feat: live render preview — node agent pushes PNG frames, frontend displays them in real time
render-svc: - db.UpdateJobPreview(): writes base64 PNG to render_jobs.image_preview_b64 (only on active jobs; Done/Failed/Cancelled rows ignored) - POST /v1/internal/render/jobs/:job_id/preview — node agent endpoint - Route registered under /v1/internal (nodeAuth) node-agent: - runner.PreviewFn callback type alongside ProgressFn - runner.preview.go: GeneratePreviewB64(percent, quality, resolution) — pure stdlib (image/png + encoding/base64), no external deps — 320×180 dark frame with animated progress bar + colored indicator dots - mock render: pushes a preview frame at every step (5→95%) - real AE render: pushes a preview frame every 30s - client.UpdatePreview(): POST /v1/internal/render/jobs/:job_id/preview - main.go: onPreview callback wires client.UpdatePreview() into runner.Run() frontend: - render-jobs.ts: RenderJobRow.preview_b64 field; read from progress endpoint - status/route.ts: previewB64 included in JSON response - RenderModal: aspect-ratio preview pane during polling — shows spinner until first frame arrives, then live-updates with each poll (every 3s); step label overlaid as badge bottom-right Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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@@ -31,6 +31,8 @@ export interface RenderJobRow {
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progress_message: string | null;
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output_url: string | null;
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error_message: string | null;
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/** Base64-encoded PNG preview frame pushed by the node agent. Null until first frame arrives. */
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preview_b64: string | null;
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}
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// ── Helpers ──────────────────────────────────────────────────────────────────
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@@ -111,6 +113,7 @@ export async function getRenderJob(
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step?: V2RenderStep;
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progress?: number;
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message?: string;
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preview_b64?: string | null;
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} | null;
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if (!progress) return null;
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@@ -152,6 +155,7 @@ export async function getRenderJob(
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output_url: outputUrl,
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error_message:
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status === "failed" ? (progress.message ?? "Render failed") : null,
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preview_b64: progress.preview_b64 ?? null,
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};
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}
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