- scripts/seed_instagram_promo.py — dedicated seeder for the 5-scene FlexStory IG
promo (the generic seeder only handles CharacterStory's 2-text-per-scene shape).
Scenes keyed `<BlockId>__<n>` (render decodes the block from the key); each scene's
content-elements are that block's real fields (Text + Media); colours as shared.
render_remotion_comp = FlexStory-<asp> so GetFlexStoryProps routes it.
- public/template-media/InstagramPromo* — thumbnails, per-scene stills, preview MP4.
Applied to local fr2-postgres + fr2-frontend: container fr-instagram-promo (3 aspects,
15 scenes, 138 fields), served by the gateway and the /templates detail page (200).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
- igkit: a Media component that detects video by extension and renders a frame via
OffthreadVideo (muted), else an Img — so any post slot takes images or reels.
- IGProfile: the profile-page grid is now editable — 6 post media fields (was static
colour placeholders); videos get a ▶ reel badge.
- IGFeed: post slots now accept video too; labels say «عکس/ویدیو».
Verified: a profile still with an image cell + a video cell + avatar image renders
both correctly.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
The reference-round workflow, run end to end for a real template:
Taste system (how we learn the user's taste, persisted):
- references/TASTE_PROFILE.md (living design contract) + references/README.md (the
daily loop) + a "reference round" stage in docs/TEMPLATE_BRIEF.md (provide refs or
I suggest+mock directions).
Design-quality before/after:
- HeroDemo — the fix recipe vs the faint default: layered-depth background, a proper
big video type scale, and a bold composed focal object. (Backgrounds were naked,
text too small, scenes had no objects.)
- YaldaSofreh3D + IGPromoDirections + IGProfileMock — reference-match proofs
(low-poly 3D, 3 IG-promo style directions, the realistic IG-light page).
Instagram channel-promo template (the deliverable — a flexible 5-scene FlexStory):
- igkit + 5 blocks: IGIntro, IGProfile (realistic IG-light profile, scales to all
aspects), IGFeed (post grid), IGStats (animated count-up), IGFollowCTA (Follow taps
to "Following").
- FlexStory gains a `finish` toggle so the IG-light scenes render clean (no brand
grade). INSTAGRAM_PROMO preset + 3 aspect comps in Root.
Verified: a still of every scene at 9:16 renders clean; full preview MP4 rendering.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
The real visible quality leap — a handmade craft aesthetic code can't fake by being
smooth:
- craft.ts: useStopMotion (quantize the frame to "on twos/threes" + per-step jitter
→ choppy handmade motion), paperShadow (layered cast shadows for paper depth),
PAPER_TEXTURE (procedural fibrous paper grain).
- PaperCut block: a layered paper-cut landscape — sun + 4 brand-coloured paper hills
with real cast shadows + paper grain, rising into place on stop-motion timing with
an idle wobble, + paper-cut title/subtitle. Re-flows 16:9/1:1/9:16.
Registry now has 13 blocks. Verified: warm Yalda render (fits the Persian/seasonal
moat) + a stop-motion demo clip showing the on-threes choppy rise.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
The single highest-ROI quality lift — one finish applied at the FlexStory level
lifts all 12 blocks at once, no per-block change:
- GRADE_FILTER: a headless-safe colour grade (contrast/saturation/lift) applied as
a CSS `filter` on the content root — backdrop-filter does NOT render in headless
Chrome, so the grade lives on the content, not an overlay.
- FinishPass: split-tone (cool-shadows multiply + warm-highlights screen) + a soft
brand duotone + top light-bloom, layered over each scene.
- Installed @remotion/lottie@4.0.290 (artist-made animations — next lever).
Verified: visible richer/graded look on CharacterScene + Slideshow, subtle enough
to suit the muted palette, consistent across blocks.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Unlocks the biggest catalog gaps by composition:
- BarChart: animated infographic bars (value + label, normalized, staggered grow).
- Stomp: punchy beat-synced typography — words slam in with overshoot + shake +
accent impact bar (titles / fashion / openers).
- DeviceMockup: phone/browser frame holding the user's screenshot + title/caption
(app / website promo); placeholder when no image.
Registry now has 12 blocks. All verified via FlexStory props-override stills.
docs: CATALOG_PLAN.md (the full template taxonomy + production map + build waves;
the Persian/Islamic occasions = the moat) and PREMIUM_TOOLCHAIN.md (the stop-motion/
paper-cut/premium tool plan; editable-backdrop architecture; Iran/OFAC reality).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Replaces the misleading flat Konva canvas (for FLEXIBLE/Remotion templates) with a
real preview the user can edit against:
- ScenePreview shows the scene's rendered still (scene.image) centred, and overlays
labelled, clickable HOTSPOTS over each editable field (logo / text), positioned by
a layout heuristic tuned to our blocks (visual centred, text stacked below).
- Clicking a hotspot selects that field; BlockFieldForm highlights + scrolls to the
matching field (and focusing a field highlights its hotspot) — "click the logo to
edit it" works both ways.
- CanvasEditor branches to ScenePreview when isFlexStoryProject(); AE/Konva
templates keep the full editor.
Fixes: (1) clicking a scene now shows its real image centre-screen; (2)/(3) the logo
and text are visible placeholders you can click to edit.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Wires the per-scene loop video all the way to the scene card:
- studio-svc: SavedSceneResponse now includes Demo (was stored + copied but never
serialized); MapSceneResponse passes s.Demo.
- Scene type gains image?/demo?; parseScene reads them from the loaded scene data.
- SceneThumbnailBlock shows scene.image as the still and plays scene.demo (muted,
looped) on hover, resetting on mouse-leave.
Existing projects backfilled (saved_scenes.image/demo from content.scenes). Both
services rebuilt + deployed.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Each scene now carries both a still (content.scenes.image) AND a short ~1.5s LOOP
video (content.scenes.demo), so the studio scene cards show a looping preview, not
a static swatch.
- LOOP_SCENES = {CharacterStory, LogoMotion3D}: their scenes get a dedicated
per-scene loop ({tid}-{asp}-c{n}-loop.mp4 / {tid}-{asp}-loop.mp4); other
templates fall back to their full preview MP4.
- Renders 42 loops: LogoMotion3D ×3 (frames 30–74) + CharacterStory 13 scenes ×3
aspects (frames (n-1)*90+20 … +64), each a 45-frame / 1.5s clip mid-scene.
- Seed sets image + snapshot_url + demo per scene; verified all 42 serve 200 and
the DB wires each scene to its own still + loop.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
For FLEXIBLE (Remotion / FlexStory) templates the render uses fixed positions —
dragging or resizing a layer on the Konva canvas does nothing to the output, which
is confusing. Make the canvas a read-only PREVIEW for those projects: the Konva
Layer is listening=false (no drag/select/transform), the Transformer is hidden, and
the auto-thumbnail capture is skipped so the flat Konva snapshot can't overwrite the
real rendered per-scene image. Editing happens only through the field form
(BlockFieldForm). AE/Konva templates are unchanged. Gated on isFlexStoryProject().
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Scenes were seeded with just a scene_color_svg swatch — content.scenes.image /
snapshot_url were empty, so the studio/admin scene previews showed swatches, not
the actual scene. Now every scene gets a real rendered image:
- single-scene templates → their per-aspect thumbnail;
- multi-scene templates → one still per scene, captured at that scene's own frame.
Adds the 39 CharacterStory per-scene stills (13 scenes × 3 aspects), each rendered
at (sceneIndex*90 + 45). LogoMotion3D's single scene now points at its thumbnail.
Verified: DB image/snapshot_url populated, all per-scene images serve 200, and the
stills are distinct per scene (c7 = «یک مانع», kicker ۰۷/۱۳).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
First template built through the new flow (brief → quality-gate approval → build →
seed → deploy). Tech/3D logo motion: a 3D metallic card + radial light rays + lens
flare + bloom (genuine @remotion/three), with the user's uploaded logo composited
on the card as a reliable HTML <Img> (renders any SVG/PNG/data-URI; static camera
keeps it aligned), brand text + tagline, grain. Falls back to a branded play-mark
when no logo is set. Re-flows across 16:9/1:1/9:16.
- LogoMotion3D.tsx registered per aspect in Root.tsx.
- Seeded as fr-logo-motion-3d: text fields (brandText, tagline) + a logoUrl image
upload field + the dark-tech palette (light text) + per-aspect previews.
- 3 thumbnails + 3 preview MP4s rendered, deployed; detail page + assets serve 200.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Adds the product/app-showcase template type the engine was missing: a 2.5D device
frame (rounded phone with notch, or a browser window with traffic-lights + URL bar)
holding an uploaded screenshot, with title/subtitle and the shared Three backdrop.
Fields: screenshot, title, subtitle, device (phone|browser). Registry now 9 blocks.
Verified via FlexStory props-override stills (both device modes).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
From the audio-sourcing-sweep (45 sources verified). The load-bearing test —
can a paid SaaS render the audio into customers' MP4s AND vendor the file —
rules out almost all "royalty-free" libraries; only CC0/PD passes cleanly.
- USE (CC0, vendorable): FreePD (music; site dead → archive.org/details/freepd),
Kenney.nl (SFX; the one clean-from-Iran source), Freesound-CC0, OpenGameArt-CC0.
- CAUTION: incompetech CC-BY (needs attribution pipeline), aggregators (verify
per-track), Sonniss/Pixabay (render-input-only, never vendor raw).
- AVOID/reference-only: Mixkit/Uppbeat/Bensound/Envato/Zapsplat/… (clauses + OFAC).
- Persian = no clean CC0 bulk source → commission + self-CC0 long-term.
Real files need a VPN/non-Iran fetch (acquire-once-then-vendor makes the licence
perpetual); only the 4 self-authored ffmpeg stubs are vendored today. Firewall
rules mirror the illustration assets.json + check-assets guard (already scans audio).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Adds audio to the scene engine without any third-party/geo-blocked sourcing: the
beds + SFX are synthesized with ffmpeg, so they're license-free (CC0, self-authored)
and need no acquisition — the same play as self-authoring Lottie.
- public/audio/: music-ambient.mp3 (soft 3-tone pad, looped) + sfx-whoosh/pop/chime.
- FlexStory: optional music/musicVolume/sfx props (optional so the existing render
binding needs no change). Renders <Audio loop> for the bed + a whoosh at each
scene start and a chime on the final scene, driven by precomputed scene starts.
- check-assets: now also scans public/audio (+ lottie) with folder-prefixed keys;
assets.json ledgers the 4 audio files (CC0 self-authored).
Verified: tsc clean; a 6s FlexStory render produces an MP4 with a real audio stream
(ffprobe: codec_type=audio). NOTE: these are placeholder/SFX-grade; a premium
curated music library (by vibe) is a separate sourcing sweep, and the studio music
picker → FlexStory `music` prop is a follow-up wiring.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Closes the theme→render gap: the studio theme picker now actually drives a
FlexStory render's colours. GetFlexStoryProps reads saved_shared_colors by
element_key (accentColor/secondaryColor/backgroundColor/textColor), but the studio
only wrote the theme into scene_data — so the picker never reached the MP4.
- studio-svc: UpdateSharedColorsAsync upserts saved_shared_colors by (project,
element_key) + PATCH /v1/saved-projects/{id}/shared-colors endpoint +
UpdateColorsRequest/UpdateColorItem. Mirrors UpdateSceneContentsAsync. (dotnet
build: 0 errors.)
- gateway already wildcard-routes /v1/saved-projects/*path → studio-svc (no change).
- Next: /api/projects/[id]/colors route → gateway; project-api patchProjectColors
+ themeColorsFromSceneData (maps scene_data sceneAccentColor… → the colorSchema
keys); performSave best-effort pushes the 4 colours alongside contents.
Chain: theme picker → store → scene_data → performSave → patchProjectColors →
gateway → studio-svc upsert → saved_shared_colors → GetFlexStoryProps → render.
Verified: Next build + dotnet build both clean; theme presets render cohesively
across all 6 (incl. dark Midnight). End-to-end studio→render needs the live stack.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Scene-engine (FLEXIBLE) projects now get a clean per-field content editor instead
of the Konva layer panel. The scoping confirmed content VALUES already flow to
saved_scene_contents via the existing `c-`-layer + updateLayer + autosave path —
so this is purely a cleaner presentation over the working save path, no new
persistence.
- isFlexStoryProject(chooseMode) helper (FLEXIBLE → scene engine).
- BlockFieldForm: renders one labelled field per content layer (label from
layer.name — the field's Persian label, already preserved from the content
title), text→textarea, image→upload; writes back via the unchanged
updateLayer(props) call. No Konva geometry/layer chrome.
- StudioSidebarContent: the "scenes" tool branches on chooseMode — FlexStory →
BlockFieldForm, AE/Konva → SceneEditSidebarContent (zero regression).
- i18n: componentsStudioSidebarBlockFieldForm in fa + en.
Verified `npm run build`. NOTE: preview stays the live Konva canvas for v1 (a true
@remotion/player embed is deferred — 8–12MB Three.js bundle). Remaining: confirm
the FlexStory render binder reads the 4 theme colours from scene_data (already
persisted) vs saved_shared_colors (would need a small colours endpoint).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Grows the scene-block library toward full template-type coverage:
- LogoReveal: premium logo-motion — spring scale-in + glint sweep over the logo
(image upload or a branded play-mark placeholder) + brand text + tagline, on the
shared 2.5D Three backdrop. Fields: logoUrl, brandText, tagline.
- StatCounter: animated count-up to a target (English-digit value → Persian
display) + suffix + label. Fields: value, suffix, label.
Registry now has 8 blocks. Both verified via FlexStory props-override stills.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Extends the studio's 2-color palette to the full 4-color brand theme
(accent / secondary / background / text) matching the Remotion SceneColors,
so the studio's colour state maps 1:1 to the scene engine.
- studio-store: add sceneSecondaryColor + sceneTextColor + their setters + an
applySceneTheme(accent,secondary,background,text) action (sets all four +
recolours canvas layers: bg→background, overlays→secondary, shapes→accent,
text→text explicitly); persist both new fields in hydrate + getSceneDataForSave.
- studio-scene-data: carry sceneSecondaryColor + sceneTextColor through
VideoPersistedSceneData / build / parse (with defaults).
- ColorsCustomTab: 6 one-click theme presets (Warm/Berry/Midnight/Ocean/Sunset/
Mono) + 4 manual colour inputs + Apply.
- i18n: secondaryColor/textColor/themePresets/applyTheme(+preset) in fa + en.
Verified with `npm run build`. NOTE: the theme persists in scene_data and
recolours the canvas; wiring the 4 colours all the way to a FlexStory render's
saved_shared_colors depends on the studio-svc shared-colour sync (a small
follow-up). Block-FIELD editing remains the Phase 4 follow-up.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Wires the scene-list operations users asked for into the existing timeline
(model-agnostic — works for any scene, layer- or block-based):
- SceneThumbnailBlock: now sortable (@dnd-kit useSortable) with a left-edge grip
handle (listeners only on the handle so select/rename/resize still work); adds a
numeric per-scene duration input (commit on blur/Enter, clamped 1–30s) next to
the drag-resize; a `locked` prop makes it read-only.
- SceneThumbnailStrip: wraps the blocks in DndContext + SortableContext
(horizontal, 6px pointer-activation so clicks/resize aren't hijacked) and calls
the existing reorderScenes store action; gates add/browse + reorder/duplicate/
delete/duration behind isFixedSceneMode(chooseMode).
- studio-store: isFixedSceneMode() helper (single source for FIX vs FLEXIBLE).
- i18n: reorderScene / durationLabel / secondsUnit in fa + en.
Verified with `npm run build` (rules-of-hooks clean). NOTE: a THEME PICKER and
FlexStory block-FIELD editing are deferred — the studio editor is Konva-layer-
centric, so both need a FlexStory-aware editing path (a follow-up), not this phase.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Closes the render boundary so a user's scene list (order, per-scene content,
per-scene duration, theme) actually drives the FlexStory engine — the one gap the
scene-engine mapping found.
- render-svc GetFlexStoryProps (db.go): structured per-scene query that groups
saved_scene_contents BY scene (the flat GetRenderBindings union collides when
scenes share keys like "title"), recovers blockId from the scene key
("<BlockId>__<n>"), and emits the FlexStory props object
{scenes:[{blockId,durationSec,props}], accentColor, …}.
- render-svc Claim (internal.go): when the template is Remotion + comp starts with
"FlexStory", send that object as a single "__flexprops__" binding (no protocol
struct change).
- node-agent remotionProps (remotion.go): if "__flexprops__" is present, pass it
to `remotion render --props` verbatim (it's the complete props object).
- scripts/seed_flexstory.py: seeds the CharacterJourney template (7 scenes, theme
colours, FLEXIBLE) with blockId-encoded scene keys, so the studio's existing
CopyTemplateGraphAsync copies them into saved_scenes with zero studio-svc change.
Both Go services compile; template is live in the catalog (detail 200, per-aspect
previews). End-to-end render verification needs a live Remotion render node.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
- src/scenes/themes.ts: 6 curated themes (the cohesion rail) — pick one, then
tweak the 4 brand colors; every block derives its shades so a theme re-skins
the whole video coherently (verified: same journey rendered in warm-editorial
vs berry-pop by overriding only the 4 colors).
- src/scenes/presets.ts: CHARACTER_JOURNEY — the pilot template's scene list
("Idea → struggle → tool → win", 7 beats) as a FlexStory preset.
- briefs/character-journey.md: the filled Template Spec from the guided brief.
- Root.tsx: register CharacterJourney per aspect (FlexStory + the preset).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Turns a template into an ordered list of editable scene blocks instead of one
monolithic composition — the foundation for the scene-based template engine
(all Renderforest-style types, per-scene editable duration, add/duplicate/
delete/reorder). Render-side only; backend wiring is Phase 2.
- src/scenes/types.ts: SceneInstance/BlockProps/SceneBlock + withDefaults/clamp.
- src/scenes/chrome.tsx: shared 2.5D Three.js backdrop (parallax camera, blobs,
particles, optional 3D confetti) + grain/vignette/progress/kicker/transition.
- src/scenes/blocks/*: Core 6 blocks — TitleCard, CharacterScene (full room +
vendored CC0 character behind a desk), ImageCaption, KineticQuote, Slideshow,
OutroCTA — each with editable fields + its own duration range.
- src/scenes/registry.ts: the block registry (blockId -> block).
- src/compositions/FlexStory.tsx: the sequencer — stacks blocks in <Sequence>,
clamps per-scene duration, and computes composition length dynamically via
calculateMetadata (so add/delete/reorder/duration all flow to the render).
- StoryScenes.tsx: the 2.5D story proof this productizes; docs/TEMPLATE_BRIEF.md:
the guided creator flow + Template Spec.
Verified: all 6 blocks render via FlexStory in 16:9/1:1/9:16; a custom props
override (reordered scenes, custom characters/durations/colors) renders correctly
and the total length tracks Σ per-scene durations.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
The curtain was sessionStorage-dismissible everywhere. NODE_ENV can't tell the
live deploy from the local Docker site (both are prod builds), so gate on the
hostname instead: localhost + private LAN ranges (incl. 172.28.x) keep the
"view experimental (local)" close button; any public domain is hard-locked to
just the countdown. Starts the curtain up by default so the live site never
flashes a page before it mounts.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
- Template detail page now shows the render matching the SELECTED aspect (poster +
preview video) instead of the 16:9 cover cropped into a 9:16/1:1 box. TemplateVariant
carries per-aspect image/previewVideo; fetchTemplateVariants + the detail page wire them.
- AppShowcase3D ships a distinct preview video per aspect (seed PERASPECT_VIDEO).
- Frontend Dockerfile: Alpine -> node:20-slim (glibc). Fixes next-swc ("ld-linux..."
load failure that broke `next build` once libc6-compat was removed) AND the original
CI Alpine-CDN issue. Healthcheck switched to node (slim has no wget).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Polished-metal look: low-roughness (0.15) titanium + contrasty studio Environment
(light bases + bright softbox strips) so the rounded edges catch hot reflection
streaks that sweep as the phone rotates; shinier side buttons. Re-rendered all
aspects + preview, redeployed.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
- New @remotion/three template: titanium flagship phone (thin rim, glossy black
glass, rounded-corner screen via ShapeGeometry, dynamic island, side buttons),
light keynote studio (contact shadow + env reflections + DOF + soft bloom),
film grain + entrance light-sweep. All 3 aspects re-flowed.
- Editable screenUrl (user app screenshot textured onto the screen via TextureLoader
+ delayRender), appName/tagline/cta, 4 colours (dark text on light bg).
- Add pick(wide,square,tall) helper to lib/aspect.ts (Tier-0 from the R&D).
- Seed: AppShowcase3D + per-template text colour; built with the flat-artist skill.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
- .claude/skills/flat-artist: the bundled FlatRender template-creation suite
(orchestrator + 16 sub-skills + design/motion R&D), mirrors the Gitea AISkills repo.
- services/remotion Root.tsx/templates.tsx: register the 3D templates + Three3DTest.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
The CI server can't reach dl-cdn.alpinelinux.org (TLS error) — only the Nexus
mirror is reachable, and it proxies Docker images, not apk packages.
- frontend: drop `apk add libc6-compat` (vestigial Next.js-template line; the
deps stage only runs `npm ci` and the build/runtime stages never had it).
- 5 Go services (file/gateway/notification/payment/render): replace
`apk add ca-certificates tzdata` with copying ca-certificates.crt from the
golang builder stage + embedding tzdata via `go build -tags timetzdata`.
No more apk -> no dependency on the Alpine CDN.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
- BrandedVideoPlayer (plyr-react) plays template demo videos with FlatRender
blue branding (Plyr CSS vars) and NO download control.
- Download protection: no download button, native controls replaced, underlying
<video> gets controlsList="nodownload" + disablePictureInPicture, and the
right-click context menu is blocked.
- Template detail page uses it; gallery hover-preview cards get the same
nodownload / no-context-menu / no-PiP guards.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Render engine
- Add Remotion (code-based) as a 2nd render engine alongside After Effects.
node-agent dispatches on Job.Engine; RunRemotion maps bindings -> --props,
renders native then ffmpeg-scales to the quality tier (aspect-preserving).
- content.projects.render_engine + render_remotion_comp (migration 32);
render-svc claim resolves engine and routes (skips .aep for Remotion).
- Admin TemplatesAdmin gains an engine picker + Remotion composition id field.
Template pack (services/remotion)
- 16 branded, Persian (Vazirmatn), color- and text-editable templates, each in
3 aspects (16:9 / 1:1 / 9:16): LogoMotion, Opener, InstaPromo, YouTubeIntro,
Slideshow, HappyBirthday, SalePromo, QuoteCard, EventInvite, Countdown,
GlitterReveal (editable logo image), NowruzGreeting (animated characters),
and 4 cinematic 3D templates via @remotion/three (Hero3D, Nowruz3D,
Birthday3D, Promo3D) with reflections + bloom/DOF/vignette.
- scripts/seed_remotion_templates.py seeds containers/projects/scenes/colors.
Pricing
- Rewrite /pricing to the seconds-based model (charge = length x resolution),
data-driven from /v1/plans, Toman, broker checkout.
Coming-soon
- Persian experimental-build overlay on all pages (launch date + countdown).
Fixes
- middleware matcher bypasses all static asset paths; catalog mapping passes
cover image + preview video so real thumbnails render.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
fr2-postgres failed to start after another local project's postgres grabbed host
port 5432 during downtime. The internal stack always connects via postgres:5432 on
the docker network, so the published host port is only for external tooling — make
it ${PG_HOST_PORT:-5532} to avoid the clash. (Also recovered from a stale bind-mount
where scripts/init-db.sh had become a directory; current compose mounts
deploy/postgres-initdb/.)
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
The render page already displayed progress/ETA/preview — but the node agent never
fed real data: aeRender used fake +5%/10s increments, discarded aerender stdout,
and pushed a preview only every 30s. (Plus the deployed agent predated even the
progress-reporting wiring.)
node-agent (aeRender):
- Capture aerender stdout; parse "(N):" current frame + "N frames"/"to N" total.
- Real percentage when total is known (5–90%, headroom for transcode/upload),
else a smooth time-asymptotic estimate that never sticks — message shows the
live frame number either way.
- Push a preview frame ~every 8s (was 30s) so the box fills in quickly.
render-svc:
- GET /v1/renders/:id/progress now computes eta_seconds from started_at + progress
(linear extrapolation) instead of returning null.
frontend:
- Thread eta_seconds → status route → render page; page prefers the server ETA and
falls back to the client-observed rate.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
- identity: when FlatPay (broker) is configured, InitiateZarinPalAsync
routes through pay.flatrender.ir instead of calling ZarinPal directly;
new HandleBrokerCallbackAsync confirms the payment via the broker
inquiry API (authoritative, not trusting the redirect) and activates
the plan. New public endpoint GET /v1/payments/callback/broker
(already public at the gateway via /callback/*). Env-gated — empty
FlatPay__ApiKey keeps the legacy direct-ZarinPal path.
- broker: deliver webhooks inline on enqueue (best-effort) in addition
to the retry loop, so clients credit near-instantly (db.GetWebhook +
goroutine kick).
- compose + ENV_FILE: FlatPay__* for identity (FLATPAY_FLATRENDER_*).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
A generic multi-client payment gateway so FlatRender, meezi.ir and
bargevasat.ir can all pay through ZarinPal's single verified callback
domain (pay.flatrender.ir).
New Go service services/payment (clones the notification skeleton +
vendored deps):
- migration 31_payment_broker.sql — `payment` schema: client_apps,
transactions, webhook_deliveries.
- ZarinPal v4 client ported from the proven identity PaymentService
(request.json -> StartPay -> verify.json; codes 100/101).
- client API: POST /v1/pay/request + /v1/pay/inquiry, authed by
X-Api-Key + HMAC body signature; GET /callback/zarinpal (the single
verified endpoint) verifies, then 302s the user back to the site's
return_url (signed) and fires a signed, retried webhook.
- per-client ZarinPal merchant override (default = shared merchant);
amount stored canonically in Rial, unit to ZarinPal env-configurable.
- admin API /v1/admin/* (FlatRender admin JWT): client-app CRUD +
key issue/rotate + transactions list.
Deploy wiring: payment-svc in docker-compose.v2.yml (host port 1607),
pay.flatrender.ir server block in mirror-nginx conf, ENV_FILE +
README updates (cert SAN + manual migration note).
Admin UI: src/components/admin/PaymentsAdmin.tsx (client apps with
one-time key reveal + rotate, transactions table) + /admin/payments
page + nav link + fa/en strings; pay-admin proxy route to payment-svc.
Docs/SDK: deploy/PAYMENTS.md (integration contract) + deploy/sdk/flatpay.js
(zero-dep Node client + webhook verifier) for meezi/any site.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Monetization gate for the template render flow:
- render-quality.ts: single source of truth (free -> 360p only +
watermark; pro/business -> 540p..4K, no watermark).
- /api/render: server-authoritative gate — rejects >360p for free
users with 403 quality_locked; passes a watermark flag through
createRenderJob -> /v1/renders (render-svc passthrough, wired later).
- /api/render/limits: GET endpoint exposing the user's allowed tiers
and watermark state to the studio.
- render page: locks higher tiers for free users (dashed + lock badge,
click routes to /pricing), clamps the selected resolution down,
shows the "free = 360p + watermark, upgrade" notice, and handles the
403 quality_locked response.
AI-video "no free preview" rule is a future hook (no AI gen yet).
Watermark rendering (ffmpeg drawtext on the node) is a follow-up.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Reflect what the live deploy actually required:
- cert must be NESTED under an already-mounted dir (/etc/ssl/soroushasadi/flatrender/)
— mirror-nginx mounts cert dirs individually, so a fresh /etc/ssl/flatrender is
invisible in the container.
- after a sed -i edit of the bind-mounted nginx.conf, restart (not reload) — inode swap.
- DNS: box is behind NAT (171.22.25.73 private; public via edge/CDN 185.239.1.100 or
direct 31.171.101.x) — register the domain the same way the other sites enter.
- local SNI test command to verify routing bypassing DNS.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
The single-file bind mount ./scripts/init-db.sh left a stale empty dir in the
reused act_runner workspace → mounted as a directory → migrations never ran →
empty schemas → backend 28P01/connection failures. Move the init script to
deploy/postgres-initdb/00-init.sh and mount the whole DIR at
/docker-entrypoint-initdb.d (robust, like the migrations dir). Deploy checkout
now 'git clean -ffd' to purge stale workspace dirs.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
soroushasadi mirror only has cached x86-64-v2 minio builds; Liara
(docker-mirror.liara.ir) back-fills the -cpuv1 variants. Confirmed pullable +
runs on the server CPU. MINIO_REGISTRY defaults to Liara, MINIO_IMAGE_TAG to a
real -cpuv1 release; dev overrides both to plain Docker Hub :latest.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
The server CPU lacks x86-64-v2 (started being required at minio RELEASE.2023-11-01).
MinIO publishes '-cpuv1' variants compiled for plain x86-64. Pin to
RELEASE.2025-09-07T16-13-09Z-cpuv1 — same release as local dev, runs on the old CPU.
Override via MINIO_IMAGE_TAG (dev = latest).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Server VPS CPU lacks x86-64-v2; newer minio:latest is built for it and crash-loops
with 'Fatal glibc error: CPU does not support x86-64-v2'. Pin to a 2024 release that
runs on baseline x86-64 (override with MINIO_IMAGE_TAG if a different tag is on the
mirror). Local dev stays on :latest via .env.v2.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Server's mirror minio:latest is newer than dev's cached RELEASE.2025-09-07 and
dropped the bundled mc client, so 'mc ready local' failed → fr2-minio unhealthy →
up aborted. Switch to MinIO's curl liveness endpoint with an mc fallback so it
works across image versions; bump start_period 10s→20s, retries 5→8.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
mirror.soroushasadi.com serves only cached images (node:20 resolved, golang:1.25
was 'not found' — too new to be cached, upstream can't back-fill). Point the Go
services' golang:1.25-alpine base at mirror.kargadan.ir per infra owner; alpine/
busybox/node/postgres/minio stay on soroushasadi (cached). GOPROXY already kargadan.
Docker Hub blocks Iran (403) on the BUILD base images too (golang/alpine/busybox/
node) once they fall out of cache. Prefix every Docker Hub FROM/COPY --from with
mirror.soroushasadi.com/ (MCR dotnet images are reachable, left as-is). Go builders
also set GOPROXY=mirror.kargadan.ir/repository/go-group/ + GOSUMDB=off so any module/
toolchain fetch avoids the geo-blocked proxy.golang.org.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Docker Hub blocks Iran IPs (403), so 'docker compose up' couldn't pull the base
infra images on the server even though all service images built fine through the
mirror. Prefix them with ${INFRA_REGISTRY:-mirror.soroushasadi.com/} so they pull
through Nexus by default; set INFRA_REGISTRY= to use plain Docker Hub names.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>