feat(render-svc+node-agent): add job-claim endpoint and build node-agent skeleton
render-svc: - db: ClaimJob() — atomic SELECT FOR UPDATE SKIP LOCKED; transitions job to Preparing, marks node Busy in a single transaction - models: ClaimJobRequest + ClaimedJob types - handlers/internal: POST /v1/internal/render/jobs/claim — 200 with job or 204 when queue empty - main: register the claim route under /v1/internal (nodeAuth) services/node-agent/ (new Go module github.com/flatrender/node-agent): - internal/config: env-var based config (NODE_ID required, sensible defaults) - internal/client: typed orchestrator HTTP client (Online, Heartbeat, ClaimJob, Complete, Fail, ReportCrash) — X-Node-Signature auth - internal/runner: AE render via aerender.exe or mock (for dev without AE) - cmd/agent/main: register online → heartbeat loop (5s) + poll loop (3s) → claim job → run render → report complete/fail; health endpoint on :7777 - Dockerfile: cross-compiles to Windows amd64 static binary Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
@@ -0,0 +1,19 @@
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# Build stage — cross-compile for Windows amd64
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FROM golang:1.25-alpine AS builder
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WORKDIR /src
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COPY go.mod ./
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# No external dependencies yet — no go.sum needed
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COPY . .
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# Produce a static Windows binary
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RUN GOOS=windows GOARCH=amd64 CGO_ENABLED=0 \
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go build -mod=mod -trimpath -ldflags="-s -w" \
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-o /out/flatrender-node-agent.exe \
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./cmd/agent
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# ── Output stage ───────────────────────────────────────────────────────────────
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# For dev/CI use only — the production binary is copied to Windows render nodes.
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FROM scratch
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COPY --from=builder /out/flatrender-node-agent.exe /flatrender-node-agent.exe
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ENTRYPOINT ["/flatrender-node-agent.exe"]
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@@ -0,0 +1,313 @@
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// FlatRender V2 Node Agent
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//
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// Runs on every Windows render node. Registers itself with the V2 render
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// orchestrator, sends heartbeats, claims render jobs, executes them via
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// After Effects (or mock), and reports progress / completion back.
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//
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// Required environment variables:
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// NODE_ID — UUID of this node (pre-created in render.render_nodes)
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//
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// Optional environment variables (all have sensible defaults):
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// ORCHESTRATOR_URL — gateway base URL (default: http://localhost:8088)
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// NODE_HMAC_SECRET — shared secret (default: node-secret-change-me)
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// NODE_REGION — region label, e.g. "iran-tehran-1"
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// AE_PATH — path to aerender.exe; empty = mock render
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// WORK_DIR — scratch directory (default: system temp)
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// AGENT_VERSION — semver string (default: 0.1.0)
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// AE_VERSION — AE version string reported to orchestrator (default: 2024)
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// HEARTBEAT_INTERVAL_SEC — seconds between heartbeats (default: 5)
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// POLL_INTERVAL_SEC — seconds between job-claim attempts when idle (default: 3)
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// LISTEN_PORT — port for the health endpoint (default: 7777)
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package main
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import (
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"context"
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"encoding/json"
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"fmt"
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"log"
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"net/http"
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"os"
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"os/signal"
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"runtime"
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"sync"
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"syscall"
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"time"
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"github.com/flatrender/node-agent/internal/client"
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"github.com/flatrender/node-agent/internal/config"
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"github.com/flatrender/node-agent/internal/runner"
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)
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// ── Agent state ───────────────────────────────────────────────────────────────
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type Agent struct {
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cfg *config.Config
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orch *client.Client
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mu sync.Mutex
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currentJob *client.ClaimedJob
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status string // "Ready" | "Busy"
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}
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func newAgent(cfg *config.Config) *Agent {
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return &Agent{
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cfg: cfg,
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orch: client.New(cfg.OrchestratorURL, cfg.NodeHMACSecret),
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status: "Ready",
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}
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}
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func (a *Agent) setJob(job *client.ClaimedJob) {
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a.mu.Lock()
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defer a.mu.Unlock()
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a.currentJob = job
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if job != nil {
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a.status = "Busy"
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} else {
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a.status = "Ready"
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}
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}
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func (a *Agent) getStatus() (string, *string) {
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a.mu.Lock()
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defer a.mu.Unlock()
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if a.currentJob != nil {
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jobID := a.currentJob.JobID
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return a.status, &jobID
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}
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return a.status, nil
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}
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// ── Main ──────────────────────────────────────────────────────────────────────
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func main() {
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log.SetFlags(log.Ldate | log.Ltime | log.Lmicroseconds)
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log.Printf("FlatRender Node Agent v%s starting (OS: %s, Arch: %s)",
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"0.1.0", runtime.GOOS, runtime.GOARCH)
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cfg, err := config.Load()
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if err != nil {
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log.Fatalf("config: %v", err)
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}
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log.Printf("Node ID: %s | Region: %q | Orchestrator: %s",
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cfg.NodeID, cfg.Region, cfg.OrchestratorURL)
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if cfg.AEPath == "" {
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log.Printf("AE_PATH not set — using mock renderer (development mode)")
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} else {
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log.Printf("AE binary: %s", cfg.AEPath)
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}
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agent := newAgent(cfg)
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ctx, cancel := context.WithCancel(context.Background())
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defer cancel()
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// Graceful shutdown on SIGTERM / SIGINT
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sigs := make(chan os.Signal, 1)
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signal.Notify(sigs, syscall.SIGTERM, syscall.SIGINT)
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go func() {
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s := <-sigs
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log.Printf("received %s, shutting down…", s)
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cancel()
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}()
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// Register as online
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if err := agent.registerOnline(ctx); err != nil {
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log.Fatalf("failed to register with orchestrator: %v", err)
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}
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// Start health endpoint
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go agent.serveHealth(ctx)
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// Main loops
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var wg sync.WaitGroup
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wg.Add(2)
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go func() { defer wg.Done(); agent.heartbeatLoop(ctx) }()
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go func() { defer wg.Done(); agent.pollLoop(ctx) }()
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wg.Wait()
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log.Printf("shutdown complete")
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}
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// ── Registration ──────────────────────────────────────────────────────────────
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func (a *Agent) registerOnline(ctx context.Context) error {
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req := client.OnlineRequest{
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NodeAgentVersion: a.cfg.AgentVersion,
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CurrentAEVersion: a.cfg.AEVersion,
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AvailableAEVersions: []string{a.cfg.AEVersion},
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CachedTemplateMD5s: []string{},
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}
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if err := a.orch.Online(ctx, a.cfg.NodeID, req); err != nil {
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return fmt.Errorf("online: %w", err)
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}
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log.Printf("registered as online with orchestrator")
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return nil
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}
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// ── Heartbeat loop ────────────────────────────────────────────────────────────
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func (a *Agent) heartbeatLoop(ctx context.Context) {
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ticker := time.NewTicker(time.Duration(a.cfg.HeartbeatIntervalSec) * time.Second)
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defer ticker.Stop()
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for {
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select {
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case <-ctx.Done():
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return
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case <-ticker.C:
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a.sendHeartbeat(ctx)
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}
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}
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}
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func (a *Agent) sendHeartbeat(ctx context.Context) {
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status, jobID := a.getStatus()
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req := client.HeartbeatRequest{
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NodeID: a.cfg.NodeID,
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Status: status,
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CurrentJobID: jobID,
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}
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hbCtx, cancel := context.WithTimeout(ctx, 10*time.Second)
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defer cancel()
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resp, err := a.orch.Heartbeat(hbCtx, a.cfg.NodeID, req)
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if err != nil {
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log.Printf("heartbeat error: %v", err)
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return
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}
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if len(resp.PendingCommands) > 0 {
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log.Printf("orchestrator commands: %v", resp.PendingCommands)
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}
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}
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// ── Job poll loop ─────────────────────────────────────────────────────────────
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func (a *Agent) pollLoop(ctx context.Context) {
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ticker := time.NewTicker(time.Duration(a.cfg.PollIntervalSec) * time.Second)
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defer ticker.Stop()
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for {
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select {
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case <-ctx.Done():
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return
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case <-ticker.C:
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status, _ := a.getStatus()
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if status == "Busy" {
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continue // already rendering
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}
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a.tryClaimAndRun(ctx)
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}
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}
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}
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func (a *Agent) tryClaimAndRun(ctx context.Context) {
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claimCtx, cancel := context.WithTimeout(ctx, 10*time.Second)
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defer cancel()
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job, err := a.orch.ClaimJob(claimCtx, a.cfg.NodeID, a.cfg.Region)
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if err != nil {
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log.Printf("claim error: %v", err)
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return
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}
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if job == nil {
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return // queue empty
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}
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log.Printf("claimed job %s (project %s, %s %s %dfps)",
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job.JobID, job.SavedProjectID, job.Quality, job.Resolution, job.FrameRate)
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a.setJob(job)
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go func() {
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defer a.setJob(nil)
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a.runJob(ctx, job)
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}()
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}
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// ── Render execution ──────────────────────────────────────────────────────────
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func (a *Agent) runJob(ctx context.Context, job *client.ClaimedJob) {
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log.Printf("[job %s] starting render", job.JobID)
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// In a full implementation, the agent would:
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// 1. Fetch the saved project from the studio service
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// 2. Download the .aep template from MinIO
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// 3. Inject user customisations into the composition via JSXB/AE scripting
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// Then call runner.Run().
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// For the skeleton we pass an empty AEPFilePath, which triggers mock mode.
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rJob := &runner.Job{
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JobID: job.JobID,
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SavedProjectID: job.SavedProjectID,
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Quality: job.Quality,
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Resolution: job.Resolution,
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FrameRate: job.FrameRate,
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HasMusic: job.HasMusic,
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HasVoiceover: job.HasVoiceover,
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AEPFilePath: "", // TODO: download from MinIO
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}
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onProgress := func(ctx context.Context, pct int, msg string) error {
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// Lightweight progress update — errors here are non-fatal
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log.Printf("[job %s] %d%% %s", job.JobID, pct, msg)
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return nil
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}
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outputPath, err := runner.Run(ctx, a.cfg.AEPath, a.cfg.WorkDir, rJob, onProgress)
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|
if err != nil {
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|
if ctx.Err() != nil {
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log.Printf("[job %s] render cancelled", job.JobID)
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|
return
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|
}
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log.Printf("[job %s] render failed: %v", job.JobID, err)
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failCtx, cancel := context.WithTimeout(context.Background(), 10*time.Second)
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|
defer cancel()
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|
if ferr := a.orch.Fail(failCtx, job.JobID, err.Error(), "Rendering"); ferr != nil {
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log.Printf("[job %s] fail report error: %v", job.JobID, ferr)
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|
}
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|
return
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|
}
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log.Printf("[job %s] render done → %s", job.JobID, outputPath)
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|
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// In full production: upload outputPath to MinIO, create an Export record,
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// pass the export UUID to Complete(). Skeleton passes nil (no export yet).
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completeCtx, cancel := context.WithTimeout(context.Background(), 10*time.Second)
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|
defer cancel()
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if err := a.orch.Complete(completeCtx, job.JobID, nil); err != nil {
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|
log.Printf("[job %s] complete report error: %v", job.JobID, err)
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|
} else {
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|
log.Printf("[job %s] reported as completed", job.JobID)
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|
}
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|
}
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|
|
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// ── Health endpoint ───────────────────────────────────────────────────────────
|
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|
|
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|
func (a *Agent) serveHealth(ctx context.Context) {
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|
mux := http.NewServeMux()
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|
mux.HandleFunc("/health", func(w http.ResponseWriter, r *http.Request) {
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|
status, jobID := a.getStatus()
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|
w.Header().Set("Content-Type", "application/json")
|
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|
resp := map[string]any{
|
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|
"ok": true,
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|
"node_id": a.cfg.NodeID,
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|
"status": status,
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|
"current_job": jobID,
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|
"version": a.cfg.AgentVersion,
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|
}
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|
_ = json.NewEncoder(w).Encode(resp)
|
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|
})
|
||||||
|
|
||||||
|
srv := &http.Server{
|
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|
Addr: fmt.Sprintf(":%d", a.cfg.ListenPort),
|
||||||
|
Handler: mux,
|
||||||
|
}
|
||||||
|
|
||||||
|
go func() {
|
||||||
|
<-ctx.Done()
|
||||||
|
_ = srv.Shutdown(context.Background())
|
||||||
|
}()
|
||||||
|
|
||||||
|
log.Printf("health endpoint listening on :%d", a.cfg.ListenPort)
|
||||||
|
if err := srv.ListenAndServe(); err != nil && err != http.ErrServerClosed {
|
||||||
|
log.Printf("health server error: %v", err)
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,3 @@
|
|||||||
|
module github.com/flatrender/node-agent
|
||||||
|
|
||||||
|
go 1.25
|
||||||
@@ -0,0 +1,233 @@
|
|||||||
|
// Package client provides a typed HTTP client for the V2 render orchestrator's
|
||||||
|
// internal (node-agent) API. All requests are authenticated via the shared
|
||||||
|
// X-Node-Signature header.
|
||||||
|
package client
|
||||||
|
|
||||||
|
import (
|
||||||
|
"bytes"
|
||||||
|
"context"
|
||||||
|
"encoding/json"
|
||||||
|
"fmt"
|
||||||
|
"io"
|
||||||
|
"net/http"
|
||||||
|
"strings"
|
||||||
|
"time"
|
||||||
|
)
|
||||||
|
|
||||||
|
// Client talks to the V2 render orchestrator.
|
||||||
|
type Client struct {
|
||||||
|
base string
|
||||||
|
secret string
|
||||||
|
http *http.Client
|
||||||
|
}
|
||||||
|
|
||||||
|
// New returns a Client targeting the given base URL (e.g. "http://gateway:8080").
|
||||||
|
func New(baseURL, nodeHMACSecret string) *Client {
|
||||||
|
return &Client{
|
||||||
|
base: strings.TrimRight(baseURL, "/"),
|
||||||
|
secret: nodeHMACSecret,
|
||||||
|
http: &http.Client{Timeout: 15 * time.Second},
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// ── Request helpers ───────────────────────────────────────────────────────────
|
||||||
|
|
||||||
|
func (c *Client) do(ctx context.Context, method, path string, body any) (*http.Response, error) {
|
||||||
|
var bodyReader io.Reader
|
||||||
|
if body != nil {
|
||||||
|
b, err := json.Marshal(body)
|
||||||
|
if err != nil {
|
||||||
|
return nil, fmt.Errorf("marshal: %w", err)
|
||||||
|
}
|
||||||
|
bodyReader = bytes.NewReader(b)
|
||||||
|
}
|
||||||
|
req, err := http.NewRequestWithContext(ctx, method, c.base+path, bodyReader)
|
||||||
|
if err != nil {
|
||||||
|
return nil, err
|
||||||
|
}
|
||||||
|
req.Header.Set("X-Node-Signature", c.secret)
|
||||||
|
if body != nil {
|
||||||
|
req.Header.Set("Content-Type", "application/json")
|
||||||
|
}
|
||||||
|
req.Header.Set("Accept", "application/json")
|
||||||
|
return c.http.Do(req)
|
||||||
|
}
|
||||||
|
|
||||||
|
func decodeJSON(resp *http.Response, out any) error {
|
||||||
|
defer resp.Body.Close()
|
||||||
|
if out == nil {
|
||||||
|
return nil
|
||||||
|
}
|
||||||
|
return json.NewDecoder(resp.Body).Decode(out)
|
||||||
|
}
|
||||||
|
|
||||||
|
// ── Domain types ──────────────────────────────────────────────────────────────
|
||||||
|
|
||||||
|
// OnlineRequest is sent once on startup to mark the node Ready.
|
||||||
|
type OnlineRequest struct {
|
||||||
|
NodeAgentVersion string `json:"node_agent_version"`
|
||||||
|
CurrentAEVersion string `json:"current_ae_version"`
|
||||||
|
AvailableAEVersions []string `json:"available_ae_versions"`
|
||||||
|
RamGB *int `json:"ram_gb,omitempty"`
|
||||||
|
CPUCores *int `json:"cpu_cores,omitempty"`
|
||||||
|
CacheUsedGB *int `json:"cache_used_gb,omitempty"`
|
||||||
|
CachedTemplateMD5s []string `json:"cached_template_md5s"`
|
||||||
|
}
|
||||||
|
|
||||||
|
// HeartbeatRequest is sent every HeartbeatIntervalSec seconds.
|
||||||
|
type HeartbeatRequest struct {
|
||||||
|
NodeID string `json:"node_id"`
|
||||||
|
Status string `json:"status"` // Ready | Busy
|
||||||
|
CPUPct *int `json:"cpu_pct,omitempty"`
|
||||||
|
RAMAvailableMB *int `json:"ram_available_mb,omitempty"`
|
||||||
|
AERunning *bool `json:"ae_running,omitempty"`
|
||||||
|
CurrentJobID *string `json:"current_job_id,omitempty"`
|
||||||
|
CacheUsedGB *int `json:"cache_used_gb,omitempty"`
|
||||||
|
}
|
||||||
|
|
||||||
|
// HeartbeatResponse carries optional commands from the orchestrator.
|
||||||
|
type HeartbeatResponse struct {
|
||||||
|
NextHeartbeatInSec int `json:"next_heartbeat_in_sec"`
|
||||||
|
PendingCommands []any `json:"pending_commands"`
|
||||||
|
}
|
||||||
|
|
||||||
|
// ClaimJobRequest asks the orchestrator for the next queued job.
|
||||||
|
type ClaimJobRequest struct {
|
||||||
|
NodeID string `json:"node_id"`
|
||||||
|
Region string `json:"region,omitempty"`
|
||||||
|
}
|
||||||
|
|
||||||
|
// ClaimedJob is the response when a job is successfully claimed.
|
||||||
|
type ClaimedJob struct {
|
||||||
|
JobID string `json:"job_id"`
|
||||||
|
SavedProjectID string `json:"saved_project_id"`
|
||||||
|
Quality string `json:"quality"`
|
||||||
|
Resolution string `json:"resolution"`
|
||||||
|
FrameRate int `json:"frame_rate"`
|
||||||
|
HasMusic bool `json:"has_music"`
|
||||||
|
HasVoiceover bool `json:"has_voiceover"`
|
||||||
|
}
|
||||||
|
|
||||||
|
// ProgressRequest reports render progress (frame-level) for a job.
|
||||||
|
type ProgressRequest struct {
|
||||||
|
FrameJobID string `json:"frame_job_id"`
|
||||||
|
FrameNumber int `json:"frame_number"`
|
||||||
|
CompletedAt *time.Time `json:"completed_at,omitempty"`
|
||||||
|
}
|
||||||
|
|
||||||
|
// CompleteRequest marks a job as Done.
|
||||||
|
type CompleteRequest struct {
|
||||||
|
ExportID *string `json:"export_id,omitempty"`
|
||||||
|
}
|
||||||
|
|
||||||
|
// FailRequest marks a job as Failed.
|
||||||
|
type FailRequest struct {
|
||||||
|
Reason string `json:"reason"`
|
||||||
|
AtStep string `json:"at_step,omitempty"`
|
||||||
|
}
|
||||||
|
|
||||||
|
// CrashRequest reports a node crash.
|
||||||
|
type CrashRequest struct {
|
||||||
|
NodeID string `json:"node_id"`
|
||||||
|
LastKnownFrame *int `json:"last_known_frame,omitempty"`
|
||||||
|
CrashSignal *string `json:"crash_signal,omitempty"`
|
||||||
|
ErrorLogTail *string `json:"error_log_tail,omitempty"`
|
||||||
|
}
|
||||||
|
|
||||||
|
// ── API methods ───────────────────────────────────────────────────────────────
|
||||||
|
|
||||||
|
// Online marks the node as Ready on startup.
|
||||||
|
func (c *Client) Online(ctx context.Context, nodeID string, req OnlineRequest) error {
|
||||||
|
resp, err := c.do(ctx, http.MethodPost,
|
||||||
|
fmt.Sprintf("/v1/internal/nodes/%s/online", nodeID), req)
|
||||||
|
if err != nil {
|
||||||
|
return err
|
||||||
|
}
|
||||||
|
defer resp.Body.Close()
|
||||||
|
if resp.StatusCode >= 300 {
|
||||||
|
return fmt.Errorf("online: HTTP %d", resp.StatusCode)
|
||||||
|
}
|
||||||
|
return nil
|
||||||
|
}
|
||||||
|
|
||||||
|
// Heartbeat sends a heartbeat and returns the orchestrator's response.
|
||||||
|
func (c *Client) Heartbeat(ctx context.Context, nodeID string, req HeartbeatRequest) (*HeartbeatResponse, error) {
|
||||||
|
resp, err := c.do(ctx, http.MethodPost,
|
||||||
|
fmt.Sprintf("/v1/internal/nodes/%s/heartbeat", nodeID), req)
|
||||||
|
if err != nil {
|
||||||
|
return nil, err
|
||||||
|
}
|
||||||
|
defer resp.Body.Close()
|
||||||
|
if resp.StatusCode >= 300 {
|
||||||
|
return nil, fmt.Errorf("heartbeat: HTTP %d", resp.StatusCode)
|
||||||
|
}
|
||||||
|
var out HeartbeatResponse
|
||||||
|
_ = json.NewDecoder(resp.Body).Decode(&out)
|
||||||
|
return &out, nil
|
||||||
|
}
|
||||||
|
|
||||||
|
// ClaimJob atomically claims the next queued render job.
|
||||||
|
// Returns (nil, nil) when the queue is empty (204 No Content).
|
||||||
|
func (c *Client) ClaimJob(ctx context.Context, nodeID, region string) (*ClaimedJob, error) {
|
||||||
|
resp, err := c.do(ctx, http.MethodPost, "/v1/internal/render/jobs/claim",
|
||||||
|
ClaimJobRequest{NodeID: nodeID, Region: region})
|
||||||
|
if err != nil {
|
||||||
|
return nil, err
|
||||||
|
}
|
||||||
|
defer resp.Body.Close()
|
||||||
|
if resp.StatusCode == http.StatusNoContent {
|
||||||
|
return nil, nil // nothing queued
|
||||||
|
}
|
||||||
|
if resp.StatusCode >= 300 {
|
||||||
|
return nil, fmt.Errorf("claim: HTTP %d", resp.StatusCode)
|
||||||
|
}
|
||||||
|
var job ClaimedJob
|
||||||
|
if err := json.NewDecoder(resp.Body).Decode(&job); err != nil {
|
||||||
|
return nil, fmt.Errorf("claim decode: %w", err)
|
||||||
|
}
|
||||||
|
return &job, nil
|
||||||
|
}
|
||||||
|
|
||||||
|
// Complete marks a render job as Done.
|
||||||
|
func (c *Client) Complete(ctx context.Context, jobID string, exportID *string) error {
|
||||||
|
resp, err := c.do(ctx, http.MethodPost,
|
||||||
|
fmt.Sprintf("/v1/internal/render/jobs/%s/complete", jobID),
|
||||||
|
CompleteRequest{ExportID: exportID})
|
||||||
|
if err != nil {
|
||||||
|
return err
|
||||||
|
}
|
||||||
|
defer resp.Body.Close()
|
||||||
|
if resp.StatusCode >= 300 {
|
||||||
|
return fmt.Errorf("complete: HTTP %d", resp.StatusCode)
|
||||||
|
}
|
||||||
|
return nil
|
||||||
|
}
|
||||||
|
|
||||||
|
// Fail marks a render job as Failed.
|
||||||
|
func (c *Client) Fail(ctx context.Context, jobID, reason, atStep string) error {
|
||||||
|
resp, err := c.do(ctx, http.MethodPost,
|
||||||
|
fmt.Sprintf("/v1/internal/render/jobs/%s/fail", jobID),
|
||||||
|
FailRequest{Reason: reason, AtStep: atStep})
|
||||||
|
if err != nil {
|
||||||
|
return err
|
||||||
|
}
|
||||||
|
defer resp.Body.Close()
|
||||||
|
if resp.StatusCode >= 300 {
|
||||||
|
return fmt.Errorf("fail: HTTP %d", resp.StatusCode)
|
||||||
|
}
|
||||||
|
return nil
|
||||||
|
}
|
||||||
|
|
||||||
|
// ReportCrash reports a node crash for the given job.
|
||||||
|
func (c *Client) ReportCrash(ctx context.Context, jobID string, req CrashRequest) error {
|
||||||
|
resp, err := c.do(ctx, http.MethodPost,
|
||||||
|
fmt.Sprintf("/v1/internal/render/jobs/%s/crash", jobID), req)
|
||||||
|
if err != nil {
|
||||||
|
return err
|
||||||
|
}
|
||||||
|
defer resp.Body.Close()
|
||||||
|
if resp.StatusCode >= 300 {
|
||||||
|
return fmt.Errorf("crash: HTTP %d", resp.StatusCode)
|
||||||
|
}
|
||||||
|
return nil
|
||||||
|
}
|
||||||
@@ -0,0 +1,89 @@
|
|||||||
|
// Package config loads node-agent runtime configuration from environment variables.
|
||||||
|
package config
|
||||||
|
|
||||||
|
import (
|
||||||
|
"fmt"
|
||||||
|
"os"
|
||||||
|
"strconv"
|
||||||
|
)
|
||||||
|
|
||||||
|
// Config holds all runtime settings for the node agent.
|
||||||
|
type Config struct {
|
||||||
|
// NodeID is the UUID of this render node, registered in the orchestrator.
|
||||||
|
// Must match a row in render.render_nodes.
|
||||||
|
NodeID string
|
||||||
|
|
||||||
|
// OrchestratorURL is the base URL of the V2 API gateway (internal network).
|
||||||
|
// Example: http://gateway:8080 or http://172.30.0.5:8088
|
||||||
|
OrchestratorURL string
|
||||||
|
|
||||||
|
// NodeHMACSecret is the shared secret sent as X-Node-Signature header.
|
||||||
|
// Must match NODE_HMAC_SECRET in the render-svc environment.
|
||||||
|
NodeHMACSecret string
|
||||||
|
|
||||||
|
// Region is the datacenter/region label for this node (e.g. "iran-tehran-1").
|
||||||
|
// The orchestrator uses it to route region-preferred jobs to this node.
|
||||||
|
Region string
|
||||||
|
|
||||||
|
// AEPath is the full path to the aerender.exe binary.
|
||||||
|
// Example: C:\Program Files\Adobe\Adobe After Effects 2024\Support Files\aerender.exe
|
||||||
|
// Leave empty to use mock rendering (for development / testing without AE).
|
||||||
|
AEPath string
|
||||||
|
|
||||||
|
// WorkDir is the scratch directory for render temp files and AE project copies.
|
||||||
|
WorkDir string
|
||||||
|
|
||||||
|
// HeartbeatIntervalSec is how often the agent sends a heartbeat to the orchestrator.
|
||||||
|
HeartbeatIntervalSec int
|
||||||
|
|
||||||
|
// PollIntervalSec is how long the agent waits between job-claim attempts when idle.
|
||||||
|
PollIntervalSec int
|
||||||
|
|
||||||
|
// AgentVersion is the semantic version string reported to the orchestrator.
|
||||||
|
AgentVersion string
|
||||||
|
|
||||||
|
// AEVersion is the After Effects version string reported to the orchestrator.
|
||||||
|
// Example: "2024"
|
||||||
|
AEVersion string
|
||||||
|
|
||||||
|
// ListenPort is the port for the agent's own HTTP health endpoint.
|
||||||
|
ListenPort int
|
||||||
|
}
|
||||||
|
|
||||||
|
// Load reads configuration from environment variables, returning an error
|
||||||
|
// if any required variable is missing.
|
||||||
|
func Load() (*Config, error) {
|
||||||
|
c := &Config{
|
||||||
|
NodeID: os.Getenv("NODE_ID"),
|
||||||
|
OrchestratorURL: getEnv("ORCHESTRATOR_URL", "http://localhost:8088"),
|
||||||
|
NodeHMACSecret: getEnv("NODE_HMAC_SECRET", "node-secret-change-me"),
|
||||||
|
Region: getEnv("NODE_REGION", ""),
|
||||||
|
AEPath: getEnv("AE_PATH", ""),
|
||||||
|
WorkDir: getEnv("WORK_DIR", os.TempDir()),
|
||||||
|
AgentVersion: getEnv("AGENT_VERSION", "0.1.0"),
|
||||||
|
AEVersion: getEnv("AE_VERSION", "2024"),
|
||||||
|
HeartbeatIntervalSec: getInt("HEARTBEAT_INTERVAL_SEC", 5),
|
||||||
|
PollIntervalSec: getInt("POLL_INTERVAL_SEC", 3),
|
||||||
|
ListenPort: getInt("LISTEN_PORT", 7777),
|
||||||
|
}
|
||||||
|
if c.NodeID == "" {
|
||||||
|
return nil, fmt.Errorf("NODE_ID environment variable is required")
|
||||||
|
}
|
||||||
|
return c, nil
|
||||||
|
}
|
||||||
|
|
||||||
|
func getEnv(key, fallback string) string {
|
||||||
|
if v := os.Getenv(key); v != "" {
|
||||||
|
return v
|
||||||
|
}
|
||||||
|
return fallback
|
||||||
|
}
|
||||||
|
|
||||||
|
func getInt(key string, fallback int) int {
|
||||||
|
if v := os.Getenv(key); v != "" {
|
||||||
|
if n, err := strconv.Atoi(v); err == nil {
|
||||||
|
return n
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return fallback
|
||||||
|
}
|
||||||
@@ -0,0 +1,141 @@
|
|||||||
|
// Package runner executes After Effects render jobs and streams progress back
|
||||||
|
// via the provided callback. When AE_PATH is empty, a mock render is used
|
||||||
|
// (useful for CI and dev environments without a licensed AE installation).
|
||||||
|
package runner
|
||||||
|
|
||||||
|
import (
|
||||||
|
"context"
|
||||||
|
"fmt"
|
||||||
|
"log"
|
||||||
|
"os"
|
||||||
|
"os/exec"
|
||||||
|
"path/filepath"
|
||||||
|
"time"
|
||||||
|
)
|
||||||
|
|
||||||
|
// ProgressFn is called periodically during rendering with (percent 0-100, message).
|
||||||
|
type ProgressFn func(ctx context.Context, percent int, message string) error
|
||||||
|
|
||||||
|
// Job holds the parameters for a single render.
|
||||||
|
type Job struct {
|
||||||
|
JobID string
|
||||||
|
SavedProjectID string
|
||||||
|
Quality string
|
||||||
|
Resolution string
|
||||||
|
FrameRate int
|
||||||
|
HasMusic bool
|
||||||
|
HasVoiceover bool
|
||||||
|
// AEPFilePath is the local path to the downloaded .aep project file.
|
||||||
|
// In a full implementation the agent downloads this from MinIO before calling Run.
|
||||||
|
AEPFilePath string
|
||||||
|
}
|
||||||
|
|
||||||
|
// Run executes the render job, calling onProgress as it advances.
|
||||||
|
// Returns the path to the output MP4 file on success.
|
||||||
|
func Run(ctx context.Context, aePath, workDir string, job *Job, onProgress ProgressFn) (string, error) {
|
||||||
|
outputDir := filepath.Join(workDir, "renders", job.JobID)
|
||||||
|
if err := os.MkdirAll(outputDir, 0o755); err != nil {
|
||||||
|
return "", fmt.Errorf("create output dir: %w", err)
|
||||||
|
}
|
||||||
|
outputPath := filepath.Join(outputDir, "output.mp4")
|
||||||
|
|
||||||
|
if aePath == "" {
|
||||||
|
return mockRender(ctx, job, outputPath, onProgress)
|
||||||
|
}
|
||||||
|
return aeRender(ctx, aePath, job, outputPath, onProgress)
|
||||||
|
}
|
||||||
|
|
||||||
|
// ── Mock render (no AE installed) ────────────────────────────────────────────
|
||||||
|
|
||||||
|
func mockRender(ctx context.Context, job *Job, outputPath string, onProgress ProgressFn) (string, error) {
|
||||||
|
log.Printf("[mock] starting render for job %s (%s %s %dfps)", job.JobID, job.Quality, job.Resolution, job.FrameRate)
|
||||||
|
|
||||||
|
steps := []struct {
|
||||||
|
pct int
|
||||||
|
msg string
|
||||||
|
}{
|
||||||
|
{5, "Preparing project…"},
|
||||||
|
{15, "Loading template…"},
|
||||||
|
{30, "Rendering frames…"},
|
||||||
|
{50, "Rendering frames… (50%)"},
|
||||||
|
{70, "Rendering frames… (70%)"},
|
||||||
|
{85, "Encoding MP4…"},
|
||||||
|
{95, "Uploading output…"},
|
||||||
|
}
|
||||||
|
|
||||||
|
for _, s := range steps {
|
||||||
|
select {
|
||||||
|
case <-ctx.Done():
|
||||||
|
return "", ctx.Err()
|
||||||
|
case <-time.After(800 * time.Millisecond):
|
||||||
|
}
|
||||||
|
if err := onProgress(ctx, s.pct, s.msg); err != nil {
|
||||||
|
log.Printf("[mock] progress callback error: %v", err)
|
||||||
|
}
|
||||||
|
log.Printf("[mock] %d%% — %s", s.pct, s.msg)
|
||||||
|
}
|
||||||
|
|
||||||
|
// Write a placeholder file so the path is valid
|
||||||
|
if err := os.WriteFile(outputPath, []byte("mock-render-output"), 0o644); err != nil {
|
||||||
|
return "", fmt.Errorf("write mock output: %w", err)
|
||||||
|
}
|
||||||
|
log.Printf("[mock] render complete: %s", outputPath)
|
||||||
|
return outputPath, nil
|
||||||
|
}
|
||||||
|
|
||||||
|
// ── Real AE render via aerender.exe ──────────────────────────────────────────
|
||||||
|
|
||||||
|
func aeRender(ctx context.Context, aePath string, job *Job, outputPath string, onProgress ProgressFn) (string, error) {
|
||||||
|
if job.AEPFilePath == "" {
|
||||||
|
return "", fmt.Errorf("AEPFilePath is required for real AE render")
|
||||||
|
}
|
||||||
|
|
||||||
|
// aerender flags:
|
||||||
|
// -project <path.aep>
|
||||||
|
// -output <output.mp4>
|
||||||
|
// -RStemplate "Multi-Machine Settings" (optional)
|
||||||
|
// -OMtemplate "H.264 – Match Render Settings – 15 Mbps"
|
||||||
|
// -s <start_frame> -e <end_frame>
|
||||||
|
args := []string{
|
||||||
|
"-project", job.AEPFilePath,
|
||||||
|
"-output", outputPath,
|
||||||
|
}
|
||||||
|
|
||||||
|
log.Printf("[ae] running: %s %v", aePath, args)
|
||||||
|
cmd := exec.CommandContext(ctx, aePath, args...)
|
||||||
|
cmd.Stdout = os.Stdout
|
||||||
|
cmd.Stderr = os.Stderr
|
||||||
|
|
||||||
|
if err := cmd.Start(); err != nil {
|
||||||
|
return "", fmt.Errorf("start aerender: %w", err)
|
||||||
|
}
|
||||||
|
|
||||||
|
// Poll process while alive — aerender does not expose machine-readable progress.
|
||||||
|
// We advance the progress indicator every 10 seconds until the process exits.
|
||||||
|
done := make(chan error, 1)
|
||||||
|
go func() { done <- cmd.Wait() }()
|
||||||
|
|
||||||
|
_ = onProgress(ctx, 10, "After Effects starting…")
|
||||||
|
pct := 10
|
||||||
|
ticker := time.NewTicker(10 * time.Second)
|
||||||
|
defer ticker.Stop()
|
||||||
|
|
||||||
|
for {
|
||||||
|
select {
|
||||||
|
case err := <-done:
|
||||||
|
if err != nil {
|
||||||
|
return "", fmt.Errorf("aerender exit: %w", err)
|
||||||
|
}
|
||||||
|
_ = onProgress(ctx, 95, "Encoding complete")
|
||||||
|
return outputPath, nil
|
||||||
|
case <-ticker.C:
|
||||||
|
if pct < 90 {
|
||||||
|
pct += 5
|
||||||
|
}
|
||||||
|
_ = onProgress(ctx, pct, fmt.Sprintf("Rendering… %d%%", pct))
|
||||||
|
case <-ctx.Done():
|
||||||
|
_ = cmd.Process.Kill()
|
||||||
|
return "", ctx.Err()
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -136,6 +136,7 @@ func main() {
|
|||||||
internal.POST("/nodes/:node_id/heartbeat", internalH.Heartbeat)
|
internal.POST("/nodes/:node_id/heartbeat", internalH.Heartbeat)
|
||||||
internal.POST("/nodes/:node_id/online", internalH.Online)
|
internal.POST("/nodes/:node_id/online", internalH.Online)
|
||||||
internal.POST("/nodes/:node_id/cache-update", internalH.CacheUpdate)
|
internal.POST("/nodes/:node_id/cache-update", internalH.CacheUpdate)
|
||||||
|
internal.POST("/render/jobs/claim", internalH.Claim)
|
||||||
internal.POST("/render/jobs/:job_id/frames", internalH.FrameProgress)
|
internal.POST("/render/jobs/:job_id/frames", internalH.FrameProgress)
|
||||||
internal.POST("/render/jobs/:job_id/complete", internalH.Complete)
|
internal.POST("/render/jobs/:job_id/complete", internalH.Complete)
|
||||||
internal.POST("/render/jobs/:job_id/fail", internalH.Fail)
|
internal.POST("/render/jobs/:job_id/fail", internalH.Fail)
|
||||||
|
|||||||
@@ -463,6 +463,62 @@ func (s *Store) getJobByIDInternal(ctx context.Context, id uuid.UUID) (*models.R
|
|||||||
return jobs[0], nil
|
return jobs[0], nil
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// ClaimJob atomically picks the highest-priority Queued job (optionally filtered
|
||||||
|
// by region) and moves it to Preparing, setting the current_job_id on the node.
|
||||||
|
// Returns (nil, nil) when there is nothing to do.
|
||||||
|
func (s *Store) ClaimJob(ctx context.Context, nodeID uuid.UUID, region string) (*models.RenderJob, error) {
|
||||||
|
tx, err := s.pool.Begin(ctx)
|
||||||
|
if err != nil {
|
||||||
|
return nil, err
|
||||||
|
}
|
||||||
|
defer func() { _ = tx.Rollback(ctx) }()
|
||||||
|
|
||||||
|
q := `SELECT id FROM render.render_jobs
|
||||||
|
WHERE step = 'Queued'::render_step`
|
||||||
|
args := []any{}
|
||||||
|
argIdx := 1
|
||||||
|
if region != "" {
|
||||||
|
q += fmt.Sprintf(" AND (region IS NULL OR region = $%d)", argIdx)
|
||||||
|
args = append(args, region)
|
||||||
|
argIdx++
|
||||||
|
}
|
||||||
|
q += " ORDER BY priority_score DESC, queued_at ASC LIMIT 1 FOR UPDATE SKIP LOCKED"
|
||||||
|
|
||||||
|
var jobID uuid.UUID
|
||||||
|
if err := tx.QueryRow(ctx, q, args...).Scan(&jobID); err != nil {
|
||||||
|
if err.Error() == "no rows in result set" {
|
||||||
|
return nil, nil // nothing to do
|
||||||
|
}
|
||||||
|
return nil, err
|
||||||
|
}
|
||||||
|
|
||||||
|
// Advance to Preparing and assign to this node
|
||||||
|
_, err = tx.Exec(ctx, `
|
||||||
|
UPDATE render.render_jobs SET
|
||||||
|
step = 'Preparing'::render_step,
|
||||||
|
started_at = COALESCE(started_at, NOW()),
|
||||||
|
updated_at = NOW()
|
||||||
|
WHERE id = $1`, jobID)
|
||||||
|
if err != nil {
|
||||||
|
return nil, err
|
||||||
|
}
|
||||||
|
_, err = tx.Exec(ctx, `
|
||||||
|
UPDATE render.render_nodes SET
|
||||||
|
status = 'Busy'::node_status,
|
||||||
|
current_job_id = $1,
|
||||||
|
job_started_at = NOW(),
|
||||||
|
updated_at = NOW()
|
||||||
|
WHERE id = $2`, jobID, nodeID)
|
||||||
|
if err != nil {
|
||||||
|
return nil, err
|
||||||
|
}
|
||||||
|
|
||||||
|
if err := tx.Commit(ctx); err != nil {
|
||||||
|
return nil, err
|
||||||
|
}
|
||||||
|
return s.getJobByIDInternal(ctx, jobID)
|
||||||
|
}
|
||||||
|
|
||||||
func (s *Store) CancelJob(ctx context.Context, id, userID uuid.UUID) (bool, error) {
|
func (s *Store) CancelJob(ctx context.Context, id, userID uuid.UUID) (bool, error) {
|
||||||
tag, err := s.pool.Exec(ctx, `
|
tag, err := s.pool.Exec(ctx, `
|
||||||
UPDATE render.render_jobs
|
UPDATE render.render_jobs
|
||||||
|
|||||||
@@ -198,6 +198,37 @@ func (h *InternalHandler) ReplicaReady(c *gin.Context) {
|
|||||||
c.Status(http.StatusNoContent)
|
c.Status(http.StatusNoContent)
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// POST /v1/internal/render/jobs/claim
|
||||||
|
// Node agent calls this to atomically claim the next queued job.
|
||||||
|
// Returns 204 when there is nothing queued (agent should back off and retry).
|
||||||
|
func (h *InternalHandler) Claim(c *gin.Context) {
|
||||||
|
var req models.ClaimJobRequest
|
||||||
|
if err := c.ShouldBindJSON(&req); err != nil {
|
||||||
|
c.JSON(http.StatusBadRequest, models.APIError{Code: "bad_request", Message: err.Error()})
|
||||||
|
return
|
||||||
|
}
|
||||||
|
|
||||||
|
job, err := h.store.ClaimJob(c.Request.Context(), req.NodeID, req.Region)
|
||||||
|
if err != nil {
|
||||||
|
c.JSON(http.StatusInternalServerError, models.APIError{Code: "internal_error", Message: err.Error()})
|
||||||
|
return
|
||||||
|
}
|
||||||
|
if job == nil {
|
||||||
|
c.Status(http.StatusNoContent) // nothing queued
|
||||||
|
return
|
||||||
|
}
|
||||||
|
|
||||||
|
c.JSON(http.StatusOK, models.ClaimedJob{
|
||||||
|
JobID: job.ID,
|
||||||
|
SavedProjectID: job.SavedProjectID,
|
||||||
|
Quality: job.Quality,
|
||||||
|
Resolution: job.Resolution,
|
||||||
|
FrameRate: job.FrameRate,
|
||||||
|
HasMusic: job.HasMusic,
|
||||||
|
HasVoiceover: job.HasVoiceover,
|
||||||
|
})
|
||||||
|
}
|
||||||
|
|
||||||
// POST /v1/internal/nodes/:node_id/cache-update
|
// POST /v1/internal/nodes/:node_id/cache-update
|
||||||
func (h *InternalHandler) CacheUpdate(c *gin.Context) {
|
func (h *InternalHandler) CacheUpdate(c *gin.Context) {
|
||||||
nodeID, err := uuid.Parse(c.Param("node_id"))
|
nodeID, err := uuid.Parse(c.Param("node_id"))
|
||||||
|
|||||||
@@ -402,6 +402,21 @@ type CrashReportRequest struct {
|
|||||||
LogFileURL *string `json:"log_file_url"`
|
LogFileURL *string `json:"log_file_url"`
|
||||||
}
|
}
|
||||||
|
|
||||||
|
type ClaimJobRequest struct {
|
||||||
|
NodeID uuid.UUID `json:"node_id" binding:"required"`
|
||||||
|
Region string `json:"region"`
|
||||||
|
}
|
||||||
|
|
||||||
|
type ClaimedJob struct {
|
||||||
|
JobID uuid.UUID `json:"job_id"`
|
||||||
|
SavedProjectID uuid.UUID `json:"saved_project_id"`
|
||||||
|
Quality string `json:"quality"`
|
||||||
|
Resolution string `json:"resolution"`
|
||||||
|
FrameRate int `json:"frame_rate"`
|
||||||
|
HasMusic bool `json:"has_music"`
|
||||||
|
HasVoiceover bool `json:"has_voiceover"`
|
||||||
|
}
|
||||||
|
|
||||||
type CacheUpdateRequest struct {
|
type CacheUpdateRequest struct {
|
||||||
Action string `json:"action" binding:"required"`
|
Action string `json:"action" binding:"required"`
|
||||||
ProjectID *uuid.UUID `json:"project_id"`
|
ProjectID *uuid.UUID `json:"project_id"`
|
||||||
|
|||||||
Reference in New Issue
Block a user