soroush.asadi
6661f53734
fix(scan): Fix-mode scanner + dialog suppression + cancel/timer + importer revive
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- scan.jsx: app.beginSuppressDialogs() + clean quit (no AE hang on font/footage
dialogs); FIX-mode branch parses frl_c(x)t/m(y) layer names → scenes by c(x);
flexible/mockup keep comp-based walk; FR_SCAN_MODE selects.
- render-svc: scan job carries project mode; cancel endpoint + node watchdog that
kills AE on cancel; parseObjectURL handles minio:// (bucket in host); scan with
no template fails cleanly; status guards so late results can't un-cancel.
- content importer: revive soft-deleted scenes instead of duplicate-inserting
(fixes scenes_project_id_key unique violation); orphan diff ignores deleted.
- admin: scan dialog gets project-type picker + elapsed timer + Cancel button.
- node-agent: AE-2026 wiring (host port 5010, host-reachable presign endpoint),
FR_SCAN_MODE plumbing. docs/aep-template-convention.md: per-type naming + bundles.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com >
2026-06-04 19:06:08 +03:30
soroush.asadi
1ff6e494c0
@
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feat: AE template scanner + scene editor + AEP bundle pipeline
Scene editor (admin): per-project Scenes / Shared Colors / Color Presets
manager (ProjectScenes) reachable from each project.
AEP bundle pipeline: upload .aep or .zip → stored once per template at
templates/{project_id}/(bundle.zip|template.aep); render claim probes and
returns is_bundle+md5; node-agent extracts the bundle, locates the .aep
(zip-slip guarded), and caches by md5 so repeated renders extract once.
AE template scanner ("read scenes/colours/configs from the AEP"):
- content-svc importer: POST /v1/projects/{id}/scan/{preview,apply} —
review-diff-then-merge into scenes/elements/colours (manual edits kept).
- render-svc Go quick-scan: stdlib RIFX parser extracts comp names+durations
(no AE) → POST /v1/template-scans/{id}/quick.
- render-svc AE scan jobs + node-agent runner: queue → node runs scan.jsx
(reverse of legacy JSXGenerator conventions: frfinal/frshare/frl_/frd_) →
posts ScanResult back. Migration 26_render_scan_jobs.
- admin UI: "اسکن از افترافکت" with quick/full engines + diff-review modal.
Verified: importer preview/apply, Go quick-scan end-to-end (synthetic .aep →
scene imported), bundle extract unit tests, RIFX parser unit tests.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com >
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2026-06-04 10:39:45 +03:30
soroush.asadi
7f2f65dd8a
feat(render+node-agent+admin): install fonts on all render nodes + verify
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Push a font once → every node installs it → admin sees per-node status.
- render-svc: font_requests + node_fonts tables (mig 25); admin GET/POST/DELETE
/v1/node-fonts (with per-node status matrix); internal (HMAC) GET pending +
POST status for node-agents
- node-agent: fontSyncLoop polls pending fonts every 60s, downloads, installs
(Windows Fonts dir + registry / macOS / linux fc-cache), reports Installed/Failed
- gateway: /v1/node-fonts/* → render
- admin /admin/node-fonts: upload a .ttf/.otf → install on all nodes; per-node
Installed/Pending/Failed badges + counts + delete
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com >
2026-06-03 06:33:48 +03:30
soroush.asadi
bcc69f0a2e
feat: complete node-agent pipeline, TLS proxy, billing cancel, password reset
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Node-agent — full render pipeline (items 1-3):
- render-svc: ClaimedJob now includes aep_download_url (presigned MinIO GET,
2h TTL, path=templates/{original_project_id}/template.aep)
- render-svc: POST /v1/internal/render/jobs/:id/output-upload-url
allocates Export row + returns presigned MinIO PUT URL + export_id
- render-svc: db.CreateExportForJob() inserts export row with 30-day retention
- render-svc: InternalHandler now owns minio client (templatesBucket + exportsBucket)
MINIO_TEMPLATES_BUCKET env var (default flatrender-templates)
- node-agent: runner/download.go — DownloadFile() + UploadFile() (stdlib only)
- node-agent: client.GetOutputUploadURL() + ClaimedJob.AEPDownloadURL field
- node-agent: runJob() full flow: download AEP → render → get upload URL →
PUT output to MinIO → Complete(export_id)
All steps are non-fatal with fallback (AEP miss → mock, upload fail → no export)
TLS reverse proxy (item 15):
- Caddyfile: three virtual hosts (DOMAIN, API_DOMAIN, STORAGE_DOMAIN)
auto-TLS via Let's Encrypt; security headers; 512MB upload limit on API
- docker-compose.v2.yml: caddy:2-alpine service, ports 80/443/443udp,
caddy_data + caddy_config volumes; env vars DOMAIN/API_DOMAIN/STORAGE_DOMAIN/ACME_EMAIL
- .env.v2.example: new Caddy + MINIO_TEMPLATES_BUCKET entries
Billing portal (item 5):
- Identity: POST /v1/users/me/plan/cancel — sets cancelled_at, auto_renew=false
(access continues to expiry); 404 when no active plan
- POST /api/billing/cancel — frontend proxy, validates auth
- GET /api/billing/portal — redirects to /dashboard/settings?tab=billing
- SettingsBilling: "Cancel plan" button with confirm dialog + optimistic UI,
"Change plan" button; becomes "use client" component
Password reset UI (item 7):
- POST /api/auth/password-reset — proxies /v1/auth/password/reset/request
(always 200, anti-enumeration)
- POST /api/auth/password-reset-confirm — proxies /v1/auth/password/reset/confirm
- AuthPageContent: "Forgot password?" link on sign-in tab opens 2-step reset flow
(email → OTP+new-password) without leaving the auth page
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com >
2026-06-01 16:41:13 +03:30
soroush.asadi
d7743a6fbe
feat: live render preview — node agent pushes PNG frames, frontend displays them in real time
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render-svc:
- db.UpdateJobPreview(): writes base64 PNG to render_jobs.image_preview_b64
(only on active jobs; Done/Failed/Cancelled rows ignored)
- POST /v1/internal/render/jobs/:job_id/preview — node agent endpoint
- Route registered under /v1/internal (nodeAuth)
node-agent:
- runner.PreviewFn callback type alongside ProgressFn
- runner.preview.go: GeneratePreviewB64(percent, quality, resolution)
— pure stdlib (image/png + encoding/base64), no external deps
— 320×180 dark frame with animated progress bar + colored indicator dots
- mock render: pushes a preview frame at every step (5→95%)
- real AE render: pushes a preview frame every 30s
- client.UpdatePreview(): POST /v1/internal/render/jobs/:job_id/preview
- main.go: onPreview callback wires client.UpdatePreview() into runner.Run()
frontend:
- render-jobs.ts: RenderJobRow.preview_b64 field; read from progress endpoint
- status/route.ts: previewB64 included in JSON response
- RenderModal: aspect-ratio preview pane during polling — shows spinner until
first frame arrives, then live-updates with each poll (every 3s);
step label overlaid as badge bottom-right
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com >
2026-06-01 09:42:03 +03:30
soroush.asadi
ee421ccc68
feat(render-svc+node-agent): add job-claim endpoint and build node-agent skeleton
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render-svc:
- db: ClaimJob() — atomic SELECT FOR UPDATE SKIP LOCKED; transitions job to
Preparing, marks node Busy in a single transaction
- models: ClaimJobRequest + ClaimedJob types
- handlers/internal: POST /v1/internal/render/jobs/claim — 200 with job or 204 when queue empty
- main: register the claim route under /v1/internal (nodeAuth)
services/node-agent/ (new Go module github.com/flatrender/node-agent):
- internal/config: env-var based config (NODE_ID required, sensible defaults)
- internal/client: typed orchestrator HTTP client (Online, Heartbeat, ClaimJob,
Complete, Fail, ReportCrash) — X-Node-Signature auth
- internal/runner: AE render via aerender.exe or mock (for dev without AE)
- cmd/agent/main: register online → heartbeat loop (5s) + poll loop (3s) →
claim job → run render → report complete/fail; health endpoint on :7777
- Dockerfile: cross-compiles to Windows amd64 static binary
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com >
2026-06-01 09:28:31 +03:30