feat(remotion): asset-library catalog + Phase 0 (license firewall, @remotion/lottie, 30 CC0 characters)
- docs/ASSET_LIBRARY.md: curated catalog from the asset sweep (91 sources -> 62 usable) + completeness-critic reality check; clean CC0/MIT tier, license/geo traps, and the 2.5D layered-scene plan (sky->room->furniture->device->character ->grain) to fix the "naked scene". - deps: add @remotion/lottie@4.0.290 (runtime) + DiceBear (build-time devDep). - scripts/gen-dicebear.mjs: generate 30 CC0 Open-Peeps characters OFFLINE (no runtime CDN) into public/illustrations/dicebear/ + a per-file assets.json ledger. - scripts/check-assets.mjs: license-firewall CI guard — fails on any un-ledgered vendored asset. - AssetSheet dev composition: proves vendored SVG -> staticFile() -> Remotion render (30 real characters render cleanly). - NOTE: GitHub (Open Peeps/IRA/Notion git clones) + Gumroad (Lukasz) are geo-blocked headless here; those + Humaaans (Figma export) need a manual/mirror fetch. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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// Build-time character generator.
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//
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// DiceBear's `open-peeps` style IS Pablo Stanley's Open Peeps artwork (CC0-1.0).
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// We generate deterministic per-seed SVGs OFFLINE (no runtime CDN / HTTP call) and
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// vendor them into public/illustrations/dicebear/, then write a license-ledger row
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// per file into public/illustrations/assets.json. Run: npm run gen:dicebear
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import { createAvatar } from "@dicebear/core";
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import { openPeeps } from "@dicebear/collection";
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import { writeFileSync, readFileSync, mkdirSync } from "node:fs";
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import { dirname, join } from "node:path";
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import { fileURLToPath } from "node:url";
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const __dirname = dirname(fileURLToPath(import.meta.url));
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const ILLUS = join(__dirname, "..", "public", "illustrations");
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const OUT = join(ILLUS, "dicebear");
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mkdirSync(OUT, { recursive: true });
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const COUNT = 30;
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const VENDORED = "2026-06-22";
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const ledger = {};
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for (let i = 1; i <= COUNT; i++) {
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const seed = `flatrender-peep-${i}`;
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// idRandomizer keeps SVG <defs> ids unique so multiple avatars can be inlined
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// in one document without clashing (Remotion composites many in one frame).
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const svg = createAvatar(openPeeps, { seed, size: 400, randomizeIds: true }).toString();
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const file = `openpeeps-${String(i).padStart(2, "0")}.svg`;
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writeFileSync(join(OUT, file), svg, "utf8");
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ledger[`dicebear/${file}`] = {
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source: "DiceBear open-peeps (Pablo Stanley Open Peeps)",
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license: "CC0-1.0",
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license_class: "CC0",
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commercial_ok: true,
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attribution_required: false,
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ai_training_allowed: true,
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animation_fit: "swap-transform (bust/half-body micro-rig)",
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generator: `createAvatar(openPeeps,{seed:'${seed}'})`,
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url: "https://www.dicebear.com/styles/open-peeps/",
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vendored: VENDORED,
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};
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}
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// Merge into the assets.json license ledger (preserve any existing rows).
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const ledgerPath = join(ILLUS, "assets.json");
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let existing = {};
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try {
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existing = JSON.parse(readFileSync(ledgerPath, "utf8"));
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} catch {
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existing = {};
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}
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writeFileSync(ledgerPath, JSON.stringify({ ...existing, ...ledger }, null, 2) + "\n", "utf8");
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console.log(`generated ${COUNT} open-peeps SVGs in ${OUT}`);
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console.log(`ledger now has ${Object.keys({ ...existing, ...ledger }).length} rows`);
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