0 +1,46 @@
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import { NextResponse } from "next/server";
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import { gatewayFetch } from "@/lib/api/gateway";
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import { getAccessToken } from "@/lib/auth/session";
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export const dynamic = "force-dynamic";
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/**
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* Persist the studio theme picker's brand colours to the saved project's shared
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* colours (studio-svc PATCH /v1/saved-projects/{id}/shared-colors). The FlexStory
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* render binder (GetFlexStoryProps) reads saved_shared_colors by element_key, so this
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* is what makes the theme picker reach the MP4.
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* Body: { items: [{ key, value }] } — key ∈ accentColor/secondaryColor/backgroundColor/textColor
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*/
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export async function PATCH(
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req: Request,
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ctx: { params: Promise<{ projectId: string }> }
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) {
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const { projectId } = await ctx.params;
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const token = await getAccessToken();
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if (!token) return NextResponse.json({ error: "Unauthorized" }, { status: 401 });
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const body = (await req.json().catch(() => null)) as {
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items?: Array<{ key?: string; value?: string }>;
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} | null;
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const items = Array.isArray(body?.items)
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? body!.items.filter(
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(i) => typeof i?.key === "string" && i.key.length > 0 && typeof i?.value === "string"
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)
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: [];
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if (items.length === 0) return NextResponse.json({ updated: 0 });
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const res = await gatewayFetch(`/v1/saved-projects/${projectId}/shared-colors`, {
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method: "PATCH",
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headers: { Authorization: `Bearer ${token}` },
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body: JSON.stringify({ items }),
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});
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if (!res.ok) {
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const d = await res.json().catch(() => null);
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return NextResponse.json(
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{ error: d?.message ?? "Could not save colours" },
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{ status: res.status }
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);
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}
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return NextResponse.json(await res.json().catch(() => ({ updated: items.length })));
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}
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@@ -12,8 +12,10 @@ import {
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contentValuesFromSceneData,
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fetchProject,
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isProjectNotFoundError,
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patchProjectColors,
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patchProjectContents,
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patchProjectSceneData,
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themeColorsFromSceneData,
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} from "@/lib/project-api";
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import { isDevProjectId } from "@/lib/project-ids";
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import {
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@@ -159,6 +161,12 @@ export function useStudioProjectPersistence(
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projectId,
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contentValuesFromSceneData(scene_data)
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).catch(() => {});
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// Persist the theme colours to saved_shared_colors so the FlexStory render
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// reads the theme picker (best-effort).
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void patchProjectColors(
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projectId,
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themeColorsFromSceneData(scene_data)
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).catch(() => {});
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setUsingLocalStorage(false);
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markSaved(payloadJson, false);
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} catch (error) {
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@@ -98,6 +98,31 @@ export async function patchProjectContents(
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}
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}
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export interface ColorValueUpdate {
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key: string;
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value: string;
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}
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/**
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* Persist the project's theme colours (accentColor/secondaryColor/backgroundColor/
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* textColor) to saved_shared_colors so the FlexStory render binder reads them.
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* Best-effort (callers may ignore failures).
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*/
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export async function patchProjectColors(
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projectId: string,
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items: ColorValueUpdate[]
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): Promise<void> {
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if (items.length === 0) return;
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const response = await fetch(`/api/projects/${projectId}/colors`, {
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method: "PATCH",
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headers: { "Content-Type": "application/json" },
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body: JSON.stringify({ items }),
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});
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if (!response.ok) {
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throw new ProjectApiError("Failed to save colours", response.status);
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}
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}
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/** Extract editable input values from studio scene_data (bridged `c-<key>` layers). */
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export function contentValuesFromSceneData(
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sceneData: Record<string, unknown>
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@@ -126,3 +151,21 @@ export function contentValuesFromSceneData(
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}
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return items;
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}
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/** Map studio scene_data theme colours → the FlexStory colorSchema shared-colour keys. */
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export function themeColorsFromSceneData(
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sceneData: Record<string, unknown>
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): ColorValueUpdate[] {
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const map: Array<[string, string]> = [
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["accentColor", "sceneAccentColor"],
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["secondaryColor", "sceneSecondaryColor"],
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["backgroundColor", "sceneBackgroundColor"],
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["textColor", "sceneTextColor"],
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];
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const items: ColorValueUpdate[] = [];
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for (const [key, field] of map) {
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const v = sceneData[field];
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if (typeof v === "string" && v) items.push({ key, value: v });
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}
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return items;
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}
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