soroush.asadi
718564bce4
feat(scan): binary FIX scan reads frl_/frd_ names from .aep (no AE, never hangs)
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Root cause of 'stuck on AE': heavy expression-driven projects take >10min for AE
to open, exceeding the scan timeout → job dies → admin UI stuck 'scanning'.
Fix: extend the stdlib .aep RIFX parser to collect every Utf8 name (ParseNames),
since FIX media placeholders are renamed footage ITEMS (frl_c1m1), not layers, and
text are layer names (frl_c1t1) — both are Utf8 chunks. QuickScan now branches on
?mode= (or auto-detects frl_ names) and scaffolds FIX scenes/elements + frd_*color
slots directly from the binary. Verified on the real final.aep that timed out in AE:
1 scene, 6 elements, 4 colors in 0.5s vs 10-min AE timeout.
Admin 'Quick scan (no AE)' is now the recommended path and passes the project mode.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com >
2026-06-04 22:48:53 +03:30
soroush.asadi
6661f53734
fix(scan): Fix-mode scanner + dialog suppression + cancel/timer + importer revive
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- scan.jsx: app.beginSuppressDialogs() + clean quit (no AE hang on font/footage
dialogs); FIX-mode branch parses frl_c(x)t/m(y) layer names → scenes by c(x);
flexible/mockup keep comp-based walk; FR_SCAN_MODE selects.
- render-svc: scan job carries project mode; cancel endpoint + node watchdog that
kills AE on cancel; parseObjectURL handles minio:// (bucket in host); scan with
no template fails cleanly; status guards so late results can't un-cancel.
- content importer: revive soft-deleted scenes instead of duplicate-inserting
(fixes scenes_project_id_key unique violation); orphan diff ignores deleted.
- admin: scan dialog gets project-type picker + elapsed timer + Cancel button.
- node-agent: AE-2026 wiring (host port 5010, host-reachable presign endpoint),
FR_SCAN_MODE plumbing. docs/aep-template-convention.md: per-type naming + bundles.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com >
2026-06-04 19:06:08 +03:30
soroush.asadi
1ff6e494c0
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feat: AE template scanner + scene editor + AEP bundle pipeline
Scene editor (admin): per-project Scenes / Shared Colors / Color Presets
manager (ProjectScenes) reachable from each project.
AEP bundle pipeline: upload .aep or .zip → stored once per template at
templates/{project_id}/(bundle.zip|template.aep); render claim probes and
returns is_bundle+md5; node-agent extracts the bundle, locates the .aep
(zip-slip guarded), and caches by md5 so repeated renders extract once.
AE template scanner ("read scenes/colours/configs from the AEP"):
- content-svc importer: POST /v1/projects/{id}/scan/{preview,apply} —
review-diff-then-merge into scenes/elements/colours (manual edits kept).
- render-svc Go quick-scan: stdlib RIFX parser extracts comp names+durations
(no AE) → POST /v1/template-scans/{id}/quick.
- render-svc AE scan jobs + node-agent runner: queue → node runs scan.jsx
(reverse of legacy JSXGenerator conventions: frfinal/frshare/frl_/frd_) →
posts ScanResult back. Migration 26_render_scan_jobs.
- admin UI: "اسکن از افترافکت" with quick/full engines + diff-review modal.
Verified: importer preview/apply, Go quick-scan end-to-end (synthetic .aep →
scene imported), bundle extract unit tests, RIFX parser unit tests.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com >
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2026-06-04 10:39:45 +03:30