feat(render-svc+node-agent): add job-claim endpoint and build node-agent skeleton
render-svc: - db: ClaimJob() — atomic SELECT FOR UPDATE SKIP LOCKED; transitions job to Preparing, marks node Busy in a single transaction - models: ClaimJobRequest + ClaimedJob types - handlers/internal: POST /v1/internal/render/jobs/claim — 200 with job or 204 when queue empty - main: register the claim route under /v1/internal (nodeAuth) services/node-agent/ (new Go module github.com/flatrender/node-agent): - internal/config: env-var based config (NODE_ID required, sensible defaults) - internal/client: typed orchestrator HTTP client (Online, Heartbeat, ClaimJob, Complete, Fail, ReportCrash) — X-Node-Signature auth - internal/runner: AE render via aerender.exe or mock (for dev without AE) - cmd/agent/main: register online → heartbeat loop (5s) + poll loop (3s) → claim job → run render → report complete/fail; health endpoint on :7777 - Dockerfile: cross-compiles to Windows amd64 static binary Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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# Build stage — cross-compile for Windows amd64
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FROM golang:1.25-alpine AS builder
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WORKDIR /src
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COPY go.mod ./
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# No external dependencies yet — no go.sum needed
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COPY . .
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# Produce a static Windows binary
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RUN GOOS=windows GOARCH=amd64 CGO_ENABLED=0 \
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go build -mod=mod -trimpath -ldflags="-s -w" \
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-o /out/flatrender-node-agent.exe \
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./cmd/agent
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# ── Output stage ───────────────────────────────────────────────────────────────
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# For dev/CI use only — the production binary is copied to Windows render nodes.
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FROM scratch
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COPY --from=builder /out/flatrender-node-agent.exe /flatrender-node-agent.exe
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ENTRYPOINT ["/flatrender-node-agent.exe"]
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